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Video Games with Violence Are Harmful to Teenagers - Research Paper Example

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The aim of the study is to demonstrate the negative impact of video games on teens. The phenomenon of the popularity of games is explained by their interactivity and strong involvement of the player, who feels himself to be part of the script, which does not happen when he passively watch a movie…
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Video Games with Violence Are Harmful to Teenagers
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Download file to see previous pages Players emulate the role played by their favorite characters in the video game. Bushman and Anderson (2002) assert that frequent playing of such roles in violent games can automatically prime the aggressive thoughts of a player. As a result, the researchers concluded that a prior experience with violent video games can result in augmented levels of aggression by an individual when he/she encounters some form of confrontation.
These groups of experts that view the violent content of games as a direct causal factor of increased aggressiveness among game players are referred to as causationists­. They argue that engaging in violent video game play has an increased risk that samples in survey-based, as well as laboratory studies, will think, behave and sometimes feel more aggression as compared to those who did not play violent video games. In addition, they argue that may also result in reduced empathy levels and desensitization.
The increase in popularity of video games has resulted in the development of playing modes that provide for multiplayer functionality – more than a single player can take part in a single game simultaneously. Numerous pieces of literature exists that shows a link between single players of violent video games and increased aggression but few studies have been conducted to show links between the same but for multiple players. In addition, research shows that male teenagers are more likely to play violent video games as compared to their female counterparts. It has been established that frequent involvement in violent video game playing is a causal factor of increased aggressiveness in teenagers and reduced prosocial behavior as well as reduced academic achievements (Rosenthal 151).
Multiple players playing online games can either be in each others’ presence or in different geographical locations. Although many studies show increased aggression with an increased play of violent video games in single players, some studies show that playing online video games with others can be a bumper to the increasing aggressiveness of players. ...Download file to see next pagesRead More
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