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The Problem with Video Games - Case Study Example

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The paper 'The Problem with Video Games' presents technology which has changed our lives drastically. It has not only upgraded us but also shaped our lives the way we live today. Many a thing, which we consider as a part of necessary living today, was a luxury a few years back…
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The Problem with Video Games
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Download file to see previous pages Computers are now a part of our daily living. We cannot think of our lives without them. We are heavily dependent on them for all our work. The video game was invented in the year 1947. It marked the birth of cathode ray tube amusement device. We have come a long way from it because now the video game is on virtual reality. They now encompass a wide variety of simulations, which make them both entertaining and engrossing too. However, the problem with video games nowadays is that they are filled with adult content and violence. The viewers’ discretion which is to be maintained in playing such adult games is not maintained because most of the parents are either too busy or they actually have no idea about the type of video games that their child is being exposed to. This, in turn, has raised the issue of debate that whether or not these games are affecting the children in adverse ways or not and if yes, then should it result in their ban.
The debate of whether or not video games should be banned from the children has come up as a major issue because most of the video games now a day’s contain explicit materials in the form of sexual innuendos, cursing, violence or the like. In order to make the video game more akin to the life we live, the gamers are exposing the children to a world of harsh realities for which they are not prepared yet. The explicit simulations of a car crash or the military action killing may be entertaining and engrossing for adults but the small children and teenagers who are exposed to this violence are not fit for it mentally. Few violent video games, which expose the children to violence, are Call of duty, Second life, Need for speed, and the like. Many others expose the kids to other types of harsh realities such as murder, death, mass killing and even encourage them to do so because they play the murderer in the game. These simulation games are not the only adults in nature but they are also addictive. The addiction level of video games has reached to such an extent that now many adults too are completely engrossed in the. ...Download file to see next pagesRead More
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