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Violence in Video Games and Profound Language - Annotated Bibliography Example

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The paper contains the annotated bibliography of articles about the violence in video games and profound language such as "Violent video game effects on children and adolescents: theory, research, and public policy" and "Stress of war, conflict, and disaster"…
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Violence in Video Games and Profound Language
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"Violence in Video Games and Profound Language"

Download file to see previous pages Numerous research studies have concluded that teenagers who play violent video games with profound language are more aggressive, frequently engage in violent fights with peers and perform poorly in education. Parents should limit the access of children to violence in video games and monitor their internet usage. Violence in video games adversely affects child’s mental development and introduces them to offensive language that leads to violent thoughts. Parents should monitor the rating of the video games which children play (Bryant 640).
This book deals with empirical research on the adverse effects of violence in video games. The book starts with a review of the history of violent video games and the growth over the years. The book explains how high-speed internet access has increased access to violent video games that are mainly developed by hate groups that target particular ethnic groups (Anderson, Buckley, and Gentile 8). The book explains how children are conditioned to violent video games, the risk factors and negative effects of verbal aggression and poor academic attainment. The books conclude by providing alternative public policies that can be implemented to limit the exposure of children and adolescents to violent video games like rating the video games and controlling the duration of time children spend on playing the video games.
Lawrence who is an author on child psychology and Cheryl who is a former columnist for parents’ magazine, together they investigate the adverse effects of electronic violent video games on teens. The book explains who children playing violent video games experience social isolation and poor social skills development. The two authors suggest that violence in video games is capable of triggering real-world violence thus children should be protected from violent games like Grand Theft Auto that are only good for adults. ...Download file to see next pagesRead More
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Violence in video games
The author states that the major harm created by playing video games is the dangerous physical health effects brought about by playing video games. When children sit down for long playing hours, it does not help in any way about their health status. Many have a playing style where they just sit and play as they take snacks and other types of junk food.
8 Pages(2000 words)Research Paper
Video games and violence
The earliest games were developed at the Massachusetts institute of technology by an undergraduate student, and since then, the computer or video games have transformed to one of the major entertainment industries in the world that incorporate animated graphics art and narrative structures.
4 Pages(1000 words)Essay
Video Games Violence
Despite being a popular pastime for children and adults, they lead to a high prevalence of violence, loss of morals, crime and disruption of school safety. Violent video games have led to violence in schools, and this is why in recent times there have been a series of violent shootings in institutions of higher learning and even some in lower educational institutions.
7 Pages(1750 words)Essay
Video Games and Violence
Nowadays with an increase in technologies different devices which were designed only to serve useful purposes have now turned out to be negating those useful purposes. One such form of entertainment which has been designed is games. Games are defined as a set of activities which are usually done to satisfy the needs of entertainment.
15 Pages(3750 words)Research Paper
Violence in Video Games
The market leaders of video games have also noticed this and fierce competition to gain customer loyalty and satisfaction has really created an exponential rise in the quality and content of video games. It all started with a bouncing white ball and a rectangle on a screen to bounce it back and see how high you could score.
5 Pages(1250 words)Essay
Violence on TV/Video Games
According to these researches, more children and youth are spending more time playing video games and watching violent television programs compared to the past (Hartnagel, P. 351). Therefore, violent video games and television programs exposure have been associated with child aggression, not only according to researches but also in the opinion of many parents and guardians.
6 Pages(1500 words)Essay
Violent Video Games Contribute to Violence
Besides, it is in adolescence (which is the age of discovery) where children prior acquiring the necessary social intelligence normally these impacts affect them grievously. Hence, prompting them to have adverse behaviors that usually culminate into violence in the society and settings in which they interact with fellow peers.
6 Pages(1500 words)Research Paper
Violence in Video Games: A Critical Review
a. Duke Ferris (2005) shows graphs and statistics which prove that in fact the crime rate among youth has actually decreased over the past decade rather than increased, showing that the violence in video games does not have an affect on the violence of the persons who participate in the playing of them.
3 Pages(750 words)Essay
The Violence of Video Games on Children
On average children spend about 40 hours each week playing video games (Whitaker, 2009). Studies have shown that scenes of aggression in video games exceed those shown on television (Whitaker, 2009). Children cannot go for long without feeling bored. Therefore, when have nothing else to do they would rather play video games.
5 Pages(1250 words)Essay
The Ethics of Violence in Video Games
While these words might appear to be self-evident as to their meaning, having a specific definition in mind will help to frame the overall study. What person may regard as an adherence to ethics may be another person's attempt at censorship. Similarly, what may be violence to one may be just a form of harmless aggression to another.
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