StudentShare
Contact Us
Sign In / Sign Up for FREE
Search
Go to advanced search...
Free

Violent Video Games and Increase of Aggressiveness - Research Proposal Example

Cite this document
Summary
In the paper “Violent Video Games and Increase of Aggressiveness,” the author analyzes video games, which have acquired an ever-increasing position in the lives of modern individuals, including both children and adults. Many of these games are violent in nature…
Download full paper File format: .doc, available for editing
GRAB THE BEST PAPER93.2% of users find it useful
Violent Video Games and Increase of Aggressiveness
Read Text Preview

Extract of sample "Violent Video Games and Increase of Aggressiveness"

Violent Video Games and Increase of AggressivenessVideo games have acquired an ever-increasing position in the lives of modern individuals, including both children and adults. Studies show that the video game industry’s leader, Nintendo, sold an average of three games every second of the 12 years from 1983 to 1995, for a total of one billion games sold. (Dill and Dill, 1998, p. 410) For comparative purposes, that statistic amounts to; one game for every teenager on earth, or one game for every person in all of North America, Europe, and Japan.

Every industry trend points to continued growth, indicating a significant amount of time, money, and attention of consumers being invested in the video gaming industry. Many of these games are violent in nature, some with parental warnings regarding violence, blood, and gore. Examples of such video games include titles like Killer Instinct, Mortal Kombat and Sega’s Primal Rage. All of these games intertwine a character-driven story line with adventures and quests, including personal combat which require the player to fight with, and kill, various adversaries in an extremely violent way.

While earlier versions of such games, such as Quake or Doom, were more plot-driven and less gratuitously violent, many of the more recent industry offerings (known as “first person shooter” games) have escalated the combat element in favor of increasingly difficult opponents, more sophisticated weaponry, and an unhealthy focus on domination. As Bok points out, “players are rewarded for slashing, gouging, or shooting their opponents.[and are able] to see with the eyes of the killer holding the gun.

” (1999, p. 37) In fact, other researchers have determined that in the most popular games, harming other characters is the primary activity and that killing occurs at a high rate. (Cicchirillo and Chory-Assad, 2005, p. 436). These games are so prevalent that one study determined that 89% of such games contain some violent content, with half of them resulting in fatalities to other characters. (Children Now, 2001, p. 110)The link between video game violence and behavioral violence has already been established; the idea of playing such games was even “implicated as a possible contributory factor in the [then] recent schoolyard massacres at Columbine High and Westside Middle School.

” (Smith, 2003, quoting Gegax, Adler, & Pedersen, 1998) In fact, the American Psychological Association has adopted a resolution which recommends the reduction of such violence after noting that “experts’ findings indicate that exposure to video game violence increases youth’s aggressive thoughts and behaviors. (CQ Researcher, 2006, p. 950)This research will seek to determine the degree of influence of violent video games upon selected college students. It will attempt to assess any causal relationship between violent video game and evidential behavioral aggression.

In seeking to answer the posed question of a relationship between violent video games and corresponding behavior, the study will attempt to correlate any exposure to video game violence with an increase in aggressive behaviors. ReferencesBok, S. (1999). Mayhem: Violence as Public Entertainment. Reading, MA: Perseus Publising.Chicchirillo, V. & Chory-Assad, R.M. (2005). Effects of Affective Orientation and Video Game Play on Aggressive Thoughts and Behaviors. Journal of Broadcasting & Electronic Media, 49, (4), 435-451.

Children Now. (2001). Fairplay? Violence, Gender and Race in Video Games. Los Angeles: Authors.CQ Researcher. (2006, November 10). Do Video Games Make Kids More Violent? Congressional Quarterly Researcher, 16, (40), 948-1049. Dill, K.E. & Dill, J.C. (1998). Video game violence: a review of the empirical literature. Aggression and Violent Behavior, 3, (4), 407-428.Gegax, T. T., Adler, J. & Pedersen, D. (1998, April 6). The boys behind the ambush. Newsweek, 21-26.Smith, S.L., Lachlan, K. & Tamborini, R. (2003). Popular Video Games: Quantifying the Presentation of Violence and Its Context.

Journal of Broadcasting & Electronic Media, 41, (1), 58-72.

