StudentShare
Contact Us
Sign In / Sign Up for FREE
Search
Go to advanced search...

Violent Video Games and Films - Dissertation Example

Cite this document
Summary
This paper 'Violent Video Games and Films' tells us that the inception of video games and mass media introduced new forms of entertainment for the masses. As the entertainment industry advanced, the media increasingly felt the demand for thrilling, adventurous, and often violent content. …
Download full paper File format: .doc, available for editing
GRAB THE BEST PAPER96.1% of users find it useful
Violent Video Games and Films
Read Text Preview

Extract of sample "Violent Video Games and Films"

Download file to see previous pages

However, an analysis of previous research and available statistical data reveals contradictory results. Therefore, the causal link between violence in media and video games and violence in youth has not yet been established. The limitations of the present study and recommendations for future research have also been discussed. Future studies that investigate whether aggression induced by violent media leads to real-life violence are warranted. Furthermore, long-term longitudinal studies are required for more conclusive results. Statistical data on gang culture and youth violence, and the actual exposure to media violence need to be compiled for a better investigative approach.

Ever since their inception, mass media and video games have successfully kept the masses entertained and fixated with scintillating and exciting content. The craving for adventure, thrill, suspensive, and out-of-the-world experiences has kept the entertainment industry up and running, with thrilling and often violent content. Airing violent programs on TV and using brutal and aggressive storylines in video games seemed entirely harmless until research reports linking them with aggression and youth violence surfaced. Every time there are episodes of violence in educational institutions, widespread riots on the streets, etc., fingers are pointed at the aggression displayed in media and games, which are then blamed for being the root cause of psychological abnormalities, behavioral problems, aggression, delinquency and violence in the youth. A recent case in point is the London riots that surfaced in August 2011. Shortly after the riots, a police constable reportedly blamed games such a Grand Theft Auto for the lawlessness and aggression of the youth witnessed during the riots. The London Evening Standard quoted the police constable as saying—

Go home, get a takeaway and watch anything that happens on TV. These are bad people who did this. Kids out of control. When I was young it was all Pacman and board games. Now they're playing Grand Theft Auto and want to live it for themselves (Poole 2011).

...Download file to see next pages Read More
Cite this document
  • APA
  • MLA
  • CHICAGO
(“Do violent video games/films contribute to youth violence Dissertation”, n.d.)
Retrieved from https://studentshare.org/visual-arts-film-studies/1394159-do-violent-video-games-films-contribute-to-youth
(Do Violent Video games/Films Contribute to Youth Violence Dissertation)
https://studentshare.org/visual-arts-film-studies/1394159-do-violent-video-games-films-contribute-to-youth.
“Do Violent Video games/Films Contribute to Youth Violence Dissertation”, n.d. https://studentshare.org/visual-arts-film-studies/1394159-do-violent-video-games-films-contribute-to-youth.
  • Cited: 0 times

CHECK THESE SAMPLES OF Violent Video Games and Films

Grand Theft Auto VS The Power-Go-Round

One of the major concepts discussed in the article of Finn was the fact that “the banning of such a high profile title worked to focus attention on the curious absence of an adult classification for games in Australia but also brought to the fore several deeper issues about how traditional media regulators deal with highly interactive content” (Finn 2006).... ?? In this case, the researcher would actually try focus on clearly explaining the concepts in the article about a violent game (Grand Theft Auto 3), using another violent game (Postal 2), which is even deemed by a popular video game website as the “most violent game ever” in their top 10 list (Chomick n....
4 Pages (1000 words) Essay

Should Films and Computer Games with Violence be Restricted

This essay examines this question through an examination of opinions both in favor and against restrictions on film and computer game violence before ultimately arguing that there should be a level of restrictions on Violent Video Games and Films.... Essentially, Dill is arguing that through participation in Violent Video Games and Films, participants are actually able to rehearse how they will act in violent or criminal contexts.... Another prominent concern is that violent video games have a detrimental effect on the individual's cognitive development....
5 Pages (1250 words) Essay

Sex and Violence in Popular Culture

Nowadays the availability of television programs and video games are widely used by people for information and relaxation.... Such popular media affect the roles of women as the video games portray women maintaining beauty and men protecting women even with the use of violence (Dietz 425-426).... video games pose hazards in the view and existence of sex and violence as they portray women as sex objects and men as aggressive in nature.... The portrayals in videogames become very blatant as more people, the young and the old make use of the high technology games for their relaxation....
4 Pages (1000 words) Research Paper

To What Extent Can Violent Video Games Be Said to Explain Violent Behaviour in Teenagers

The main argument in favour of a link between violent video games and teenage behaviour is that, like violent films on television and in the cinema, they can affect the development of a young person's personality in an adverse way.... A closer examination of the facts about video games and teenage behaviour reveals, however, that this is a very dubious claim, since it is very difficult to prove any causal link between video game playing and violent behaviour in teenagers....
6 Pages (1500 words) Essay

Screen Cultures

Screen Cultures Name: Instructor: Task: Date: Abstract Owing to the interactive media traits and inherently fascinating appeal, computer video games are contemporarily immensely praised for their significant aptitude and value in educational and social perspectives, regardless of some demerits surrounding the same.... Additionally, introductory comparative tests on the behavioural and attitudinal implications of video games on individuals, among other specific effects, have depicted some level of hope....
8 Pages (2000 words) Essay

Role of Music in Computer Games

The first time songs were incorporated into video games was in 2005 in the computer game, ‘Still Alive' in ‘Portal'.... The role played by music in these video games has advanced from once being a mere ringing sound to symphonic orchestral sounds and hip-hop playlists that can be customized.... These soundtracks rival the quality of production and musical sources that are distinctive with films.... These soundtracks rival the quality of production and musical sources that are distinctive with films....
4 Pages (1000 words) Essay

The Media Contribute to Violent Behavior in Children

This is probably due to the fact that the internet and video games are new developments.... A study conducted by the Council on Communications and Media (2012) found out that the American children between this age group spent at least 6 hours every day on mass media such as video, video games, music, and movies or listening to the radio, playing with computers or surfing the internet.... hellip; No extensive research has been conducted pertaining to the impacts of the internet and video game violence on the behaviors of children....
8 Pages (2000 words) Essay

Effect of Video Game Violence on Physiological Desensitization to Real-Life Violence

This literature review "Effect of Video Game Violence on Physiological Desensitization to Real-Life Violence" focuses on the article “The Effect of Video Game Violence on Physiological Desensitization”  that confirms a correlation between desensitization and violent video games.... They are less shocked, less empathetic, and learn to have less sympathy for others after exposure to graphically violent video games.... n the article, “The Effect of video Game Violence on Physiological Desensitization to Real-Life Violence,” a study was conducted comprising 257 college students of both genders....
6 Pages (1500 words) Literature review
sponsored ads
We use cookies to create the best experience for you. Keep on browsing if you are OK with that, or find out how to manage cookies.
Contact Us