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Video Games in America - Research Paper Example

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In the paper “Video Games in America” the author looks closely at video gaming and the applications that associated with it. Forty-five percent of the people who engage in gaming are females who are over the age of eighteen and the parents are responsible for the purchase of their children’s games…
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Video Games in America
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Download file to see previous pages These critics also argue that playing video games encourages violence and leads to addiction even though these allegations do not have any particular basis and evidence. Numerous research on if video games encourage violence has been unsatisfactory and has focused only on the short-term impact. During the periods when playing video games has become a commonplace occurrence in America; the rate of violent crimes has decreased by almost a half. If the games made people become violent, this tendency should be exhibited in the figures considering that half of the American people play either computer games or video games as demonstrated by the graph (Adam 2009).
According to research, only three percent of people who play video games play alone as most of them engage in multi-player games in the same rooms or through online connections. It has also been suggested that gaming can be a topic of discussion for both children and adults which creates a foundation for friendships. This social attribute of gaming is demonstrated through teamwork and the sense of collaboration that is evident between the super players and their fans. The professional player's stream videos of their playing through online sites in order to assist other people who wish to play the games to learn and view various techniques.
Video games are important in relieving stress as playing involves undivided attention. ...Download file to see next pagesRead More
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