Read More
Cite this document
  • APA
  • MLA
  • CHICAGO
(“Violent Video Games and Increase of Aggressiveness Research Proposal”, n.d.)
Violent Video Games and Increase of Aggressiveness Research Proposal. Retrieved from https://studentshare.org/social-science/1501876-violent-video-games-research-proposal
(Violent Video Games and Increase of Aggressiveness Research Proposal)
Violent Video Games and Increase of Aggressiveness Research Proposal. https://studentshare.org/social-science/1501876-violent-video-games-research-proposal.
“Violent Video Games and Increase of Aggressiveness Research Proposal”, n.d. https://studentshare.org/social-science/1501876-violent-video-games-research-proposal.
  • Cited: 0 times

CHECK THESE SAMPLES OF Violent Video Games and Increase of Aggressiveness

Are Violent Video Games Harmful or Not

Date violent video games: Harmful or Not?... violent video games has been a concern almost since the advent of the video games in the modern era, which started out with Space Invaders and Asteroids in the 1970s, played on a home Atari console.... Whether violent video games (VVG) are truly harmful to society, are relatively neutral or actually beneficial to society is still an open and controversial question.... This essay will explore these parameters and make a conclusion as to the effect that violent video games has on society....
6 Pages (1500 words) Essay

Does Playing Violent Video Games Increase Aggressiveness

Instructions: In order to comply with federal regulations and with guidelines of the university's IRB, the principal investigator is required to complete all of the following items contained in the Submission Form and the IRB Protocol.... Upon completion of all information, the principal investigator must submit the original Submission Form and one copy of the IRB Protocol, including all consent forms and research instruments (questionnaires, interviews, etc....
17 Pages (4250 words) Research Paper

Violence in Video Games

If we stop to consider the vast number of persons - especially youth - who participate in the playing of video games and the amount of time they spend doing so, most would be quite surprised.... It has been said that "Playing violent video games like Doom, Wolfenstein 3D or Mortal Kombat can increase a person's aggressive thoughts, feelings and behavior both in laboratory settings and in actual life, according to two studies appearing in the April issue of the American Psychological Association's (APA) Journal of Personality and Social Psychology....
5 Pages (1250 words) Assignment

Violence and Computer Games

video games and Aggressive Thoughts, Feeling, and Behavior in the Laboratory and in Life”, in Journal of Personality and Social Psychology, Vol.... Outside the laboratory, students who reported playing more violent video games over a period of years also engaged in more aggressive behavior in their own lives” (Anderson, and Dill, 2000, p.... There are a number of other studies on the subject but in general their results do not differ much: they prove positive correlation between playing violent computer games and aggressive thoughts, feelings and behavior for “they [violent video games] introduce a unique feature: the individual creates and participates in the violence” (Funk, 2004)....
2 Pages (500 words) Research Proposal

Video Games and Violence

The paper "video games and Violence" discusses that violent video games effects are of concern to many people.... In the United Kingdom, for instance, politicians have had concerns about the connection between video games and their effects on children's behavior.... hellip; The studies have specialized on the effects of video games use of empathy on players.... There are those that believe video games do not have a negative effect on children....
7 Pages (1750 words) Essay

Video Games with Violence Are Harmful to Teenagers

Numerous pieces of literature exists that shows a link between single players of violent video games and increased aggression but few studies have been conducted to show links between the same but for multiple players.... As a result, the researchers concluded that a prior experience with violent video games can result in augmented levels of aggression by an individual when he/she encounters some form of confrontation.... They argue that engaging in violent video game play has an increased risk that samples in survey-based, as well as laboratory studies, will think, behave and sometimes feel more aggression as compared to those who did not play violent video games....
6 Pages (1500 words) Research Paper

Do Video Games Affect the Players Perception of Violence

Playing vicious video games is turning into more of a greater worry since empirical evidence proposes violent video games raise adolescent aggression (Travers, 2008).... Research has revealed that violent video games enhance aggressive thoughts and behavior in teenagers (Travers, 2008).... Also, the link between FPS games and the latest school shootings supports the urge for investigation on the implications FPS games have on teenager behavior....
10 Pages (2500 words) Case Study

Effect of Video Games on Children

  This paper examines the various effects of video games on children which can be divided into physical, psychological and mental.... hellip;  Since video games were first released in the '70s followed by the overwhelming popularity of stand-alone games in the 80s such Nintendo and the PC in the 90s games have taken the forefront of children's entertainment (Ferguson 309).... Modern children and fairly good number of adults spend hours every day engaged in playing video games....
7 Pages (1750 words) Term Paper
sponsored ads
We use cookies to create the best experience for you. Keep on browsing if you are OK with that, or find out how to manage cookies.
Contact Us