SimCity is an urban planning video game with aspects of city building that Maxis Company developed for Microsoft of Windows in early March of 2013. The first significant series of the video game was SimCity four released about ten years ago…
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SimCity is an urban planning video game with aspects of city building that Maxis Company developed for Microsoft of Windows in early March of 2013. The first significant series of the video game was SimCity four released about ten years ago. However, the next release for the OS X version under the SimCity series would be in the first and second quarter of the same year. Ideally, the game depicts how players may create settlement that may grow into a city within a zoned land. This means that a player develops the land in to having transport amenities, commercial, industrialized and residential establishments with social and public utilities. However, the game received criticism due to the need for constant internet connection rather an easy download. Additionally, the game initially had technicalities that included network distractions, game saving problems, and server connection difficulties prior to hitting the gaming market. This was because a player has to save the game on the game server where they could continue play later. Therefore, this essay will delve on the analysis of the SimCity video game with relation to the history of the game that will include production and the cultural impact of the game. Prior to release in to the gaming market, information had already leaked into the public domain on details about the game.
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