StudentShare
Contact Us
Sign In / Sign Up for FREE
Search
Go to advanced search...
Free

How Consumers Consume - Case Study Example

Cite this document
Summary
The case study "How Consumers Consume" states that digital business service possesses a very complex innovation ecosystem. However, many companies that manufacture information technology products take advantage of knowledge obtained from understanding the ecosystem…
Download full paper File format: .doc, available for editing
GRAB THE BEST PAPER99% of users find it useful
How Consumers Consume
Read Text Preview

Extract of sample "How Consumers Consume"

Digital business Service Innovation: Focus on Apple applications By: Executive Summary Digital business service possesses a very complex innovation ecosystem. However, many companies which manufacture information technology products take advantage of knowledge obtained from understanding the ecosystem. Apple, Google, IBM, Nokia, Samsung among many other companies comprises the stakeholders of this ecosystem. In the digital business innovation ecosystem, innovation never stops. Instead, the release of a new product results in a series of better and improved products. This helps to ensure customer loyalty through ensuring customer satisfaction. This paper mainly focuses on Apple Inc. The Apple Inc. company took the market by a storm and seems to be enjoying a cutting edge of the competitive market in digital service and product market. Introduction Reliance on goods in order to understand the economy seems to be getting harder as the industrial economy ceases. Researchers noted that service provisions implemented the distribution mechanisms obtained from goods. They also noted that service creates a basis for the proliferation of economic transactions. This paper defines economic service broadly as “the utilization of unique knowledge and skills in the business practices, processes and outputs in order to create value for the customers (Eaton 2011, pg59). Emergence of service dominant logic The dominance of information technology highly contributes towards the emergence of the service-dominant rationality. As Vargo and Lusch (2004, pg51) discuss, primacy of service and its recognition as the fundamental factors for economic can be attributed to two reasons. These primary reasons include; the ability to separate information and service from tangible goods and the increasing specialization in business. These two reasons dwell on the creation of information technology which speeds up specialization in creation of knowledge which consequently led to the reduction of harmonization and communication costs. In addition, the digitization of informational products and the integration of software capabilities into goods created the term digital innovation. This innovation contributes to the slackening of solid goods with service since its inception. Digital networks characterize the best dynamic and exhilarating field of inventions in our modern economy. Companies like Google, Apple, Nokia-Microsoft and HP/Palm are all chasing numerous procedures of innovation approaches in imperative to the worth of their products. These companies frequently undertake these operations by fetching external developers as well as maximizing the technology’s reproductive potential. Similarly, these firms need to balance their performances by associating with in-built enigma of control as well as generatively in contemporary digital ecosystems (Eaton 2011, pg16). Apple Inc. Strategy The California-based Company chose to venture into the music industry away from its core business of personal computers and marked a huge success. The introduction of the iPod, iPad, iTunes Music Store and others, Apple sought to support the digital music revolution. For this function, the company moved quick to provide exquisite and portable music and music players to support online purchase and uploading of music. In the latter days, this company gained fame and popularity for its high quality and attractive products in many countries (Blumberg, Renery & Bunggaard 2006, pg15). The discovery of digital products and a dramatic change to dominance of logic in service provision rotate the basic strategies of innovation. Due to this, organizations lack the power to exercise extreme control over the experience in service as depicted through the modeling of their goods. Digital innovation, the service-dominant does not cease once the product makes a debut in the market. Instead, innovation keeps going on long after the product enters the market. For instance, the multifunctional Apple iPhone works as a mobile phone, mobile navigation system, a personal mobile game device, e-book reader among other functionalities. Paradoxically, Apple made a few applications for itself. Additions to the basic operations of the device were outsourced from developers who operate individually to create applications otherwise known as the apps (Eaton 2011, pg27). After the introduction of the iPhone, more application services became available in the market for consumer purchase. Through the creation of the devices, as well as the operating systems by Apple, the Apple store and the iTunes, consequently deliver the digital services and apps. The platform created by Apple provides core functionality between the application and the interface through which the apps in question relate with the devices’ hardware. These innovative aspects exhibited by the iPhone are manifested as intangible apps services as well as the hardware of the physical device. These aspects can be attributed to the association between the app developers, Apple Company and other partakers. This comprehension of this platform and its players need an analysis of the complex interactions between the numerous and equally significant participants (Eaton 