To take a stand that an individual should stay from the benefits of the gadgets which are the products of human ingenuity is like walking back. No electrical/electronic gadget is permanently good or permanently…
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The player develops the sportsman spirit and learns to take failures into stride. Instead of going to sleep during daytime, it is better to play some inspiring video games that boost the energy level as they enliven the spirits of the player. The thinking capacity of the mind sharpens as you think of moves and counter moves. One also develops a challenging trait which enables an individual to face difficulties with courage in real-life situations.
With the theory/practical knowledge available through the internet, an individual gets the knowledge of different types of games from many countries. To play a game, an individual need not leave the place of residence, and waste time and money on conveyance and relax in the homely atmosphere and adjust the playing time according to convenience.
Drew Guariní (2013) writes “A study from the University of Padua throws cold water on the idea that video games are bad for the brains of young children. In February, the Italian researchers presented evidence that playing fast-paced video games can improve the reading skills of children with dyslexia”. By playing the same videogame a number of times, we attain perfection and speed. Winning the games provides the satisfaction and confidence and that will help us in real-life situations. So we should develop the art of playing video games without getting addicted to
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Importantly, these video games nowadays are used in many constructive and beneficial ways. There were constant criticisms leveled against these video games as they accused of promoting sedentary lifestyle as well as violent behaviors among the people, particularly children and young adults.
In addition, playing violent video games is possibly more harmful than watching violent television shows or movies because these games are particularly interactive, engrossing and require the player to relate in a more personal way with the violent characters of the game.
Strengths. Being the pioneer in the in-game advertising industry, Massive has been has already established a strong image in the market. Massive enjoys the first mover advantage relative to its competitors. It can be recalled that the company is the first one to consult distributors and publishers as well as arrange focus groups with gamers to determine their preferences.
However this paper chooses to focus on several incidents of violence blamed on video games. This is to focus on the individuality of the crimes committed, instead of reducing them to statistics. This method is to
Video games are a product of the present advancement in technology, and these are popular among children today. It is essential to research the negative effects, which are realized in children who play video games, and develops possible strategies, which might be used to address the negative effects.
tle Need for Speed, in its formative years, it was exclusive to fifth generation consoles but with time it has come to future all the seven generation consoles. The Game allows players to race different types of cars on different tracks of fictional cities and towns, after the
This work aims to identify whether it is possible to effectively utilize video games in developing morality instead of destroying the same. The main allegation against video games is that they make children lose empathy, trust and concern for others. This is so
cross various visual stimuli but they have to identify the important ones which is their enemy or the target in order to successfully kill the target. This characteristic of fast paced shooting video games help in enhancing their visual attention.
Video games even assist in
Video games are electronic games that entail human interaction with a user interface, which generates visual feedback on video devices; personal computers and video game consoles used to be the most common video game electronic