StudentShare
Contact Us
Sign In / Sign Up for FREE
Search
Go to advanced search...

Wii vs PlayStation - the Main Differences of the Video Gaming Platforms - Term Paper Example

Comments (0) Cite this document
Summary
The paper “Wii vs PlayStation - the Main Differences of the Video Gaming Platforms” considers that Wii covers the entire market thanks to its ease of use and affordability while the PlayStation gained a small market segment being designed for players who prefer a higher level of game complexity. …
Download full paper File format: .doc, available for editing
GRAB THE BEST PAPER93.9% of users find it useful
Wii vs PlayStation - the Main Differences of the Video Gaming Platforms
Read Text Preview

Extract of sample "Wii vs PlayStation - the Main Differences of the Video Gaming Platforms"

Download file to see previous pages What are the differences between the major gaming platforms, for instance, the Wii and Playstation3? With the overwhelming market expansion, the most important question that lingers in many minds, of course, would be what exactly is driving the gaming console industry to its new levels of success witnessed in the recent past? I sought to find out by engaging merchandisers on one on one interviews, conducting library research and consulting articles posted over the internet.   
The first thing I did to find information on this particular subject was to set up an interview with Mr. Jimmy Jonson, a Caltech undergraduate working on Kinect home applications based in Washington. “How do I get to know the best gaming platform that best suits me?” I asked.
“There are numerous different types of computer gaming systems available for sale in the market currently and so choosing the right one that suits one's needs can indeed be a difficult process. As such, a potential buyer with interest should first outline the goals to be met before actually making the final decision to purchase.   Some of these goals include setting a price ceiling, the possibility of having the device playable to two or more people, ability to be able to play online, and the rating in the consumer market so as to be moving with the current technology, as opposed to using obsolete systems” (Jimmy Jonson, part 1).
With major preferable gaming consoles to select an abundance of video games powered by different industries, it would be an experience of a kind should one decide to enter the world of video or computer gaming. The price tags, game genres, as well as the game consoles, there are simply so many options that one has to consider before officially launching a bid to secure one. And so to avoid the baggage of focusing on quite a huge number of the gaming platforms, the level of comparison in this paper only dealt with the wii, and PlayStation (PS), both being randomly picked.  ...Download file to see next pages Read More
Cite this document
  • APA
  • MLA
  • CHICAGO
(“Wii vs PlayStation - the Main Differences of the Video Gaming Platform Term Paper”, n.d.)
Wii vs PlayStation - the Main Differences of the Video Gaming Platform Term Paper. Retrieved from https://studentshare.org/information-technology/1591986-exploratory-essay
(Wii Vs PlayStation - the Main Differences of the Video Gaming Platform Term Paper)
Wii Vs PlayStation - the Main Differences of the Video Gaming Platform Term Paper. https://studentshare.org/information-technology/1591986-exploratory-essay.
“Wii Vs PlayStation - the Main Differences of the Video Gaming Platform Term Paper”, n.d. https://studentshare.org/information-technology/1591986-exploratory-essay.
  • Cited: 0 times
Comments (0)
Click to create a comment or rate a document

CHECK THESE SAMPLES OF Wii vs PlayStation - the Main Differences of the Video Gaming Platforms

Analysis of the Rivalry between Video Games(Playstation, Wii and Xbox)

... are only a handful, while others are niche players. According to a research mentioned in the article ‘Competition in the Video Game Console Industry: Nintendo, Sony, And Microsoft Battle For Supremacy’, there are only 3 major players; Sony, Xbox and Nintendo. Broadly speaking, research found 6 leading video game consoles appeal to generate large-volume sales of new units in 2007: namely, Microsoft’s Xbox 360; Sony PlayStation 3 and hand-held PSP; and Nintendo’s Wii, Game Boy Advance, and DS/DS Lite. The major markets for these companies for business is the US and Asia market. The report discusses the business rivalry persistent in the video game industry worldwide. Through the course of this report, the reader can find brief cases of each...
9 Pages (2250 words) Essay

