The following discussion "Critique of Why We Need Violent Video Games" will look at different arguments and points of view regarding the need in violent video games. The paper examines the influence of the games in order to investigate the truth about the topic problem…
Download full paperFile format: .doc, available for editing
Download file to see previous pages
The trend being witnessed in the type of video games being sold to the consumers is that they are being modeled to be so entertaining. In addition, they are also made to be more involving as they tend to encourage the players to be part of the script of the games. Statistics reveal that approximately 97% of the teenagers in the US usually play video games. Moreover, the sales of this form of popular entertainment among the teenagers are rapidly growing. However, they are perceived to be implicating both positively and negatively to the children of US. Interestingly, some individuals have become the proponents advocating for violent video games by arguing that the society actually need them. Therefore, little consensus and agreements have been reached on the issue.Carey illuminates that researchers are seeking to give clarification on what can be perceived as the effects of games that are violent. Carey (2013) further asserts that playing those games do not either stir urges that are hostile or behavior that is aggressive in the short term. Admittedly, children addicted to gaming tend to be relatively aggressive. There is no clarity on whether long term addiction or habit of playing violent video games increases the probability of an individual indulging in violent criminal activities such as rape, murder, or even massacre. Short term laboratory experiments on the arousal of the psychological and physical aggression as a form of behavior as a result of gaming indicates more aggression.
...Download file to see next pagesRead More
Cite this document
(“Critique of Why We Need Violent Video Games Essay”, n.d.)
Retrieved from https://studentshare.org/people/1696758-critique-of-why-we-need-violent-video-games
(Critique of Why We Need Violent Video Games Essay)
“Critique of Why We Need Violent Video Games Essay”, n.d. https://studentshare.org/people/1696758-critique-of-why-we-need-violent-video-games.
In a study among Dutch adolescent boys who were exposed to violent and non-violent games the author suggested that: those who were exposed to violent games were more aggressive than those who were not and they further wished they were like the violent characters in the game. Those children have the tendency to acquire violent behavior.
According to the discussion one of the claims of supporters of the violent video games-violence argument is that playing violent video games lead to violent crimes, but they ignore the reality that the relationship between playing violent games and acting violently against others through crimes is weak.
Why Video Games are Violent. Video games being violent is not a new concept in modern day society, as the two seem to share an intimate relationship forcing them to be interdependent. Debate on the consequence of playing violent video games has raged for a long time, but this time the question is on why video games are violent.
Concerning this research study, the proponent of the work at hand provides the discussion of the purpose of the chosen article of the said study, its main hypothesis, design and measurement. Finally, the proponent’s scholarly critique on this study is provided.
Research has shown that, many young people especially adolescent spend most of their time playing video games. Recent research shows that, girls spend approximately 5 hours playing video games while young men spend approximately 13 hours in a day playing violent video games. Video gaming is a multibillion dollar company.
There is an increasing focus of the young generation in video games which coincidentally is violent. The effect of this in their social life is of significant impact in the overall society. The perpetuity of the community is dependent on sound development of the young generation in their moral life.
Pros and cons come and go. Economic, political, and scientific issues abound. In spite of all the shortcomings and all the nuances arising from the conflicts of interests, scientific research is going through the right direction. Little by little research is validating the common sense understanding that violent video-computer games produce negative effects on children and teenagers.
It would mean, according to Dill, "one game for every teenager on earth, or one game for every person in North America, Europe, and Japan, or enough games that, if laid end to end, would reach around the equator two and a half times." More and more people are really spending their money, time and energy on the video game business either as consumers or capitalists.