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Essays on nintendo

The Nintendo is one of the most popular assignments among students' documents. If you are stuck with writing or missing ideas, scroll down and find inspiration in the best samples. Nintendo is quite a rare and popular topic for writing an essay, but it certainly is in our database.
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Nintendo Wii
3 pages (750 words) , Download 2
Nintendo Wii Background/History/Company Timeline Founded in 1889, the company was introduced as the Nintendo Entertainment System (NES) in 1985. Two years after, the company sold “over 60 million units, people brought games like Mario and Zelda into their homes for the first time on the NES” (Nintendo, 2011).... As of 2008, Nintendo had 3,000 employee and revenue of $16.4 billion. The company this mark with its primary business being the production of video game. The current major current force...
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Nintendo Corporation
4 pages (1000 words) , Download 2
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This paper outlines that Nintendo is a Japanese multinational conglomerate that Fusajiro Yamauchi founded in September 23, 1889 in Kyoto. Initially, it created hanafuda cards that changed periodically. In the year 1960s, it was operating a taxi company besides running a love hotel. ... As the discussion highlights, the internal analysis of Nintendo will involve the scrutiny of its Strengths, Weaknesses, Opportunities and Threats. This analysis helps the company to view its strategic position in the...
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Nintendo: Facing Challenges
4 pages (1040 words) , Download 2
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The study "Nintendo: Facing Challenges" focuses on the critical analysis of the major issues in facing challenges by Nintendo. The key issues were the challenge Nintendo was facing from two of its most powerful competitors, Sony and Microsoft, and its loss of market share.... The competitors were making use of the single-segment market approach, putting their focus on hardcore gamers. With that approach, they were able to streamline promotion and advertising into a single and consistent message....
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SWOT Analysis of Nintendo
7 pages (1892 words) , Download 2
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The paper "SWOT Analysis of Nintendo " highlights that generally, the three analytical techniques allow for a comprehensive understanding of the driving force behind Nintendo as well as the challenges and the direction the firm is likely to take in posterity.... A SWOT analysis shows that the firm's major strength lies in its customer loyalty, it is however weakened and by the complexities of a global supply chain and slow adaptability to technology. Its main opportunity is that it has set up contingencies...
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Brand Management of Nintendo
12 pages (3314 words) , Download 2
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From the paper "Brand Management of Nintendo " it is clear that the brand value and image have been largely bolstered following the successful launch of Nintendo Wii which has the aspects of being technology-driven yet being simple and fun-loving in its attributes.... Generally, the twenty-first century has often been stated as the age of consumers and competition. The aspect of globalization has led to business organizations expanding their businesses beyond geographical and political boundaries...
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Nintendo Games Corporation
5 pages (1333 words) , Download 0
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This paper ''Nintendo Games Corporation'' tells that Anytime that an individual would like to take a measurable approach to how a given company is expected to grow, key challenges, and opportunities that may greet it within the next several months or years, it is necessary to perform what scholars refer to as a PESTEL analysis. ... Such an analysis weights the prospects of the firm upon five different factors. As the name suggests, PESTEL is an acronym that stands for the following 4 determinants:...
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Strategic Marketing Management of Nintendo
5 pages (1250 words) , Download 2
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This assignment describes the strategic marketing plan, that was created for Nintendo's products, that are currently dominating gaming market. The researcher focuses on the analysis of the product lines, that include the Nintendo Wii as well as services such as Club Nintendo and Video Games.... Nintendo Co., Ltd. is a Japanese multinational consumer electronics and video game company headquartered in Kyoto, Japan. Today, the researcher states that Nintendo is one of the world's largest video game...
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Nintendo Entertainment System Companys Aim
15 pages (3691 words) , Download 3
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The paper "Nintendo Entertainment System Company's Aim" states that, Unlike Sony Canada, Microsoft Canada Inc. entered the Canadian market through licensing. In a nutshell, therefore, the mode of entry of a company into a foreign market is dictated by different factors.... Direct investment often requires a substantial amount of resources. As such, for a company to draw considerable resources to invest in another country, it must be sure that the country is safe and risk-free. Canada is politically...