Evolution of video gaming and computer networking

This happened because terminals were able to connect to their host computers through a leased telephone line or dial up. Due to the increased remote access, scientists created “host based” games wherein users connected to a central computer through a remote system played singly. Soon after, there came multiplayer games. In 1967, a Sanders Associate by the name Ralph Baer put into writing the first video game called “Chase” that played on a television set (Allen & Denton, 2010). As time went by, computer-networking technology started maturing as in the 1970s, there were introductions of packet based computer technology. As such, in 1971, Nolan Bushnell in association with Ted Danby came up with the first arcade game, which was a Co...
11 Pages (2750 words) Research Paper

The effect of video gaming on children

... parents to the risks these games pose. This paper examines the many effects violent video games have on children including the specific differences between boys and girls. Infamous consequences have caused far-reaching discussions regarding the effects of video gaming on children. For instance, a national conversation resulted regarding what relationship video games had to the Columbine High School killings where two students massacred 13 and wounded 23 before committing suicide. While several motivations could have played a part in their reasoning, no one has been able to identify specifically what provoked these students to fire repeatedly at their schoolmates and teachers but violent video games have been highlighted as one potentially...
6 Pages (1500 words) Essay

Video Gaming Addicition

..., Regina Van Eijnden of Utrecht University, the Netherlands and Dike Van De Mheen of Erasmus Medical Center, the Netherlands has shown that there are certain individuals that are more prone to developing video game addiction when compared with others. These individuals are different from other non-gamers as a result of their environment, their personality and even their brain functioning. According to these researchers, video games are designed in such a manner so as to generate interest of the gamers in the game. Once a gamer begins a game, he feels compelled to finish it off. Among people, there are certain individuals who are more prone to becoming addicts. Among such people, there is a wish to complete the game and succeed. This element...
9 Pages (2250 words) Research Paper

Chinese video gaming

.... For example, there are a lot of motion sensitive games that have become highly popular among the modern generation. These games are designed in such a way that the game processor detects the movements of the human body and replicates those movements into the respective characters of the game. These types of games are popular throughout the world and the gaming industries of different countries, seeing the potential of this sphere, plan to work hard towards tapping this niche much more. One such country that has recognized the significance of this field is China and its gaming industry, which is now “one of the fastest growing interactive entertainment” industries worldwide (Chung). The “history of video games” in China is seen to have...
3 Pages (750 words) Essay

Case study (The Nintendo Wii: A 'Revolution' in Gaming

... Forces define the rules of competition in any industry and at the same time marks the bases for understanding a company’s success. 1.1.2Nintendo and Porters Competitive Advantage At the most fundamental level, Porter (1985) contends that firms create competitive advantage by perceiving and discovering new and better ways to compete in an industry which is ultimately an act of innovation. In this regard Porter assumes that innovations shift competitive advantage when rivals either fail to perceive the new way of competing or are unwilling or unable to respond. This situation explains Nintendo’s rise and success in the Nintendo Wii to in the video game industry. The innovative ideas and huge investment on research and development shifted...
12 Pages (3000 words) Case Study

Impacts of Video Gaming in the Society

... People from different states and countries come together and are united by video games. They shared ideas on the games and spent their time together playing them. As more and more games are developed and releases, more virtual communities are. There also exist online platforms for video games. Most gamers meet online to exchange ideas on the various types of games. They also play some the games online creating a community of gamers’ altogether. This makes video games a global platform where people from all over the world discuss them. IMPACT OF GAMES ON BRAIN Video games have various effects on the brain depending on the content and type of game (Bavelier et al. 2011). These effects are either negative or positive. The following changes...
8 Pages (2000 words) Essay

Main Ideas of the Politics of Representation

The reason for phenomenon is that art is not static, but rather interactive with its audience and the political and social ideas of the audience’s present as well as the symbols inherent in the particular forms used. The postmodern movement, with its emphasis on illuminating the sublime, brings these ideas to the forefront. “The political and the aesthetic are inseparable, simultaneously present, faces of the postmodern problematic” (Burgin, 1982). On examining the main ideas within the politics of representation I will draw on various philosophical ideas in relation to recent art practices and consider the topical question of visual representation as an instrument of control and power.
Any creative ide...
6 Pages (1500 words) Essay

