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In addition, teachers can also advice parents to buy their kids nonviolent video games (Kutner and Olson, 2008). This would help reduce the probability of children learning uncouth behaviors from these games.
Teachers can also reward children for good performance at school. Children will tend to spend more of their time reading in order to receive rewards in class for performing well. It is also important to ensure that children have adequate homework before heading home. Doing homework is important as it limits the time spent by a child playing computer games. It is also the duty of the teachers to encourage the parents to ensure their children complete their homework (Kutner and Olson, 2008).
Encouraging children to engage in other constructive activities and games will help minimize these effects. For instance, playing football and participating in other games at school will improve the physical condition of the children. This means that chances of a child being obese or overweight are minimized. Sometimes, children spend much of their time playing computer games as a result of depression (Kutner and Olson, 2008). Therefore, offering a listening ear to these children and also encouraging them to share their problems with other teachers or parents will help alleviate or eliminate the stress children might be going through. Less stress means less time playing computer games and hence less negative
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Obese children are at increased risk of emotional problems and also prone to having suicidal tendencies. It is observed that obese children have a comparatively lower health-related quality of life than children who have a normal weight. Some of the studies have also proved an association between child obesity and adult morbidity and mortality.
65% of all US households play video games regularly with teenagers being the heaviest users. 40% are female players while 25% of all players are aged under 18. An average player clocks up to 18 hours per week. Estimates have ventured that this industry is going to be twice as bigger than the music industry this year.
Additionally, playing violent video games could be more harmful than viewing violent television movies or shows because these games are especially engrossing, interactive, and necessitate the player to relate in a personal way with the violent characters within the game.
This paper analyses the negative effects of low family income on children. Low income family children may not get proper schooling. Education is one of the highly expensive activities in the current era. Public schools are giving way for private schools and as a result of that education is getting more expensive as time goes.
This definition although suitable for stroke in adults does not ideally apply to children. Stroke can be broadly categorised into two types, Hemorrhagic stroke and ischemic stroke. Ischemic stroke is the more common of the two, with 85% of all strokes in adults being ischemic.
All of these have been made use of to spread knowledge and awareness. TV has been the biggest source of entertainment and advertisement since its introduction in the society. Media has served the interests of people of all ages. Children happen to be the prime audiences of media.
According to the paper today, computer and video gaming is a founded method of entertainment for both the young and the old. Most families in America have some kind of video equipment or a personal computer. The Video game industry in America continues to thrive and just like any other big business every worker and investor anticipates its future growth.
Most of these physical games were played at school though the level of participation amidst children has gone currently gone down. The physical games were encouraged because they allowed children to interact with each other through talks on various subjects or issues affecting their lives.
Most of them spend much of their times infront of computers playing games. The increased ease of internet accessibility has also contributed to the increased number of computer games as they are readily available