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Strategic Management: Audit of Nintendo
6 pages (1500 words) , Download 2
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This essay describes strategic management of Nintendo company and provides an audit of the company. The essay mostlu focuses on analyzing Nintendo's resources and capabilities, core competencies, such as additional products and services and Nintendo's strategies. ... The resources and capabilities of the company are listed in accordance with its ranking and description by the researcher. This essay also mentiones the number of staff ranks, intangible and tangible resources, capabilities of the Nintendo...
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Marketing Mix for Nintendo Wii
6 pages (1563 words) , Download 3
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From the paper "Marketing Mix for Nintendo Wii" it is clear that the company presented a bold decision not to follow the competitor whose products were a huge hit in the market. Instead, it chose to concentrate its focus on creating a distinction and carving a niche for itself in the market.... The age-increased market competition has led to considerable pressure on business organizations to ensure organizational efficiency. The present study would analyze the case of Nintendo Corporation and analyze...
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Strategic Marketing Management of Nintendo
5 pages (1617 words) , Download 3
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The author of the paper "Strategic Marketing Management of Nintendo" will begin with the statement that the Japanese manufacturer of console-based games- Nintendo has established a strong heritage and brand identity for itself with the likes of Super Mario possessing high brand equity.... The external environment for the company is turbulent with Sony and Microsoft emerging as strong competitors with the Play Station and Xbox respectively. Whereas Nintendo has traditionally targeted the young generation...
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Disassembling a Nintendo Wii Console
2 pages (500 words) , Download 2
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At the outset, I think it is important for me to keep in mind that the essay is a step-by-step description of how to repair a Nintendo Wii console and since it is basically a do-it-yourself instruction guide, the reader must be able to follow the procedures. Because of the... Essentially, the paragraphs need to be visual because it considers that the reader has the same problem that he needs to solve and At the outset, I think it is important for me to keep in mind that the essay is a step-by-step...
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Nintendo Reviving a Company Transforming a Market
2 pages (500 words) , Download 2
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Nintendo saw it could not compete with Play Station 3 from Sony and Xbox from Microsoft. Nintendo attempts to restructure the gaming technique instead of competing with rivals. It is not concerned with advanced technology; rather it... Nintendo considers hardcore gamers and teenage gamers. Nintendo spends a lot of time in hardcore gamers and earns plenty from the hardcore gamers. Nintendo focuses more on games that are enjoyable to play instead of Nintendo Reviving a Company Transforming a Market...
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Micro and Macro Analysis of Nintendo
7 pages (2110 words) , Download 4
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The assignment "Micro and Macro Analysis of Nintendo" focuses on the critical analysis of the major issues in the micro and macro performance of Nintendo, a game development company. It develops both video games and software. It is a Japanese company. This company was established in 1933.... In 1951, the company name was changed to Nintendo Playing Card Co. Ltd., the first company to manufacture plastic playing cards. In 1963, the company changed its name to Nintendo Co. Ltd. This company now manufactures...
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Nintendo and the 4Ps of Marketing
12 pages (3000 words) , Download 3
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The author examines the 4Ps of Marketing of Nintendo WII which is one of the successful product emerging Nintendo brand name in the entertainment industry. The paper contains an analysis, criticism, and strategies of the use of these marketing tools by Nintendo on its products and services. ... Building a long-term relationship and remaining competitive requires being active in implementing new technologies. The strategy is survival. It is a way through which organizations strife at becoming winners....
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Nintendo: Reviving a Company, Transforming a Market
3 pages (903 words) , Download 0
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Various advanced features have been incorporated in the gaming system and the competitive pricing has also been placed. The company has tried to incorporate a few innovative and up graded... Therefore, the success of the company is due to its strategies of designing innovative products with affordable prices. Thus it can be concluded that the success of Nintendo is due to its strategic The paper 'Nintendo - Reviving a Company, Transforming a Market" is a sapid version of an assignment on marketing....
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Tough Economic Environment of Nintendo Company Limited
15 pages (3750 words) , Download 2
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In the paper 'Tough Economic Environment of Nintendo Company Limited' the author analyzes economic environment of the company, which is attributed to the World Recession of 2007. The company's revenues are declining at an exponential rate and its operating margins are shrinking continuously.... The author states that the company's products are not compatible with the needs of savvy gamers; therefore, it is of utmost importance for the company to somehow stimulate demand in its new market segment....