The Main Believers of Totalitarianism

Operation Barbarossa was conceived to put Russia and Stalin on their knees. Hitler’s resolve to decimate Russia in three months time was on the verge of being manic. Behind his back however, Stalin was also cooking a diabolical concoction for Hitler i.e. he was “preparing a preventive strike at Germany”.2
Hitler left no stone unturned in this offensive. He paraded 3.5 million Wehrmacht troops reinforced with Panzer tanks and hovered protectively by the famed Luftwaffe aircrafts. He then positioned these on a 2,000 mile frontier border from the Black Sea in the Crimea to the White Sea in the Arctic region. Because the Red Army troops were mostly inexperienced, the Germans easily captured most of the western R...
7 Pages (1750 words) Case Study

Do Violent Video Games Affect Behaviour

Video games are all kinds that are famous between children and adolescents on the basis of their usage of enhanced technology and diversity. People have shown interest in all kinds of video games and violent games are one of them (Anderson, Gentile and Buckley 2007). Gentile and Anderson inform in their work, “Violent Video Games: The Effects on Youth and Public Policy Implications” that parents pay a little attention to children’s usage of violent video games. According to them, the parents stop their children to stay away from all kinds of violence but their attitude towards the violence in media and video games is negligible (Gentile and Anderson 2006).
Freedman informs in his article, “Evaluating t...
7 Pages (1750 words) Assignment

The British Constitution vs The Human Rights Act 1998

This research essay analyses the above statement and arrives at a conclusion.
Integration of the provisions of ECHR into U.K’s domestic law by way of HRA 1998 can be regarded as revolutionary as it facilitates the majority of the ECHR rights provisions directly applicable in the U.K. Before that integration, a U.K Court has to presume that when there is a clash between U.K’s domestic law and ECHR rights provision, the ECHR rights provision will always prevail. This principle has been laid down in R v Secretary of Home Dept ex parte Brind1 and R v Secretary of Home Dept ex parte Thakrar. 2
Courts have now the power to declare any statue which they find incompatible with ECHR provisions and order for fine-tunin...
9 Pages (2250 words) Case Study

John Rawls vs Robert Nozick: Social Justice

It is logical to look at political philosophy within the framework of history and ethics emerging from it. As could be observed, the question of justice, and how we perceive its nature has remained the prime concern throughout history. This will include, among other things, the existence of specific obligations towards each other and towards the state, the existence of natural rights, claims of property/liberty and equality.

In face of this, the Anglo-American political philosophy has seen famous philosophers like John Rowels, Robert Nozick and recently Amritya Sen to focus on issues and arguments concerning the above...(political Philosophy, 2005 pp1)

As political philosophy is about politics mainly, it s...

6 Pages (1500 words) Coursework

The Main Threat to Small Business

When it comes to reliability factor big businesses are able to sustain because of their track record. Big businesses are able to pacify their customers using their past successful track records.
Nowadays most of the business opportunities and orders are posted online. This means that business providers need to be well integrated with supplier systems through online facilities. The infrastructure of the business model needs to be updated. But this is not an easy task for small businesses. E-based procurement is possible only with a well-maintained network on the internet. This requires a lot of financial and technical necessities which could not be supported by small businesses. On the other hand, Big businesses are well equip...
8 Pages (2000 words) Assignment

Rousseaus and Nietzsches Main Philosophy

Nietzsche begins by first accusing philosophers of dogmatism. He believes that philosophers come up with their complex ideologies and intricate systems of thought only in order to justify their own assumptions and prejudices. This is the crux of the book and is indeed a very strong statement to make. Nietzsche believes that if we try and dig out these assumptions and prejudices, we would be able to see what these philosophers value deeply and this will give us an insight into their characters.