2011, pg56). Product differentiation As pointed out previously, such an ecosystem necessitates a common platform on which the participants may build individual modules. This platform also enables the realization of extended potential in service provision. This platform also incorporates the social actors. These actors contribute towards building a regulatory policy and standards which bind all the different actors. For this aspect of the discussion, control would be a necessity towards understanding how the concerned actors interact (Fanning 2014, pg45). The Apple Inc. brand serves as a net for its product differentiation in the market. Recommendations of high-quality products serve to boost sales for the Apple brand products all over in the world. The products of the Apple brand include computers, phones and digital music revolution products and services. The phones mainly include the iPhone, iPhone 3Gs, iPhone 4 and iPhone 4s. The computers include the IMac, e Mac, Mac Pro, iBook, the MacBook and the Mac Books Pro and Air. In addition, the digital products include the iPod, the IPods (Nano, Classic and Touch) and the Apple TV. The company further develops software products and accessories for its products which are incompatible with products from other brands. In addition, the company boasts of its glassy logo away from its previous multicolored one integrated with its sleek and smooth white products (Fanning 2014, pg48). Consumers as co-creators The consumers of the digital products and services co-create value as they customize and adopt technology. The upcoming ecosystems in digital business employ uniqueness and are designed specifically to support and allow innovations even after production. These ecosystems also intend to connect the generativity by employing digital platforms. In this aspect, generativity refers to the overall capability of the technology to solicit unprovoked impact caused by varied, large and uncoordinated receivers. Therefore, this term refers to the capability of a self-reliant system in creation, generation or production of new structures, content and behaviors. The system does all that devoid of assistance or contribution from the initial developers or. A company that seeks to solicit revenue from its innovation of service needs to understand the operation of generativity within the digital ecosystem. For success to be realized, this activity would require of exercising utmost control since lack of control leads to misunderstanding and chaos and consequently zero economic value (Eaton 2011, pg38). Primarily, good product experience refers to the personal interaction of the distribution and utilization of the product that result in a positive attitude towards the same. The society indulges in products and services that provide mutual experience with their peers. As Holt noted in his article, A typology of consumption practices, consumers utilize a product for its experience, or they consume the experience of a product altogether. In this way, experience could be utilized as a means to acquire the product or to acquire the same experience in question (Holt 1995, pg13). For instance, the iPod advertisements do not merely sell a product, but a lifestyle and experience attributed to the iPod user. Apple Inc. uses the need to blend in and belong to a community quite well in this commercial environment. Also, they create an iPod community that stimulates those, not in the community to join in and share the experience. In the end, as an individual yearns for the experience, they are motivated to buy the product and later share in the experience with others who own the product (Fanning 2014, pg130). Competition The paradox between generativity and control easily occur within the digital business innovation environment. In order to curb these occurrences, the owner of the particular platform could execute four strategies. First, one could request for additions. Secondly, the protagonist owner needs to indirectly manipulate the antagonist. Thirdly, the owner of the platform may need to consider implementing change as well as routing in a different location. Finally, the owner could bypass the antagonist (Eaton 2011, pg5). Correspondingly the antagonist can also retaliate with four actions. First, they may allow for a propagative action. Secondly, they may hinder any attempts to evolve the ecosystem. Thirdly, they may refine complex propagative actions into simple and narrower sets of classes of consenting and blocking. Fourthly, the antagonist could ignore the request of the protagonist all together. These counteractive sets of four actions comprise the fundamental accomplishments for the in-depth construction of digital business service innovation ecosystem (Eaton2011, pg5). Evolution of innovations Therefore the ironic association between generativity and control can be analyzed in two ways. First, control, which diminishes generativity by trying to enable control boundaries for upcoming innovation, can also develop extensive generativity. Correspondingly, generativity, which contributes towards unexpected and evolving innovations, can necessitate increased control. For example, the simple billing services delivered by Google and Apple for Android and iPhone developers. Rights of validation and safety of payment can be retracted form the developers without necessarily inhibiting further innovations on their individual services (Eaton 2011, pg5). The service-dominant rationality depicts that buyers always get generative. They create value for themselves at the point of use by creating awareness for the operant services from the products they have purchased. They therefore become co-creators. On the contrary, through generativity, the manufacturer of the products sustains unwavering control over the processes of assembling and delivery of the