How science fiction is connected to technology When we watch a science fiction film, we also see a narrative concerning the movies themselves - concerning how our technology can impact on humanity, how our technology and rationality impinges on our world, how our technology might point beyond our normal sense of reality. Thus the science fiction cinema invariably betrays a thoroughly reflexive character. The genre appears to be about the movies precisely because of the ways in which its reliance on special effects implicates both the technology of film and the typical concern of most popular narratives with achieving a transparent realism.
Science fiction serves a unique niche in a technological culture, exploring the future relationship between technology and society conditions of rapid change in both areas. Similar to all popular culture forms, science fiction films both reflect and reinforce prevailing belief systems. Here, fears of technology marching out of control, of machines controlling man reach their apex. Furthermore, visions of technological potential rapidly outstrip the boundaries of contemporary scientific knowledge.
We find that intelligent computers in science fiction film have personalities, gender as well as free will; they act independently and in their own interests; they often trample on human values (Loukides & Fuller, 1993 p. 207). The relationship between science fiction and special effects The relationship between special effects and science fiction is a key historical figure. This is because the investigation of special effects brings together two different methodological and chronological lines of inquiry: the first, historical and contextual; and the second, critical and futurological.
On one hand, it is concerned with identifying, organizing, and interpreting the kind of primary, archival material that might count as evidence of the way that the cultural reception of special effects has been shaped by cultures of connoisseurship, appreciation and fandom. Special effects acquire significance for culture by becoming objects of scientific curiosity, aesthetic appreciation or even vocational inspiration (Pierson, 2002 p. 3). The use of Computer-Generated Imagery (CGI) to generate special effects in films has received a lot of critical attention across a range of perspectives.
Cinematic special effects put the display of the digital artifact or CGI at the center of the entertainment experience. Most of the work done today is directed on science fiction cinema, exploring the role of special effects in the construction of imagined futures, like in debates concerning the tension between narrative and special effects in the sci-fi movie, and of the role of effects in producing the experience of sci-fi viewing. Thus sci-fi films are all about CGs, with filmic narrative basically shaped around key effects sequences – producing an experience of ‘marvel at the abilities of the medium itself’ analogous to the experience of technological marvel in cyber-medicine.
Thus the CGI in sci-fi plays a double marvel: marvel at the future it depicts, and marvel at the technologies used in that act of depiction. Apart from representing the techno-scientific wonders demanded by science fiction narratives, they are also representations of the techno-scientific achievements of the filmmaking and special effects industries to cinema audiences (Bell, 2002 p. 60). There is a significant tension in the way we consume special effects. A significant dimension of anything considered to be a good special effect is that it enables us to take it for reality of some kind – to suspend disbelief and to enable us to put to the back of our minds for the moment the fact that we are watching a product of special effect.
The main function of special effects is top serve the narrative purposes, to make possible the images called for by the narrative. A story set on a fantastic imaginary planet requires effects that can create compelling images of a strange terrain; terrifying or wonderful aliens make similar demands on the special effects department.
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