Jean Jacques Rousseau (1712 to 1778) was a Genevois philosopher. Besides that, he was a writer and a composer of romanticism. His philosophies were very influential so much so that they were considered to have triggered the French...
7 Pages (1750 words) Coursework

Video Games: Game Style, Aesthetics, and Gameplay

Civilization IV, a turn-based strategy game, and Tomb Raider, an adventure game, are examples of two games that exhibit different approaches to the style. Each of these two games will be explored in turn. Both games are rich in 3d graphics. On the other hand, a notable contrast between the two is that whereas in Civilization, there is flexibility in perspectives, Tomb Raider is more restrictive by making the player assume a fixed perspective (Dobrin, 2009).

In Civilization IV, animation and game aesthetics play an important role and have been given detailed attention. For example, interactions between units, especially during conflict, are animated, and the styles of buildings change in accordance with the civilization...
7 Pages (1750 words) Assignment

Main Trends of Neoliberalisation in European Cities

The author mentions in this regard to the revolution in Paris, which gave birth to the Second Empire under Napoleon Bonaparte. Harvey (2008) observes that the revolution caused due to surplus capital and labor paved the way for infrastructural development throughout Europe, which created roads, railway networks, and harbors.
Brenner and Theodore (2002) observe that the combined effects of growth capital and labor relations, competition between the capitalist regimes, financial and fiscal regulations, power of the state and a move to become international paved the way for neoliberalism during the 1980 period. To this extent, Brenner and Theodore (2002) and Peck and Tickell (2002) states that the urban hemisphere is becoming t...
7 Pages (1750 words) Literature review

Video Gaming Addicition

Video game addiction usually begins with the child wanting to relax and enjoy in his life but as the game moves forward, the child becomes addicted to a point that games take over the majority of the time of the individual.
In this paper, we attempt to evaluate the term “video game addiction” and the issues related to this type of addiction. This will be done by going through the existing literature on video game addiction and coming up with a suitable means to deal with the issue in the light of the knowledge gained.
For the review of the literature, the following experts have been consulted. Griffith, in his book Gambling and gaming addictions in adolescence, defines addiction as a condition whereby a per...
9 Pages (2250 words) Term Paper

Main Aspects of Linguistic Features

The ultimate result of the report indicates the textual features of proper written and spoken language for the understanding of common features for facilitating reading comprehension. The judgment of higher-order language processing is likely to contain linguistic features associated with a sophisticated language. It also indicates avenues the speaker or writer can improve the conditions of linguistics and the overall language.
The characteristics of a defined genre are very necessary are pertinent, as the research study is dependent upon the various species of language and structures of the vocal tract (Simpson, 2004). It is very clear that communication plays an important role in the development of language skills. Furtherm...
9 Pages (2250 words) Coursework

Trends in Video Games and Gaming

... College: Gaming Adolph, Martin. Trends in Video Games and Gaming. ITU-T Technology Watch Report (September . Summary: This article provides a comprehensive survey of some of the recent advances in gaming technologies. The article also extensively describes some of the most commonly used gaming terminals and platforms in the modern society. It further highlights latest game technologies and proposes ways of improving the gaming experience, as well as, linked standardization measures. Assessment: This article provides immense background information about gaming technology. It also forms a good basis for research since it provides statistical evidence about trends in computer games and the fields in which they are most utilized. The article...
9 Pages (2250 words) Literature review

Rating Systems of Believers Vs Skeptics of Video Gaming

...Rating systems and Believers vs skeptics An Annotated Bibliography Robinson, Nicholas. "Video Games And Violence: Legislating On The Politics Of Confusion." Political Quarterly 83.2 (2012): 414-423. Academic Search Premier. Web. 25 Feb. 2015. Robinson argues that rating systems made are repeating the same mistakes without dealing with the main issue which are the parents. He intends to target parents, public Legislator’s that have concerns toward this issue and for people who don’t know about history of the rating system developed world wide. He makes in depth remarks on the faults of both sides of the issue, from multiple rating systems that causes confusion to careless parents. Although he mentions numerous statistics along...
8 Pages (2000 words) Annotated Bibliography
sponsored ads
We use cookies to create the best experience for you. Keep on browsing if you are OK with that, or find out how to manage cookies.

Let us find you another Term Paper on topic Wii vs PlayStation - the Main Differences of the Video Gaming Platforms for FREE!

Contact Us