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( Violent Games Are Contaminating Childrens Personalities) - Research Paper Example

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Video games have over the years become part and parcel of children and teenagers across Europe and America. As part of entertainment, video games…
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The games are designed in a manner that instills realism to the games and the moment one plays them it gives a natural feeling (Shaffer & Kipp, 2010). Initially, the games were developed for mere entertainment purpose but over time the objective has shifted to include other aspects that are unfavorable to young children who are mostly addicted to these games. For instance, the video game Grand Theft Auto vice city is a mission-based video game that incorporated wrong vices such as violence, crime and prostitution.

This indeed is wrong as the games instill wrong traits to the people who play them. But despite the negative vices that comes along the games they also have positive impacts on the gamers as they help them develop a high degree of judgment & problem solving as the games provides them with dilemma situations where critical decision have to be made and which have great impacts on the overall progress of the game (Gunter, 1998; Child Development Institute, 2003). According to psychology, the personalities of human beings tend to vary and thus different people will possess different personality traits depending on certain factors that have influenced the growth of that particular person (Gentile, 2003).

Research conducted by Pennsylvania State University indicated that children who play video games are prone to be more hostile if they are less conscientious, less agreeable and easily angered (Shaffer & Kipp, 2010). This group of children is said to be the one that is negatively affected by playing video games. However despite impacting negatively on the said children violent games which are mainly mission based offer the players an opportunity to learn new skills especially rational and critical thinking skills that aid in solving complex problems (Anderson, Gentile & Buckley, 2007).

That notwithstanding, video games in general have always been associated with addiction as children and teenagers are perceived to be

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