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Nintendo Wii for Women in the UAE
10 pages (2500 words) , Download 2
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The author of this research will analyse the strengths, weaknesses, opportunities, and threats to Nintendo Wii as well as the political, economic, social and technological environments of the UAE that will affect Wii's marketing strategy. ... This paper presents a marketing plan for introducing Nintendo Wii to women in the United Arab Emirates (UAE). Wii will specifically be best for women who are obese or have diabetes or have high risks for obesity and related chronic illnesses. The product's...
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Using Nintendo Wii in Library Programming for Young Adults
8 pages (2339 words) , Download 2
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The paper "Using Nintendo Wii in Library Programming for Young Adults" states that the only factor that gaming could negatively affect the child's mental, psychological, and behavioral development boils down to the type of games these children are playing. ... The study of Anderson and Bushman (2001) gathered 35 different studies showing that exposure to violent video games could increase the aggressive feelings, physiological arousal, aggressive behaviors and thoughts such as the act of being rude...
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Strategic Analysis of Nintendo Games Corporation and Its Competitive Environment
6 pages (1575 words) , Download 2
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This paper "Strategic Analysis of Nintendo Games Corporation and Its Competitive Environment" will attempt to cover each of political, economic, social, technological, environmental, and legal factors as they relate to the current and existing literature on these topics with relation to the firm in question. ... Although it is impossible to account for all of the events that might arise and challenge the continued viability of the firm, it is without question that many if not all of the factors that...
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Sony, Microsoft and Nintendo in Video Game Industry
17 pages (4250 words) , Download 2
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This paper "Sony, Microsoft and Nintendo in Video Game Industry" took into consideration the information offered by varied management tools such as a SWOT, PESTLE, along with a macro and micro-study of Sony's PS3, Microsoft's Xbox 360 and Nintendo's Wii as the means to analyze the sector.... The author of the paper will begin with the statement that in delving into the fierce competition in the video game industry, the key underlying factors that were considered in the use of varied points were the...
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Will Nintendo Survive the Vastly Developing Video Game Industry in North America
13 pages (3250 words) , Download 2
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The question that this study seeks to ascertain is: Will Nintendo survives the vastly developing video game industry in North America? This study discussed various factors that affect planning of strategies for the company using SWOT, Porter's Five Force and PESTEL analysis.... The conclusion from this study recommends that the organization of Nintendo needs to offer higher concentration over the research and development. Only then, it might become successful in developing varied types of inventive...
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Gender Differences between Male and Female Users of the Nintendo Wii
36 pages (10410 words) , Download 2
The paper "Gender Differences between Male and Female Users of the Nintendo Wii" states that some games are especially capable of shaking a person to his very core, allowing him to imbibe life lessons more easily than through other media, and allow players to develop better concentration.... The study further points to the potential of video games as educational tools which may be posed to heighten curiosity, challenge, and fantasy, particularly among females. Games can serve as a means to enhance...
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Strategy Formulation and Its Implementation, Corporate Governance of the Nintendo Corporation
5 pages (1498 words) , Download 0
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"Strategy Formulation and Its Implementation, Corporate Governance of the Nintendo Corporation" paper focuses on Nintendo multinational corporation. Initially, Nintendo produced hand made cards. The company has also tried several other businesses such as Cab Company and a love hotel. ... Most companies in the same industry as Nintendo use the red ocean strategy in place of its blue oceans strategy. All industries in existence today are equal to the known market space; their existence defined by the...
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Nintendo as a Japanese Firm Specializing in the Video Game Consoles
2 pages (502 words) , Download 3
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The paper "Nintendo as a Japanese Firm Specializing in the Video Game Consoles" discusses that the firm's sales skyrocketed during 2007 and 2008 and its operating profitability improved too. Other indicators such as ROA and ROE are also showing improvements.... Nintendo is a Japanese firm specializing in video game consoles and games aimed at a large and diversified range of customers. It became Nintendo in 1963 when the original company actually diversified into other types of games also. The industry...
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Marketing and brand Management
5 pages (1250 words) , Download 3
Executive Summary This report focuses on the brand performance of Nintendo's Wii as compared to its competitors in the United States market.... Scholarly articles and text books were researched for concepts of Brand Positioning, Product Design, Building Brand Equity and Nintendo's strategies of Wii were analyzed in the light of the latter.... Table of Contents Table of Contents 2 2 Introduction 3 Nintendo Wii: Marketing Analysis 3 Conclusion and Recommendations 7 References 7 Introduction Nintendo's Wii was once the market leader in the gaming industry of the United States....
