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Do you think the violence in films cause violence in society - Admission/Application Essay Example

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As a result, concerns about the effects of violent films on the psychological development of young people have elicited heated debates from parents, psychologists, regulatory…
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Do you think the violence in films cause violence in society
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Download file to see previous pages rrelation between violence in films and the subsequent development of anti-social behavior due to exposure to films that contain aggressive behaviors. An understanding of this relationship will have a great contribution to efforts aimed at understanding the trends of violent behavior among young people, and hence facilitate efforts aimed at curbing violent behavior in modern society.
The concern that violent films and video games cause children to portray violent behavior has persisted for a long time. For instance, research studies have highlighted that teenage killers such as those involved in the infamous shooting at Columbine High School were avid users of computer games that contained violent scenes. Such lines of evidence reinforce the assertion that there is a strong link between over-exposure to violent films and subsequent aggressive behavior (Bushman 355-356).
The issue of violence depicted in video games has elicited even more concern that the mere exposure to violent videos. There is suggestion that the real acts of violence as depicted in violent video games are much worse than watching the violent videos passively. In either case, parents and guardians are worried that exposure to violent content, either on video games, violent films or the internet has the potential to turn ordinary children into violent people.The exposure may turn them against their teachers, relatives or friends at the slightest provocation.
Although there have not been evidence that indicate a direct cause-effect relationship between violent videos and aggressive behavior in the recent past. Most of the research concur that exposure to depictions of violence on media platforms increases the risk that the viewer will develop aggressive tendencies. The effects of over-exposure to violent content are inevitable, and they may be exacerbated or reduced by several other factors (Freedman 16-19).
It is plausible that video games present the greatest danger even more than television ...Download file to see next pagesRead More
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