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Video Games: Theory and Culture - Term Paper Example

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The author states the research shows sets of misinterpretations and misunderstandings on the idea of emergent behavior and video games. The disputes that have been noted are questioning concepts of reality, learning processes and how this associates with the context of video games…
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Video Games: Theory and Culture
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Download file to see previous pages When specific scenarios are introduced to children, it creates a questioning of how children will think and react, especially with physical and emergent behavior that is intertwined with the game. The studies and discourses surrounding video game content are based on how emergent behavior affects the thought processes, accepted behaviors and actions that a child takes part in. Several are questioning the long term effects that video games have on children and the negative connotations that apply to the games. Defining specific understandings about video games and relating this to the effects on children becomes a central concern for those that are looking at the content of the games.
The research that is centered on videogame concepts is based on ideas of emergent behavior. Many have questioned whether video games can change the behavior of children, as well as to what extent reality and fantasy in games can be expressed. The concept of emergent behavior is one that is specific to the development of technology and the processes used for video games. Specifically, emergent behavior applies to simulations that are in a system. The simulations allow individuals to respond physically to the situation that is occurring while being in an alternative reality that is related to a specific situation. While most emergent behavior games don’t require complete physical adaptability, most provide a general physical and emotional behavior that relates to the game.
“One of the most important roles a computer can play is to act as a simulator of physical processes. When a computer mimics the behavior of a system… it provides us with a unique way of studying the factors that control that behavior” (Holland, John, 17). ...Download file to see next pagesRead More
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