The paper will establish the elements of hybridity or cultural mixing in Pokémon and Japanese Hip-Hop as well as deriving the political and/or economic power relationships between Japan and the west.
This essay declares that various indicators manifest Pokémon and Japanese Hip-Hop as part of the production of the idea of Japan. Both objects appeal and affect the idea of Japan in the west and of the west in Japan. Pokémon refers to a media franchise owned by Nintendo, which is a Japanese video game company. Today, Pokémon is the second-most successful and lucrative video game-based media franchise in the world. On the other hand, Japanese hip-hop relates to old school hip-hop and Japanese dance culture. Ideally, western culture had immense effects on Japanese hip-hop as the Japanese sought to imitate the African-Americans rappers thus popularizing hip-hop in Japan. Indeed, the Japanese rappers and clubbers imitated the entire hip-hop culture from the west, which includes graffiti writing, darkening skin, loose-fitting clothes, styled hair, break dancing, and dreadlocked hair. Ideally, the Japanese subculture appreciates the African American culture. Japanese hip-hop plays a major role in upholding Japanese cultural practices despite people wearing hip-hop outfits and singing hip-hop songs. For example, at the Kitchen Event after the New Year, clubbers still passed the New Year greetings and wishes as adopted in the Japanese culture. ...
For example, at the Kitchen Event after the New
Year, clubbers still passed the New Year greetings and wishes (Condry 380) as adopted in the Japanese culture. Moreover, Japanese hip-hop rappers perform for local audiences using the Japanese language and Japanese subjects to establish a fan base (Condry 381). Notably, Japanese hip-hop is both domesticated and globalized as we can see others hip-hop rappers staging their shows in japan. More so, Japanese hip-hop has a constant moral message that urges the youth to speak out for themselves as well as deriving leisure, fashion, and consumer knowledge in the Japanese culture (Condry 383). Most assuredly, after the post war period, western music dominated the sales but after 1967, Japanese hip-hop surpassed western music sales (Condry 385). Ideally, Japan exports huge volumes of American popular culture and equally exports karaoke, Pokemon, Sony PlayStation video games, and mechanical pets to the western culture. With these exports, Pokemon is making American kinds more Japanese thus influencing the western culture (Condry 386). Pokemon video games are not passive consumption. Indeed, Pokemon seeks to make life easier for young kids thus motivating them to adopt the Japanese culture. More so, we have the Pokemon Capitalism, which encourages the production and consumption of Japanese culture as well as promoting global capitalism (Allison 2-8). Pokemon Capitalism enhances social and spiritual values that reminds parents of their spiritual culture and promotes brighter relations that are way behold self (Yoda & Harootunian 332-338). Indeed, there are elements of hybridity or cultural mixing in this context where Japanese hip-hop adopts aspects of the American popular culture in its music. In fact, Japanese teenagers