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Violence in Video Games and Profound Language - Annotated Bibliography Example

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The paper contains the annotated bibliography of articles about the violence in video games and profound language such as "Violent video game effects on children and adolescents: theory, research, and public policy" and "Stress of war, conflict, and disaster"…
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Violence in Video Games and Profound Language
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Download file to see previous pages Numerous research studies have concluded that teenagers who play violent video games with profound language are more aggressive, frequently engage in violent fights with peers and perform poorly in education. Parents should limit the access of children to violence in video games and monitor their internet usage. Violence in video games adversely affects child’s mental development and introduces them to offensive language that leads to violent thoughts. Parents should monitor the rating of the video games which children play (Bryant 640).
This book deals with empirical research on the adverse effects of violence in video games. The book starts with a review of the history of violent video games and the growth over the years. The book explains how high-speed internet access has increased access to violent video games that are mainly developed by hate groups that target particular ethnic groups (Anderson, Buckley, and Gentile 8). The book explains how children are conditioned to violent video games, the risk factors and negative effects of verbal aggression and poor academic attainment. The books conclude by providing alternative public policies that can be implemented to limit the exposure of children and adolescents to violent video games like rating the video games and controlling the duration of time children spend on playing the video games.
Lawrence who is an author on child psychology and Cheryl who is a former columnist for parents’ magazine, together they investigate the adverse effects of electronic violent video games on teens. The book explains who children playing violent video games experience social isolation and poor social skills development. The two authors suggest that violence in video games is capable of triggering real-world violence thus children should be protected from violent games like Grand Theft Auto that are only good for adults. ...Download file to see next pagesRead More
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