product. The exceptions for these scenario could the re inventions and product hacks (Eaton2011, pg8). Complexity of innovation in digital business service A digital ecosystem exclusively provides the prospect for generativity on a lower platform of product design because of the intrinsic features of digital objects. Consequently, the center of generativity and control tend to alternate both spatially and periodically. This paradox may be inevitable for the company during temporary design phase. Spatially, the enigma moves into the solid arena of consumption partially. Eventually, the possibilities of innovation of service tend to become more complex and diverse. This mainly occurs to a few participants of the ecosystem such as those in the digital mobile service business (Eaton 2011, pg8). The incrusted modular design of digital invention indicates unsolidified artifact confines. It also implies unfastened pairing of components despite the standard protocols which enable heterogeneous participants to make individual contributions. Service innovation allows these stakeholders to employ rich fluid procedures of co-development and disseminated inventions. These procedures rely on exceptional features of digital technology. For instance, immateriality, homogenization and reprogram-ability, of data over assorted processes. They also rely on self-preferentiality of digital technologies which contributes to unfastened pairing between objects that generate information and their corresponding packaging, processing and transmission (Blumberg, Renery & Bunggaard 2006, pg25). As it occurs, architecture discussed above tends to hold great potential for generativity. That means it holds the capability to create inventions beyond the original ideas conceived. This could take the form of innovation in direct service by creating uncountable applications or other innovations. It could also take the form of generative capacity within the innovation platform. For example, this could be manifested through incorporation of modified capabilities in the platform thereby rendering the resources to be flexible for advanced service innovation (Eaton, 2011, pg31). Challenges. The core challenge in innovation of a service within the digital business manifests in the dominant need to establish generativity and control. Innovations form the basis for paradoxes within the organization. More particularly, it involves engaging the digital ecosystem in maintaining modification and stability. Nurturing digital ecosystems demands the enigmatic process of controlling and regulating generativity. This process does not merely present itself as a success or failure. On the contrary, innovation in digital business demands that the participants of this process need to take big risks in business continuously. The actors need also to modify their regulations of control in order to ensure success in a very complex ecosystem (Eaton 2011, pg24). The primary paradox of change and solidity characterize the development of the digital business environment. Change refers to the basic need for a supervised and stable basis to recruit fresh actors, processes and develop new products. This flexibility enables the uncontrolled growth of the digital ecosystem. Paradoxically, both firmness and change tend to be fundamentally contradictory, interdependent and complementary. For instance, the ambidexterity within an organization depicts the paradox faced by organizations. This paradox mainly involves the need to engage in the assessment of fresh opportunities, as well as the exploitation of simultaneous competences. Generativity gestures change which however also relies on methodically unwavering grounds on which amendments can be redefined (Blumberg, Renery & Bunggaard 2006, pg10). Conclusion In as much as innovation and creativity in IT and electronic products served as the backbone of the existence of the company, product differentiation served to be the cumulative mission for the company. Apple does not sell its products; instead, its loyal customers extensively do that for the company through the experiences of the products. As noted above, Apple Inc. focuses on marketing the experiences associated with their products more than selling a product (Fanning 2014, pg45). References Blumberg. E, Renery. A, Bunggaard. T (2006) Strategic report for Apple Computer Inc. Out of the bocx consulting. Pandora Publishers 3-25 Fanning, S. M. (2014 ). Marketing principles and practices - e - text [Electronic handout]. Available from S. M. Fanning, School of Business, Edith Cowan University, Joondalup Drive, Joondalup, 6027, Western Australia. Holt, D.B (1995). How Consumers Consume: A typology of consumption practices. Journal of Consumer Research, 22 (1) 1-16 Eaton, B., Calderwood, S. E., Soresen, C., & Yoo, Y. (2011, April). Dynamic factors of control and generativity in digital ecosystem service innovation. London school of economics. Retrieved October 22, 2014, from http://www.lse.ac.uk/management/documents/isig-wp/ISIG-WP-183.PDF Read More
Cite this document
  • APA
  • MLA
  • CHICAGO
(How Consumers Consume Case Study Example | Topics and Well Written Essays - 2000 words, n.d.)
How Consumers Consume Case Study Example | Topics and Well Written Essays - 2000 words. Retrieved from https://studentshare.org/marketing/1661739-business-innovation-in-digital-economies
(How Consumers Consume Case Study Example | Topics and Well Written Essays - 2000 Words)
How Consumers Consume Case Study Example | Topics and Well Written Essays - 2000 Words. https://studentshare.org/marketing/1661739-business-innovation-in-digital-economies.
“How Consumers Consume Case Study Example | Topics and Well Written Essays - 2000 Words”, n.d. https://studentshare.org/marketing/1661739-business-innovation-in-digital-economies.
  • Cited: 0 times