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Wii Controller Function and Components
6 pages (1500 words) , Download 2
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This paper will discuss the evolutionary history of Nintendo and how things shape up in the gaming industry.... Nintendo's Wii is considered to be another revolution in the gaming industry, the trends that it has created for the others to follow has the great historical background.... The paper begins with the statement that Nintendo has been in the gaming industry for over 100 years now and it has proven itself as one of the best gaming console providers in the world....
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Brand Management of Video Game Industry
16 pages (4000 words) , Download 2
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rand Management: Individual Project – Nintendo Wii ... To analyze the branding strategies of Nintendo Wii, I was solely responsible to search for the brand Nintendo Wii on the internet along with present literature, my text books and study material to apply the principles of Branding and critically analyze the strategies of Nintendo in order to manage its brand Wii in the game console industry. ... Scholarly articles and text books were researched for concepts of Brand Positioning, Product Design, Building Brand Equity and Nintendo's strategies of Wii were analyzed in the light of the latter....
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Integrated Communication Plan
14 pages (3250 words) , Download 3
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This report 'Integrated Communication Plan' presents an Integrated Communication Plan for Nintendo WiiU.... Nintendo WiiU was introduced in the year 2012.... his report presents an Integrated Communication Plan for Nintendo WiiU.... Nintendo WiiU was introduced in the year 2012.... According to Byford (2014), the company reported a net loss of approximately $457 million from Nintendo WiiU.... Recommendations for the future of Nintendo WiiU are presented in the next part of the report and for this purpose, Ansoff Matrix is used....
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Nintendos Strategy 2009: The Ongoing Battle with Microsoft and Sony
3 pages (750 words) , Download 2
Name Instructor Class August 20, 2011 Nintendo's Strategy 2009: The Ongoing Battle with Microsoft and Sony 1. Executive Summary Nintendo is leading the seventh-generation home gaming console industry with its Wii and DS products that have changed the entire gaming experience from focusing to graphics and power to attracting non-core video gamers.... However, the recession, Nintendo's supply problems and weak library, as well as increasing competition, are threats to its revenues and leadership....
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Business Strategy: Video Game Console Industry 2012
6 pages (1542 words) , Download 2
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The paper "Business Strategy: Video Game Console Industry 2012" highlights that to create future competitive advantage, the top management of Nintendo, Sony, and Microsoft has to redesign their future plan based on where gaming technology is heading.... Nintendo was successful in dominating the video game console industry between 1985 to 1995 (Grant 604).... To compete with Sony's PlayStation 3 (PS3) and Microsoft's Xbox 360, Nintendo purposely created and marketed its Wii in 2012....
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The Concept Market Environment
2 pages (500 words) , Download 3
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Nintendo is one of the most successful companies as far as video games are concerned.... 1-Current Economic Situation Nintendo is one of the most successful companies as far as video games are concerned.... However, Microsoft has already established its superiority in this branch of online gaming and to remain in market Nintendo needs to act speedily in order to develop a multiplayer online game.... 2-Competitors The immediate competitor of Nintendo is Microsoft and it is one of the threats of this organization....
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The Interpretation of Advertisements
2 pages (538 words) , Download 2
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The author states that the print advertisement for the Nintendo Wii as seen in the figure below is dynamic and tries to instill a party-like atmosphere.... The Nintendo ad demonstrates how emotions and concepts like excitement.... The ad is effective in demonstrating the interactive nature of the Nintendo Wii Console.... This Nintendo Wii ad shows enthusiasm, excitement, fun, and enjoyment in the faces and actions of the models....
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The Nature of Nintendos Competitive Forces
5 pages (1462 words) , Download 2
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The paper entitled 'The Nature of Nintendo's Competitive Forces' focuses on Nintendo's success with its video game console which rested on the strategy of correctly identifying the key to the success of complementary products inherent in video game consoles.... Nintendo realized that consumers of close complement products do not distinguish between the different complements but see the product in its entirety. With this knowledge, Nintendo focused on the bargaining power and development of its complementors...
