Download file to see previous pages...
Children keep playing games till late in the night as a result of which they are not able to get up for the school in the morning in time. They arrive late at school and are preoccupied with the thoughts of the game. As a result of this, they are not able to pay attention at the lecture. This reflects in their poor academic performance. Students’ interest in the studies is also marred because they find the real life very uninteresting, unattractive, and boring compared to the fantasy world of gaming.
Violent computer games have a tendency to make young players violent. Computer games diffuse the sensibility of the players over the passage of time. Murder, rape, bullying, racism, drug trafficking, and other different forms of violence that seem obviously condemnable in the real life become norms in the world of gaming. “Rather than just passively watching a rated-R violent movie, when kids play a game, they are one of the main characters” (John, 2013). Many young players are radically transformed into potential criminals before they can even realize the harm that has been done to them by gaming.
Modern computer games have a huge role in creating negative stereotypes about gender. Women in the computer games are portrayed as objects of sex. The bodily features of the female characters in games are enhanced so as to give them perfect and ideal look to entice the young players. Many games require the male characters to seduce the female characters into different kinds of acts of fraud, adultery, and violence. For growing children raised in an otherwise controlled and regulated environment, computer games portray a world where there is a lot to explore in terms of freedom, and yet all of that is based on fantasy and is fake. Particularly the less conscientious and less agreeable children become hostile as a result of playing computer games (MNT, 2010).
To conclude, modern computer games have a lot of
...Download file to see next pagesRead More
Today it has become common practice for nearly all technologically wired homes without children to own a video gaming system. While the interaction and virtual interface these systems offer is truly revolutionary for their entertainment power, when considering their actual benefits for society it’s clear there are a number of downfalls.
Computer is an electronic device which is used to calculate, to solve various problems, and to give useful information in the form of an output. Additionally, a computer has the capability to get instructions which are frequently recognized like programs in the phrasing of computers, and then it does calculations, that differentiate a computer from a motorized calculating machine.
Certain activities were created to bring about a positive change in the society but some of them ended up influencing the youth in a negative way. In the world of technology development takes place every few months and even on a daily basis. Hence the invention of the latest gadgets and the addition of new applications have created much hype about the revolutionary society which is practically moving in no direction.
Computer and internet are the technological revolutions, which made drastic changes in human life. Teenagers seem to be the community, which was influenced more towards technologies and innovations. Teenagers in the past were more interested in playing games as a way to spend their leisure times.
Further, many parents know that their children play video games, but they do not know the reasons that motivate game playing among children. The reasons why many people, young and adults, play video games include the fun part of playing games and the fact they are an avenue for stress relief.
Also, in the UK alone, 1.621 billion pounds was spent on video game software with an additional 1.06 billion pounds spent on consoles to play the games at home. This translated into 3.11 billion pounds gross that was made in the first 52 weeks of
The demand for violent video games is constantly increasing and the producers of such games have found this to be a very lucrative business. This paper will throw light upon the effects of violent video games and how the same impacts the society.
Counter-argument is that films and video games are a good time-pass for people for all ages. Everybody needs to relax after a busy life routine. Films and video games, no matter they are violent or not, make us feel free from stress
It includes my understanding of the contents of the article, how I will apply the literature in future, my own experiences in view of the personality examples given and the effect the reading has on my life.
3 Pages(750 words)Assignment
GOT A TRICKY QUESTION? RECEIVE AN ANSWER FROM STUDENTS LIKE YOU!
Let us find you another Essay on topic Modern computer games can have a negative effect on the way young people think and behave for FREE!