CHECK THESE SAMPLES OF How Consumers Consume

Learning & Memory on Consumer

hellip; After choosing right incentives to do right perception of consumers, marketers can start teaching consumers that their brand is, some companies are trying to make their mark in value of money, and some of them try to make their brand stands for diversity, or any other value they want.... However, parking meters often used to prevent consumers from taking valuable parking space and manufacturers may void your warranty if consumers take their product to unauthorized repair facility (Watkins 2006 294-303)....
7 Pages (1750 words) Essay

How Businesses Use Learning and Memory to Affect Consumers

However, in order to establish this important aspect of brand management, marketers must first understand how consumers encode and retrieve information.... How businesses use learning and memory to affect consumers BY YOU YOUR SCHOOL INFO HERE DATE HERE How businesses use learning and memory to affect consumers Introduction Studies on human memory illustrate the complexity by which humans encode, store and retrieve information.... advertisements, banner ads or even digital marketing via technology) that alter the encoding process of consumers so that they will be better able to recall a brand or find personal preference toward the product or service....
8 Pages (2000 words) Essay

How Consumer Remember the Product

In the paper “How Consumer Remember the Product” the author discusses how consumers come to know the various attributes of brands such as Hershey's Kisses and M&Ms according to activation models of memory.... And, at the root of these marketing effects is consumers' knowledge.... In other words, consumers' knowledge about a brand makes consumers respond differently to the marketing of the brand.... Kenichi Ohmae has very beautifully illustrated in his book 'The Mind of a Strategist', as to how the roll filmmaker changed its less attractive brand name, first by introducing a new specification of 16 exposure film....
2 Pages (500 words) Essay

How does consumers' perception influence brand equity

Speaking from a psychological standpoint, consumers connect with what is there on the electronic and/or print media for them in the form of a message that says a lot about their preferred brand and lists down the details as to how it could benefit the same person if he or she uses it....
15 Pages (3750 words) Essay

Discuss consumer behavior and how people respond to price changes

But this is not Discuss consumer behavior and how people respond to price changes In general, people will tend to consume more when prices fall and will tend to skimp consumption when price pushes upward.... There are several conditions where consumers will not tend to consume more even if the price is lowered nor will they tend to consume less if the price is driven up.... This is the logic of sales in department stores where they will lower the price to encourage consumption and inversely, it is thought that higher prices will mean lower sales because consumers will think that they are not getting good value from their money....
2 Pages (500 words) Essay

The positive analysis of how sensitive consumers are to changes in gas price

This is because different cars have varying rates at which they consume gas.... Therefore, the consumers will go for those that consume less per mile covered.... In the real world, the elements that constitute to sensitivity of consumers are not dependent but rely on each other for support.... A shift Sensitivity of consumers to changes in gas prices The way a theoretical world operates varies greatly to how the real world runs....
1 Pages (250 words) Research Paper

How product packaging influences consumers

Researchers have linked packaging of Influence of Product Packaging on consumers Influence of Product Packaging on consumers Introduction Many questions have been posed concerning consumer behavior in the marketplace.... ith the growing rate of counterfeit products, consumers have realized that packaging of a product can give a clue whether the item is original and genuine.... Most keen consumers take quite a considerable amount of time analyzing the product's packaging in order to find elements such as government verification of quality, genuine manufacturer's logo or stamp and many others just to be sure that the product is not a low quality duplicate of the original....
2 Pages (500 words) Essay

Consumer Marketing - High Involvement and Low Involvement Purchases

nbsp;… The perceptions of consumers with regards to luxury brands are influenced by the degree of commonality that is usually associated with brands that are mass produced and marketed.... consumers are in a heightened state of emotionalism, thereby leading him/her to purchase more goods or services that not only satisfy physical needs but also emotional needs as well....
10 Pages (2500 words) Assignment
sponsored ads
We use cookies to create the best experience for you. Keep on browsing if you are OK with that, or find out how to manage cookies.
Contact Us