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Virtual Reality Based Rehabilitation and Game Technology - Essay Example

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The study "Virtual Reality-Based Rehabilitation and Game Technology" by the hypothesis that, the combined use of VR and Human-Computer Interfaces has better outcomes in terms of time and quality. VR offers users a leeway of performing tasks safely, unlike traditional rehabilitation programs…
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Virtual Reality Based Rehabilitation and Game Technology
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Traditional rehabilitation programs are repetitive and thus reduce patient’s motivation. It provides patients with specific environments to fit their needs as well as accommodate training in different phases. Re-learning of motor functions includes repetition as the task is connected to sensorial feedback that requires motivation that may take the form of game format during therapy. In addition, specialists have the ability to track and save data that is helpful for monitoring and managing a patient’s therapy.

To test the hypothesis, the researcher developed the HYPER project for rehabilitating motor disorders by producing neurorobotics (NR) and motor neuroprosthetics (MNP). However, HYPER was limited to the use of many cables, prompting the use of Kinect, a wireless and promising technology, whose tracking has to be measured.  Further, a combination of the Brain-Computer Interface and virtual reality possible creates a personalized environment that can study brain signals that help in assessing the progress of the patient undergoing therapy. From the case study, it is evident that the introduction of new technology that encompasses games for therapeutic use offers numerous challenges, but performs better compared to traditional technologies.

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