Retrieved from https://studentshare.org/marketing/1684971-product-life-cycle
https://studentshare.org/marketing/1684971-product-life-cycle.
Product Life Cycle: Recorded Television Product Life Cycle: Recorded Television Every product goes through four distinctive stages during its time in the market. The four phases include introduction, growth, maturity, and the decline phase. For instance, the television industry has gone through these stages. It has undergone numerous transformations. This essay considers the 3D Televisions. The initial phase is the introduction of the 3D television that required the application of the most recent technology.
The design engineers tasked with the responsibility had to carry out scientific research to identify the best communication cables to use. They also had to determine the properties of the material required in the construction of the television box. Finally, they had to produce a prototype of the real model for testing. Other processes involved in the production cycle include simulation under software such as Matlab and Auto Desk (Theis, 2013). The second phase is the growth stage. The television industry has registered growth in a number of ways.
For example, manufacturers have extended their services to incorporate the production of Blueray Discs and DVRs used to stored data and information. The data may be in the form of sound or videos. The maturity stage of the television industry was characterised by the production of DVDs. DVDs are better than DVRs because they have more storage capacity and store more quality data than the Blueray discs. Precisely, this is the current state of the television industry (Zhu, 2013). The final phase is usually the decline phase marked by reverting to the old processes and technology used by an organization.
For the case of the television industry, the use of video cassettes would mark the onset of the decline of the industry.ReferencesTheis, A. (2013).The Future of 3D TV. S.l.: Grin Verlag.Zhu, C. (2013). 3D-TV System with Depth-Image-Based Rendering: Architectures, Techniques and Challenges. New York, NY: Springer.
Read More