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Violent Video Games Order No. Karen E Dill, Ph.D (2000) Violent Video Games can Increase Aggression. American Psychological Association. In this article Karen E. Dill explains that Violent Video Games are considered to be much more harmful than violent television because of their interactive nature. According to the opinion of many researchers, violent video games require the participant to identify themselves with the aggressor and have a way of absorbing the participant completely in a world of make believe.
In a study conducted by Craig A. Anderson, Ph.D., and Karen E. Dill, Ph.D. it was found that violent video games were a potent ground for practicing violent aggressive behavior which is most likely to get manifested into the normal life of the participant and resulting in many conflict situations. Andrea Norcia, The Impact of Video Games. Journal of Adolescence, 27, 5-22. In this article Andrea Norcia explains that though video games are a unique form of entertainment, yet it has detrimental effects on the players by forcing them to become an indelible part of the play script.
The playing of video games by children has more negative impact than positive ones. From a positive point of view, playing such games improves the manual dexterity and computer literacy of the players, but from a negative angle, it encourages young children and teens to become more aggressive and violent. Studies by (Walsh, 2000) and Gentile, Lynch, Linder & Walsh (2004, p.6) showed that parents were not aware of the dangers involved and such games were more popular among the boys than girls. Bruce D. Bartholow and Craig A.
Anderson (2002) journal of Experimental Psychology. Vol. 38, Issue 3. pgs. 283 – 290 This article by Bruce D. Bartholow explains about the bad effects created by playing violent video games. Evidence based studies involving provocation and retaliation, showed that the punishment levels meted out by participants for their opponents served as a measure for the level of aggression. The results from the hypothesis of the study showed that the effect of aggression was much higher in participants who engaged in violent video games than in participants who played nonviolent games.
The study also showed that the effect of such games was much higher in men than in women. Craig A. Anderson et al., (2008) Longitudinal Effects of Violent Video Games on Aggression in Japan and the United States. PEDIATRICS Vol. 122 No. 5 November 2008, pp. e1067-e1072 Craig A. Anderson in his eye opening article explains about how the exposure of Youth to violent video games can increase aggression to a great extent. The results from samples of the study conducted for Japanese participants showed that habitual playing of violent video games resulted in excessive aggressiveness and violence on the part of such participants.
The longitudinal and cross -sectional studies recommended, that allowing youth to play violent video games on a regular basis was a high risk factor because it had a negative impact on their behavior by making them more violent and aggressive. The research made strong recommendations to reduce this risk factor of exposing youth to such violent video games. References Bruce D. Bartholow and Craig A Anderson (2002) journal of Experimental Psychology. Vol. 38, Issue 3. pgs. 283 - 290 Craig A. Anderson et al., (2008) Longitudinal Effects of Violent Video Games on Aggression in Japan and the United States.
PEDIATRICS Vol. 122 No. 5 November 2008, pp. e1067-e1072 Violent Video Games by Karen E Dill, Ph.D (2000) www.apa.org › News & Events › Press Room › Press Releases The Impact of Video Games on Children by Andrea Norcia, www.pamf.org/preteen/parents/videogames.html
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