StudentShare
Contact Us
Sign In / Sign Up for FREE
Search
Go to advanced search...

Computer Games as an Emerging Form of Art - Essay Example

Cite this document
Summary
When players interact with different objects, displaying on a computer screen for entertaining themselves in a computer-controlled game is termed as a Computer Game. The games that can be played theoretically, such as on a teletypewriter, which only displays text and a source of vibration is used for the feedback purpose, also comes under the banner of Computer Games.
Download full paper File format: .doc, available for editing
GRAB THE BEST PAPER92.3% of users find it useful
Computer Games as an Emerging Form of Art
Read Text Preview

Extract of sample "Computer Games as an Emerging Form of Art"

Download file to see previous pages

Over the past 25 years, the journey begins from two-paddles and a ball pong game to the complexity of final fantasy, and the sophistication and realism of counter strike versions. The requirement of vivid graphics, better sound, greater memory, and rapid processing has increased the consumer demand of home pc accessories and equipments. The release of new and 3D games every other day has signaled that the game designers are still having enough resources to emerge their creations as a popular art.

Computer games are no more taken as a waste of time and energy. It is an emerging form of art, which still requires to be recognized, but still an art. Likewise, the computer games are discussed by the college and university students, as it is used to be for the cinema. These days, a growing number of students are having the ambition to become a game designer, rather than a filmmaker. This shows the increasing recognition of computer games these days as a profession and art. In this 21st century, our aesthetic sensibility is being shaped by this important new popular art and these games are seriously taken in today's world.

The proof of its recognition is the admission of web artists and game designers, which were invited in the prestigious biannual show at New York's Whitney Museum regarding the digital art in the modern world. However, this point has not gone through the eyes of critics and one can imagine their responses to the idea that art can be something humorous, unpretentious, and playful as computer games. Therefore, they say that computer is only a tool, and maybe a new form of cultural pollution, where our kids are taught the different ways to kill their counterparts, etc.

In contrary, a new lively art is represented by the computer games. It is not computer, but the art is shaped by the human creativity. A realm of experimentation without a physical risk and innovation is experienced and transformed from the computer screen aesthetically, which is accessible to everybody and anytime. That is one of the significant reasons that these games have been embraced by most of the public. However, the same path of cinema may not be taken by these games. Own artistic principles will be developed by the game designers, in order to fulfill the public's desires for interactivity and storytelling.

Somehow, games provide a platform to the people, where they can have the freedom to express their emotions fairly, and can experience emotionally. Nevertheless, games do matter. Because, our children's imaginations are spark by them, by taking them to different difficult quests and making them feel the various emotions of strange worlds and stages. Games do matter, because the real world play spaces is more accessible to our kids, which used to make parents nervous and worried about their children.

Nowadays, cognitive and emotional development of children and students is encouraged and supported by these computer games. The students are given the opportunities and chances to prove themselves as the best and allow them to solve the problems by their own, or with the help of their teammates. Leadership, teamwork, competition, and collaboration opportunities are formed with the help of multi-player games. The virtual

...Download file to see next pages Read More
Cite this document
  • APA
  • MLA
  • CHICAGO
(“Computer Games as an Emerging Form of Art Essay”, n.d.)
Retrieved from https://studentshare.org/miscellaneous/1505812-computer-games-as-an-emerging-form-of-art
(Computer Games As an Emerging Form of Art Essay)
https://studentshare.org/miscellaneous/1505812-computer-games-as-an-emerging-form-of-art.
“Computer Games As an Emerging Form of Art Essay”, n.d. https://studentshare.org/miscellaneous/1505812-computer-games-as-an-emerging-form-of-art.
  • Cited: 0 times

CHECK THESE SAMPLES OF Computer Games as an Emerging Form of Art

Designing a Video Game

Understanding the morality of the digital expression can show us both the ways for new expressions, and the moral being of computer game as a form of art.... An ergodic work of art "is one that in a material sense includes the rules for its own use, a work that has certain requirements built in that automatically distinguishes between successful and unsuccessful users.... Is it possible to think of games as moral objects' Or, more precisely: is the design of computer games morally accountable' Computer game design is the craft of gameplay, the challenge of creating a balanced and enjoyable game....
4 Pages (1000 words) Article

Video games conquering new markets

Video and computer games are periodically criticized in the media by some parents' groups, psychologists, religious organizations, and politicians for the level of violence, cruelty, and crime that some games allow players to act out, and often glorify.... The gaming industry is now looking forward lot of market potential in emerging economies such as India, China and Brazil.... Already there has been lot of controversy over the impact of video games over children's psychological problems....
9 Pages (2250 words) Essay

Computer gaming and education: Lessons in Literacy

There were then controversial games as well like Streetfighter by White Wolf.... … Finally, it focuses on James Gee's (2003) "What video games have to teach us about learning and literacy," and examines it in light of what the state of the art have to say on the subject.... Finally, D-Day and Midway are both part of Avalon Hill's Smithsonian Series of introductory historical war games.... These games are seen as a wonderful chance for junior high and older students to play generals....
12 Pages (3000 words) Essay

Effects of Violent Video Games on Aggressive Behavior

Video games were first introduced in 1970's, and had become a preferred childhood leisure activity.... The very realistic and exciting nature of video games has helped to make them enormously popular with children and youth.... Now 79% of American children (the ages of seven and 17) play computer or video games on a regular basis - for an average of eight hours a week.... hellip; [Anderson & Bushman, 2001] Most of the games appropriate for these young players can bring a lot of benefits, but besides this they raise violent features, gore, antisocial behavior among parents, educators, child advocates, medical professionals, and policy makers. Such organizations as the American Medical Association, the American Psychological Association, the American Academy of Pediatrics have concluded that video games provoke violence and aggression among the children and youth who play them....
6 Pages (1500 words) Essay

Information Technology for Managers

sells the Xbox video game console, along with games and peripherals.... (John 1; Reuters 7) Headquartered in Redmond, Washington, USA, its most popular products are the Microsoft Windows operating system and the Microsoft Office suite of productivity software, each of which has achieved near-ubiquity in the desktop computer market.... The company also markets both computer hardware products such as the Microsoft mouse as well as home entertainment products such as the Xbox, Xbox 360 and MSN TV....
12 Pages (3000 words) Essay

History of online Vidoe Games

At its most basic level, an online game is the term used to represent games that are played over some form of computer network (in most cases, this means the Internet).... Through the late 1950s and through the 1960s, extra computer games were developed for the public (frequently running on mainframe-computers), slowly rising in complexity and sophistication (Bellis, 2009) and (FreeBase, 2009).... While the past of video games can also be considered as the history of computing, it is significant to be familiar with how included this entertainment means is to the development of computing software and hardware....
11 Pages (2750 words) Essay

The Toys and Games Industry

As overall budget investment on social media marketing has increased, marketers are inclining towards ways and means to measure the overall success as well as return on… Generally speaking, social media marketing can be called the process of increasing website traffic as well as generating sales by engaging in various activities around social media sites....
8 Pages (2000 words) Essay

Strategic Business Management and Game Theory: the Theory of Games Into the Business

Game theory assists companies in working out schemes on how to deal with emerging competitors and how to discourage market invasion (Frary, 2009).... The paper describes the theory of games into business management theory that provides the most innovative approach in the evaluation and implementation of business resolutions....
7 Pages (1750 words) Research Paper
sponsored ads
We use cookies to create the best experience for you. Keep on browsing if you are OK with that, or find out how to manage cookies.
Contact Us