Nobody downloaded yet

Negative interaction on the psyche of the American teenagers caused by the violence in video games - Research Paper Example

Comments (0) Cite this document
Summary
Negative Interaction on the Psyche of the American Teenagers Caused by the Violence in Video Games 1. Introduction Video games have undoubtedly become one of the favorite activities of children in the United States. The gaming industry seems not to be influenced by recession and remains strong, with sales that amount to $16.6 billion in 2011 (Fig.1)…
Download full paperFile format: .doc, available for editing
GRAB THE BEST PAPER96.5% of users find it useful
Negative interaction on the psyche of the American teenagers caused by the violence in video games
Read TextPreview

Extract of sample "Negative interaction on the psyche of the American teenagers caused by the violence in video games"

Download file to see previous pages However, even with the rating systems can’t prevent exposure to violence as a staggering 89% of video games contain a degree of violent content and specifically it can also be found in more than half of E-rated (for Everyone) games (Gentile). Figure 1. Computer and video game sales from 2000 to 2011 (NPD) Violence in video games is not a relatively novel subject. Since the emergence of the video gaming industry in the 1970’s the notion that video games promoted violence became a major controversy with the release of “Death Race” in 1976 (Kent). The game involved the player as an automobile driver running over screaming “gremlins” that resembled human figures due to the primitive graphics of that era. Believing that the game appeared to condone killing of innocent civilians with a car, protestors started pulling machines out of the arcades and burning them, eventually leading to the termination of the game. Newer controversies included the popular “Wolfesnstein 3D” and the franchises of “Street Fighter” and “Mortal Kombat”, which featured one-on-one fights and gory graphic sequences (Carnagey and Anderson). Over the past 25 years, numerous studies have researched the effects on video games on adolescents. The most prominent interest of researches has been games with violent content and the association between video game use and aggressive behavior, as well on school performance. The aggressive elements portrayed have been linked to aggression on children and adolescents, but the empirical evidence was not present to validate these assumptions (Schutte et al.; Irwin and Gross). Recent meta-analytic reviews have employed both short-term experimental and correlation studies to study the harmful effects of exposure to violent games and associated them with higher levels of aggressive behavior, physiological arousal and decreased prosocial behavior (C. A. Anderson 113-22; Anderson et al.). Most of the research has associated videogame violence with school shooting incidents while some assessed their influence from a developmental perspective (Kirsh). This review will assess the effects of video games to the adolescents as reported from various studies, discuss the underlying psychological processes and theories employed to understand them. 2. Effects of Violent Video Games The research on the effects of violent video games, however small, mirrors the larger body of research on the effects of violent films and television programs (Whaley). While many of the effects in those genres are similar, at least three reasons to believe that the former have stronger effect than violent television formats (C. Anderson, Backwell) . These include the active process of playing videogames instead of the “passive” television viewing while higher probability of players to identify with a violent character occurs in first person shooters (Anderson and Dill). Additionally, most violent games reward violent behavior often with verbal praise such as “Nice shot” after killing enemies with a gun – as studies show, rewarding behavior increases its frequency (Bozza). 2.1 Aggressive behaviors, cognitions and feelings The primary concern over violent video games is the behavior that players will assume as a result to their ...Download file to see next pagesRead More
Cite this document
  • APA
  • MLA
  • CHICAGO
(“Negative interaction on the psyche of the American teenagers caused by Research Paper”, n.d.)
Negative interaction on the psyche of the American teenagers caused by Research Paper. Retrieved from https://studentshare.org/journalism-communication/1462313-negative-interaction-on-the-psyche-of-the-american
(Negative Interaction on the Psyche of the American Teenagers Caused by Research Paper)
Negative Interaction on the Psyche of the American Teenagers Caused by Research Paper. https://studentshare.org/journalism-communication/1462313-negative-interaction-on-the-psyche-of-the-american.
“Negative Interaction on the Psyche of the American Teenagers Caused by Research Paper”, n.d. https://studentshare.org/journalism-communication/1462313-negative-interaction-on-the-psyche-of-the-american.
  • Cited: 0 times
Comments (0)
Click to create a comment or rate a document

CHECK THESE SAMPLES OF Negative interaction on the psyche of the American teenagers caused by the violence in video games

Video Games and Violence

...supervised by their parents or elders. Adams (2010) further explains the problem in terms of age-directed games that 85% of children play game which are designed and launched for adults. Adams’s argument points towards the heavy exposure of violence and negative exposure about female body, relationships and negative ideals in those games. Anderson (2005) reveal the statistical data to explore the effects of media on individuals and the society. Anderson explains that by the age of 18, almost every American child is exposed to 40,000 killings by one or the other form of media. The Video...
15 Pages(3750 words)Research Paper

