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Harmless games like Pac-man started catching the child’s attention for hours and this was the beginning of game addiction in kids. With time, development of graphics and better appealing games started appearing in the market. With rapid increase of the gaming market, the genres of games started to change and new eon was set, where games did not look harmless anymore and the violence level inhabited by these games started becoming pretty alarming. One of the first high violent games that caught the world by storm was ‘Mortal Kombat’, a unique two player fighting game. The violence however was the nature of fighting and the brutal moves that were incorporated by each character. The game also showcased extreme violence in the end of each level, in which the losing game character would die a sadistic death by getting his body parts ripped by the other character. Due to this attribute of the game, it became an instant rage especially amongst teenagers.
Media has played a major part installing ideas of violence amongst children and teenagers. Violence filled games has taken this to the next level. The following study of comparison between a violent game and a non violent game indicates the impact they can have on teenager’s mind:
“They also found (Study 2) that participants who played Wolfenstein 3D (a violent game where the player “walks “through a castle, armed with various weapons, and attempts to kill people) in the lab behaved more aggressively than participants who played a nonviolent game” (Bruce D. Bartholow & Craig A. Anderson. Page 2.2001)
The question that arises is can we co-relate extreme violence in schools with violence in video games. Pre-teens boys are always using the techniques and moves shown in the games on each other. However the alarming part comes, when these school kids decide to kill their classmates and teachers in similar game fashion. The one player shooting games has a deep effect on teenagers and if the child is
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“How Violent Video Games Have Positive and Negative Effects on Children Essay”, n.d. https://studentshare.org/miscellaneous/1565495-how-violent-video-games-have-positive-and-negative-effects-on-children.
In a study among Dutch adolescent boys who were exposed to violent and non-violent games the author suggested that: those who were exposed to violent games were more aggressive than those who were not and they further wished they were like the violent characters in the game. Those children have the tendency to acquire violent behavior.
But what did mommy and daddy get them for a present this year? ‘A videogame’ that is. Aren’t they the luckiest children on earth, for having those first person shooter games that they have always longed for? The answer is maybe or maybe not. Every year thousands of video games are created and introduced in the market, whereas millions and billions of them are sold each year.
Certain activities were created to bring about a positive change in the society but some of them ended up influencing the youth in a negative way. In the world of technology development takes place every few months and even on a daily basis. Hence the invention of the latest gadgets and the addition of new applications have created much hype about the revolutionary society which is practically moving in no direction.
According to the discussion one of the claims of supporters of the violent video games-violence argument is that playing violent video games lead to violent crimes, but they ignore the reality that the relationship between playing violent games and acting violently against others through crimes is weak.
SUPPORTING POINTS Negative impact of video games implies violent content they have. Children playing violent video games are said to be more aggressive in their behavior, which is worsened by the games’ interactive nature. The child normally controls a violent game making the violence act repetitively.
Research has shown that, many young people especially adolescent spend most of their time playing video games. Recent research shows that, girls spend approximately 5 hours playing video games while young men spend approximately 13 hours in a day playing violent video games. Video gaming is a multibillion dollar company.
The demand for violent video games is constantly increasing and the producers of such games have found this to be a very lucrative business. This paper will throw light upon the effects of violent video games and how the same impacts the society.
dren and teenagers who frequently indulge in violent video games has been on the increase and continues to worsen with more involvement in these video games.
Data reveals that these children tend to increase their rate of slapping, beating or even kicking other children whether
Yet, such extensive passion for video games is not left without attention of specialists who express their concerns about the amount of violence games contain. Many argue that violent computer and video games are responsible for
There are many questions than answers as to the reality or rather the truth if at all violent video games impact negatively or even contribute to the rate of criminal activities. Most parents are usually worried on the implications of violent video games on their children. Video gaming has been common among children.
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