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Peculiarities of Client Relationship Marketing
10 pages (2861 words) , Download 1
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According to the case by Gorshin and Eisner, apart from creating a console that will attract people of all ages, Nintendo aims for both the 'casual consumers' or people who have never played video games before and advanced gamers.... According to Gorshein and Eisner in a case entitled Nintendo's Wii, “people of all ages” are what Nintendo have in mind as the target market in creating the product (Dess, Lumpkin & Eisner 2008, 586).... According to the case by Gorshein and Eisner, apart from creating a console that will be attract people of all ages, Nintendo aims for both the “casual consumers” or people who have never played video games before, and advanced gamers (Dess, Lumpkin & Eisner 2008, 586)....
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Brand Performance of Nintendos Wii
5 pages (1614 words) , Download 0
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This case study "Brand Performance of Nintendo's Wii" presents focuses on the brand performance of Nintendo's Wii as compared to its competitors in the United States market. For this report, various marketing reviews were researched.... Scholarly articles and textbooks were researched for concepts of Brand Positioning, Product Design, Building Brand Equity, and Nintendo's strategies of Wii were analyzed in the light of the latter. Wii's product design is both its strengths and weaknesses. Its unique...
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Blue Ocean Strategy
4 pages (1281 words) , Download 6
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Here BOS advances that Nintendo Wii has to look for those factors in the gaming industry that the industry has been competing on that can be done away with.... Eliminate-Reduce-Raise-Create Grid (ERRC) for Nintendo Wii  Eliminate Raise Game expansion packs Purchaser influence Simplicity / easy to play Reduce Create Gaming technology Health & lifestyle benefits Family experience 2.... Eliminate Here BOS advances that Nintendo Wii has to look for those factors in the gaming industry that the industry has been competing on that can be done away with....
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Competition in the Videogame Industry
2 pages (584 words) , Download 2
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Between the years 1983 and 1988, Nintendo launched several consoles which were Nintendo Entertainment System (NES) and Nintendo Entertainment Company's TurboGrafx-16.... In 1989, Nintendo's video game super Mario Super Brothers had taken control of the gaming market by 90%.... Nintendo also released super NES which was 16-bit.... Both Sega and Nintendo made use of a security system that locked out unlicensed developers....
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The Home Video Game
2 pages (500 words) , Download 8
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Nintendo is a one centaury old video game company in Japan.... Before diversifying into the video game business, Nintendo had built up a card playing business.... Nintendo Company is located in Kyoto and is managed by Yamauchi family.... Nintendo acquired a video game technology license from Magnavox.... Later, in 1978, Nintendo started selling coin-operated video games.... Nintendo encountered a first hit with Donkey Kong, a company designed by Sigeru Miyamoto (Hill 20)....
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Gaming Console Industry Analysis
3 pages (750 words) , Download 3
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The Sony PlayStation and Microsoft's X-Box weren't as big a threat to Nintendo's gaming empire, but with their upgrades in the form of PlayStation 3 and X-Box 360, it's a whole new ballgame.... Nintendo's initial response to these competitors was the creation of the Nintendo Wii.... It would be assumed that Nintendo would face a world of adversity.... There were only 6 leading video game consoles that were appealing enough to generate large-volume sales of new units namely Microsoft's Xbox 360, Sony PlayStation 3 and hand-held PSP, and Nintendo's Wii, Game Boy Advance, and DS/DS Lite....
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The Video Gaming Industry
10 pages (2674 words) , Download 2
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The paper "The Video Gaming Industry" discusses that Nintendo and PlayStation offer state-of-the-art web designing and aesthetics that are noteworthy.... On one hand, where Nintendo offers organized and subtle graphics on its website, the PlayStation raises the bar by incorporating innovation.... The two giants in the video gaming industry are Sony computer entertainment, with their popular video gaming console 'PlayStation', and Nintendo Corporation Limited, famous for their 'Game Boy' and 'Nintendo Wii'....
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Nintendo's Wii Fit Plus - Current Marketing Situation
4 pages (1009 words) , Download 2
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The paper "Nintendo's Wii Fit Plus - Current Marketing Situation" pinpoints the communication strategy the company should use - a pull - to build the brand value of the firm and increase the demand for the product. Promotional mix tools to be used - ads, sales promotion, and exhibitions.... Wii Fit Plus is the 2nd version of the best-selling exercise video game series, Wii Fit. The game is a specialty game that allows gamers to interact in the game using an electronic board to perform exercise routines....