Negative effect of video games on children

...(Anderson 2005). Consider a scenario when an individual purchases a video game and becomes engrossed in the narrative. Not only does the individual become entrenched in these aspects of the game during their playing time, but it has been shown that the game has such a powerful hold that they will rush through work or daily activities as a means of returning to the gaming world. In effect, the game has overtaken the individual’s life and has crippled their ability to function in a normal and productive way. Another negative aspect of video gaming is the potential for...
3 Pages(750 words)Essay

Video games and violence

...?Running head: VIDEO GAMES Video games and violence Insert Insert Grade Insert 21 April Video games and violence Introduction The history of video games can be traced back in the late 1950s and in the early 1960s, a period when the first minicomputers were introduced thereby availing an opportunity where man can interact with the computer. The earliest games were developed at the Massachusetts institute of technology by an undergraduate student, and since then, the computer or video games have transformed...
4 Pages(1000 words)Essay

Violence on TV/Video Games

...by which violence and aggression is transferred from the media to children. By being allowed to watch violent television programs and play violent video games, children take it as consent by their parents, guardians, and older siblings to hit, bully, and humiliate others. In other terms, allowing children to watch and interact with violent media makes them to believe that acts of violence such as bullying, humiliation, maiming, and murder are socially accepted in the society. What is more, such children would not seek help when they become victims of violence or humiliations, believing such acts are socially accepted. Worse still, these...
6 Pages(1500 words)Essay

Violent Video Games are Harmful on Teenagers

...teenagers because exposure to violence in something they enjoy encourages them to be violent. Violent video games are harmful on teenagers. There area a lot of arguments on whether video games are harmful on teenagers or not and this paper aims to prove that they are indeed harmful. What are violent video games in the first place? According to Liptak, the law defines them as those “in which the range of options available to a player includes killing, maiming, dismembering or sexually assaulting an image of a human being” in a way that is “patently offensive,” appeals to...
6 Pages(1500 words)Research Paper

Video Games Violence

...Video Games Violence There has been heated debate on whether video games are to blame for the increased shooting in schools and crime in our modern American society. Video game violence has been associated with gross misconduct and felonies across the globe in that they are taken to influence behavior, emotions and cognition negatively. Despite being a popular pastime for children and adults, they lead to a high prevalence of violence, loss of morals, crime and disruption of school safety. Violent video games have led to...
7 Pages(1750 words)Essay

Violence in Video Games

...Violence in Video Games Introduction Ever since the introduction of video games in the 1970's, there has been a vast improvement in the field. An average teenage boy spends as much as an hour and a half playing video games in the present day. Obviously then, this is a very alluring and profitable industry1. The market leaders of video games have also noticed this and fierce competition to gain customer loyalty and satisfaction has really created an exponential rise in the quality and content of video games. It all started with a bouncing...
5 Pages(1250 words)Essay

The negative influent that the American media has on the psyche of American teenagers in terms of violence amoung teens

...TEENS The of the current report is the negative influence that the American media has on the psyche of American teenagers, in terms of the supposition that when seeing violence on TV and in the media, teens and adolescents will be unduly influenced towards violent or anti-social behavior. The basic assumption or argument of the current report is that although some may argue that TV is just a mirror of society, the media does indeed have an influence over behavior, and violent media can lead children and adolescents to accept images of gang life and culture as being something normal or expected from teens. “An increasing number of public and private school administrators face situations involving serious violence perpetrated... and...
3 Pages(750 words)Essay

How video games affect teenagers nowadays

..., daily hassles, emotion-focused coping, problem-focused coping, and playing games for recovery from stress and strain, with social support acting as moderator. Given these initial literature, the researcher was compelled to investigate what has thus far been found about the influence of video games on teenagers’ cognition, affect, and behaviours. The study shall be beneficial for a thorough understanding of both advantages and repercussions of playing video games, especially amongst teenagers. 1.2 Aim The aim of the paper is to determine the positive and negative influence of video...
10 Pages(2500 words)Essay

Violence in video games

...Violence in Video Games Video games are played on a computer or other devices such as mobile phones using computer graphics display. In the United States, games have become part of many childrens lives. The larger potion is of those that must play video games if at all they are to call it a day. This obviously means that there exists a possibility of video game addiction over a large population of students and small children. The addiction might not be more harmful as compared to alcohol or any other drug addiction but the fact that it is an addiction too means that it...
8 Pages(2000 words)Research Paper
sponsored ads
We use cookies to create the best experience for you. Keep on browsing if you are OK with that, or find out how to manage cookies.

Let us find you another Research Paper on topic Negative interaction on the psyche of the American teenagers caused by the violence in video games for FREE!

Contact Us