StudentShare
Contact Us
Sign In / Sign Up for FREE
Search
Go to advanced search...
Nobody downloaded yet

Why Video Games Matter - Essay Example

Comments (0) Cite this document
Summary
The author of the "Why Video Games Matter" paper argues that video games are in fact a relevant element of the social construct because they allow the gamer to engage in the experience and undergo a transformation through the creation of a parallel identity.  …
Download full paperFile format: .doc, available for editing
GRAB THE BEST PAPER98.5% of users find it useful
Why Video Games Matter
Read TextPreview

Extract of sample "Why Video Games Matter"

Download file to see previous pages Given the addictive nature of video games which often promote violence, hostile behaviors and aggression and their supposed position as a form of diversion, it has been questioned whether video games serve any productive purposes or are they merely a form of escapism. From the perspective of an individual, the notion of escapism can be characterized as a process through which individuals embark upon leisurely activities to disassociate themselves from the ordinary aspects of their lives which may trigger monotony and dullness that may evolve into depression or despair if escapism is not adopted to break the cycle of monotony. Relating the concept of escapism with various forms of entertainment it may be suggested that a person’s motivation for indulging in video gaming may stem from a desire to ‘escape’ what their everyday life has to offer, while, it is undeniable that some gamers may resort to playing video games to serve this purpose, this aspect is not relevant to the video gaming community as a whole and cannot define the significance of video games as a critical element of the modern social construct. The formulation of this discussion’s crux is rooted in the understanding that any activity which has the potential to trigger a transformation in individuals, make them feel like they are a part of something great, new or important and generate the creation of a parallel facet of individual identities is conducive to that society’s social construct.

According to Bissell, the promotion of narrative games allows video game developers and designers to integrate the components of the game’s story and the world in which the story is set to craft an experience for the gamer (359). However, the most critical point of this observation is that the game itself acts as a source that produces the experience rather than becoming the experience itself (Bissell 359).  The role of engaging in an experience and the development of a social construct is associated with the notion that as a phenomenon, video gaming allows individuals to become involved in a single experience that lies within a particular game and this is how shared meanings and understandings are eventually created.  ...Download file to see next pagesRead More
Cite this document
  • APA
  • MLA
  • CHICAGO
(Why Video Games Matter Essay Example | Topics and Well Written Essays - 1500 words, n.d.)
Why Video Games Matter Essay Example | Topics and Well Written Essays - 1500 words. https://studentshare.org/social-science/1828358-enthymeme-from-readings
(Why Video Games Matter Essay Example | Topics and Well Written Essays - 1500 Words)
Why Video Games Matter Essay Example | Topics and Well Written Essays - 1500 Words. https://studentshare.org/social-science/1828358-enthymeme-from-readings.
“Why Video Games Matter Essay Example | Topics and Well Written Essays - 1500 Words”. https://studentshare.org/social-science/1828358-enthymeme-from-readings.
  • Cited: 0 times
Comments (0)
Click to create a comment or rate a document

CHECK THESE SAMPLES OF Why Video Games Matter

Video games

...-education.html(Accessed on April 11, 2012) ESA. Games: Improving Education, [Online] Available from: http://www.theesa.com/games-improving-what- matters/education.asp(Accessed on April 11, 2012) Makice, K., 2011. Active Videogames Count as Legitimate Exercise, [Online] Available from: http://www.wired.com/geekdad/2011/03/active-video-games-count-as- legitimate-exercise/(Accessed on April 11, 2012) Lovett, HA., 2009. Video Games Replace Banks, Gyms, Health Care and Job “ Training—What’s Next? , [Online] Available from: http://www.findingdulcinea.com/news/technology/2009/april/Video-Games- Replace-Banks--Gyms--Health-Care-and-Job-Training-What-s-Next- .html(Accessed on April 11, 2012) Orland, K. Study: Workers Trained On Video Games Perform...
7 Pages(1750 words)Essay

Video games

... The Impact of Video Games on Children and Adults Many studies have shown playing violent video games such as Manhunt, Thrill Kill, or Grand Theft Auto can increase a person’s level of aggressive thoughts and behavior in both a clinical setting and at home. In addition, playing violent video games is possibly more harmful than watching violent television shows or movies because these games are particularly interactive, engrossing and require the player to relate in a more personal way with the violent characters of the game. Infamous events have created widespread debates regarding the negative consequences of video game violence. For example, a national discussion began regarding what connection video games may have had to the 1999...
3 Pages(750 words)Essay