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Business model
4 pages (1000 words) , Download 3
Nintendo is a gaming company that has had an illustrious history (Srinivasan, 2009).... he main point of focus with Nintendo games is in the simplicity of their products.... It is a systematic way to approach what the company is doing so as to meet its goal.... It also works to provide a solution to some of the issues that may limit the attainment of....
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Contribution Marginal Analysis
10 pages (2500 words) , Download 3
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The consolidated income statement of Nintendo is a multiple step form version of income statement format.... n the electronics division Nintendo experienced a lot of gains of 422.... The marginal contribution shows the operating leverage of a business, from the statements of Nintendo, it is pretty obvious that overseas sales shows better leverage as compared to sales in Japan.... he contribution margin of Nintendo for year 2008 is 87% as compared to year 2007 which is 82%....
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Gender Differences between Male and Female Users of Wii
33 pages (8250 words) , Download 2
The present study, Gender Differences between Male and Female Users of Wii, aims to achieve two objectives: To determine whether the Nintendo Wii can attract more females than males, and to look into the theory of reasoned action initially proposed by Fishbein and Azjen.... They concurred only on one subscale, which is perceived behavioral control, suggesting the agreement that there is the adequate control on the excessive use of the Nintendo Wii.... On the Theory of Reasoned Action, it was found that males tended to give higher ratings on the beliefs, subjective norms, and behavioral intentions that are related to the use of the Nintendo Wii....
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Case Study 11
5 pages (1250 words) , Download 2
The strategy-shaping business and economic characteristics of the console segment of the video game industry are as follows: There are only a few number of players in this industry that includes Sony with the Playstation, PS2, and PS3, Nintendo with the 1st system, DS, and Wii, and Microsoft with the Xbox and Xbox 360.... Among manufacturers of consoles there is a price effect for products with similar capabilities and this was evident when the Nintendo DS was able to continue to hold the leader in sales of hand-held consoles....
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Gaming Brand Management Project
11 pages (3175 words) , Download 2
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Beginning with the Atari competing against numerous imitators and knockoffs, moving to the NES and the Master System, the Sega Genesis, and the Super Nintendo, and then onto tripartite wars such as the Playstation/Nintendo 64/Saturn era and the Gamecube/Dreamcast/Playstation 2 era (which saw Sega disappear and Microsoft enter with the Xbox).... Beginning with the Atari competing against numerous imitators and knockoffs, moving to the NES and the Master System, the Sega Genesis and the Super Nintendo, and then onto tripartite wars such as the Playstation/Nintendo 64/Saturn era and the Gamecube/Dreamcast/Playstation 2 era (which saw Sega disappear and Microsoft enter with the XBox), there have been numerous brand conflicts between software and entertainment giants (PBS, 2009)....
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Analysis of the Rivalry between Video Games(Playstation, Wii and Xbox)
9 pages (2250 words) , Download 2
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Previously, Sega was a prominent player in the industry, however, in current times, the three leaders in the industry; namely, Sony, Nintendo and Microsoft, have always been neck-to-neck against each other.... Throughout the course of time, Atari began the industry with its 4-bit games and then, Nintendo's rivalry with Sega spanned throughout the 1980's and until the middle of 1990's.... The growth rate of global video games has been very healthy especially since 2000; the market size increased from 24,352 million in 2000 to 51,292 million in 2010 (Competition in the Video Game Console Industry: Nintendo, Sony, And Microsoft Battle For Supremacy, 2009)....
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New Xbox 360
6 pages (1500 words) , Download 2
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According to the findings, it can, therefore, be said that it is behind Microsoft's competitor Nintendo in the sales figures, with the high price and other product features being a major drawback for Microsoft when compared to Nintendo.... Although, those problems had been solved, it is behind its competitor Nintendo in the sales figures, with high price and other product features being a major drawback for Microsoft, when compared to Nintendo....
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Blue Ocean Strategy
3 pages (750 words) , Download 3
Since the introduction of Wii video-game scheme, Nintendo has grown victorious as it has been able to make the opposition immaterial.... Consumers and blue ocean strategy: By analyzing the past mistakes and then in order to correct them, Nintendo planned remedies like the “regular” aimed age groups and had entered an entire fresh measurement.... Nintendo has made good progress and advanced the “casual gamers” group.... “The Nintendo Wii was born and has been wildly popular with girls, families, and seniors....
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