Why Video Games Matter

... on Children and Adolescents: Theory, Research, and Public Policy. London: Oxford University Press, 2006. Blissel, Tom. Extra Lives: Why Video Games Matter. New York: Vintage Books, 2011. Gentile, Douglas. Media Violence and Children: A Complete Guide for Parents and Professionals. New York: Greenwood Publishing Group, 2003. Graff, Gerald, Birkenstein, Cathy and Durst, Russell. They Say/ I Say: The Moves that matter in Academic Writing. New Jersey: W.W. Norton & Company, 2008. Egenfeldt-Nielsen, Simon, Smith, Jonas, and Tosca, Susana. Understanding Video Games: The Essential Introduction. New York: Routledge, 2008.... “Extra Lives: Why Video Games Matter” - Summary Analysis...
5 Pages(1250 words)Essay

As a policy matter, should the government be able to restrict the sale of video games with violent content, and if so, what rest

... Government’s Dilemma in Controlling Violent Games The culture of video gaming is increasing than ever among the US teens and younger children. Currently, more children are plying video games more than they concentrate in their academics. The video gaming trend is resulting in increased antisocial behaviors and violence among children. For example, in 1999 two students at Columbine High School, Colorado shot and killed 134 pupils and finally killed themselves (International Debate Education Association IDEA, 2012). The students were reported to have played the video game “Doom,” and were inspired by it. This led to heated debates between two opposing sides. While advocates argued in favor of a restriction in sales of violent video games...
5 Pages(1250 words)Essay

Video Games

... its research and development program. It was also hard to take the risk of releasing new products without the financial muscle to back it up. Relative to its competitors, Massive lacks the capability of customizing it product offerings like what is being offered by Double Fusion. As opposed to IGA Worldwide, Massive's products are only applicable on a single platform. Opportunities. With the increase of the popularity of video games in all demographic segments, Massive is assured of a larger market for its product offerings. The rapid technological advancement and innovation further helps the company in coming up with new services. Meanwhile, its being a Microsoft subsidiary promises a brighter future for it as it now becomes the sole...
2 Pages(500 words)Essay

Video games

Video games can include profanity, criminal behavior, drug use, sexual themes, and graphic violence. Under U.S. law video games containing profanity, criminal behavior, drug use, sexual themes, and graphic violence are marked under the game rating label as MA, along with a V for violence and other appropriate warning labels. Specific games, like Grand Theft Auto, Doom, EverQuest, Need for Speed, and other popular titles promote the adverse behavior mentioned above. All of these titles are rated MA. Despite the mature rating children, teenagers, and adults make these titles best sellers. This can lead to the conclusion that video games including profanity, criminal behavior, drug use, sexual themes, and graphic violence are pr...
6 Pages(1500 words)Essay

Video games

03 need for speed underground (Sewart, 2006), they game introduced car body customization in which the players could change the appearance of their cars based on their preferences. There have been several versions of the game each with its own unique upgrades; the most recent version is need for speed hot pursuit. This paper is going to focus on the more popular “most wanted” version which preceded latest one. The game is set in a fictitious city by the name Rosewood and its environs comprising the shorelines sprawling conurbation, and industrial complexes (Need for Speed, 2002). It commences with a pre-arranged story line in which the player enters the game at the bottom of a blacklist and has to make his way up to the top to e...
7 Pages(1750 words)Essay

Video games

... Essay, English Topic: Video games. Advantages of Video Games This is an era of technological innovations and internet revolution. To take a stand that an individual should stay from the benefits of the gadgets which are the products of human ingenuity is like walking back. No electrical/electronic gadget is permanently good or permanently bad. An individual needs to take a balanced approach and put these utilities to advantage, by making use of them judiciously. Excess of everything is bad and so is the case with playing video games. Most of the video games help to increase the power of concentration and presence of mind is strengthened. The player develops the sportsman spirit and learns...
1 Pages(250 words)Essay

Video games

...Video Games Video Games Video games assist individuals in developing their visual attention (Green, 2003). All individuals come across various visual stimuli at one point in time and they have to select the important stimuli and ignore others. While playing shooting based video games, individuals come across various visual stimuli but they have to identify the important ones which is their enemy or the target in order to successfully kill the target. This characteristic of fast paced shooting video games help in enhancing their visual attention. Video games even assist in enhancing the creativity of the users and even help in identifying how people react to certain behaviors and actions. Video games such as dress up games allow...
1 Pages(250 words)Essay

Video games

Based on changing trends among children it is also evident that video games have replaced traditional physical games that were common some years back. Initially, there was a common stereotype that as compared to women, men had dominated in the consumption of video games. Today, the number of women who play these games is almost equal to that of men. As time goes by, video games continue to evolve and advance hence attracting the interest of the media. Since many people have been attracted to this form of entertainment, the term ‘gamer’ is commonly being used by the media to refer to people who play video games. Media has played a significant role in shaping public perception on video games.
Media has contributed to popularizin...
11 Pages(2750 words)Research Paper
sponsored ads
We use cookies to create the best experience for you. Keep on browsing if you are OK with that, or find out how to manage cookies.

Let us find you another Essay on topic Why Video Games Matter for FREE!

Contact Us