StudentShare
Contact Us
Sign In / Sign Up for FREE
Search
Go to advanced search...
Free

The First Principle of Direct Manipulation - Research Paper Example

Cite this document
Summary
The paper "The First Principle of Direct Manipulation" discusses that a lot of the appeal and influence of direct manipulation originates from its ability to support the manner in which users dwell on a domain directly. Direct manipulation increases the user’s knowledge about the domain…
Download full paper File format: .doc, available for editing
GRAB THE BEST PAPER95.5% of users find it useful
The First Principle of Direct Manipulation
Read Text Preview

Extract of sample "The First Principle of Direct Manipulation"

Direct Manipulation Direct Manipulation The first principle of direct manipulation is the constant visibility of objects and movements of interest (Bennett and Flach, 2011). Direct manipulation allows users to see how objects and characters move at all times with significant graphic metaphors. This perception is an outcome of exploiting analogical logic as a representation of reality. This principle is applicable in video game controls through graphic elements such as complete three-dimensional engines. Users can use video game controls to change visual angles and see the entire virtual environment. This way, users meet their senses of control (Allison et al., 2012). The second principle is quick, flexible, and incremental actions (Bennett and Flach, 2011). The impacts of these actions on simulated objects are instantly visible. Otherwise known as the principle of virtuality, this principle shows direct manipulation can represent a controllable reality. This principle is applied in video game controls through fast-response correspondence between game controller manipulation and video game response. Examples of virtual responses in video games are characters, weapons, vehicles, or natural and manmade surroundings. Numerous actions are flexible under the rules of a video game. For instance, walking, opening, or closing doors, picking or dropping items are physical, reversible actions that video game controls manipulate through direct manipulation (Richer and Drury, 2006). Lastly, direct manipulation allows the user to make physical actions by pressing marked buttons on a controlling device rather than using compound syntax (Booth, 2014). Direction manipulation under this principle occurs with physical actions such as pointing at an object using a cursor rather than typing a pointing command. This principle fosters a feeling of immersion directly in a virtual reality instead of interacting with an intermediate. Video game controls have marked buttons that foster tasks that concentrate on local and precise interaction with virtual characters or objects. With video game controls, users do not have to type commands for characters or objects to interact with their virtual surroundings (Allison et al., 2012). Video game-type interfaces give users required information and control abilities in an interactive and enjoyable manner. These interfaces successfully streamline input/output frameworks. To a user, these streamlining protocols make a video game slightly more than just an interface. Many computer programs have interfaces that act as intermediaries for communicating with some fundamental functionality (Cooper et al., 2012). However, a video game-type interface allows its users to communicate with it directly. Proof of this improved interaction is the low success of video games with unsatisfying or cumbersome interfaces in the entertainment industry and market. One reason why video game-type interfaces would not be successful for real-world applications is that they are designed specifically for entertainment and challenging purposes (Brokaw et al., 2007). Real-world programs may want an interface that fulfills learning or formal requirements that video game-type interfaces cannot. While users frequently notice these requirements in real-world applications, they are not features of the video game-type interface. As a result, video game-type interfaces could produce unwanted effects on the performance of the user. These effects constitute the second reason why such interfaces are unsuitable for real-world applications (Brokaw et al., 2007). Lastly, consistency in video games is not similar to consistency in reality (Brokaw et al., 2007). Consistency in reality means resolutions are always in line with a participant’s real-life practices, observations, and insights. Video game-type interfaces do not apply such consistency rules. This means video game-type interfaces differ from existing resolutions without any clear advantage to the participant. Three advantages of direct manipulation over command line interfaces are ease, intuitiveness, and reversibility. First, direct manipulation is simpler to learn for new users than command line interfaces (Hutchins et al., 1985). Direct manipulation introduces new users to a user-friendly, familiar means of interaction that they can particularly have an easier time grasping. Second, direct manipulation has reversible interfaces that fulfill the needs of different participants through flexible functions (Cooper et al., 2012). Examples of these functions include the location and classification of icons, scaling prompt windows, and lowering clutter. Unlike command line interfaces, users of direct manipulation have the ability to reverse them accordingly. In addition, these users have access to adaptable functions capable of customizing interfaces to meet their needs and preferences. Lastly, intuitiveness allows users of direct manipulation interfaces to see any system changes (Hutchins et al., 1985). When a change in the system or file location occurs in a command line interface, users have to be notified for the interface to keep on working effectively. Users of direct manipulation do not have to learn new commands or file names when there is a change in file location of the overall system. However, the icon of a file location has to remain intact in direct manipulation for users to carry out a desired task. For command line interface users, irrespective of the file location of an icon, a change in the system will cause them to learn and enter new commands for continued, effective usage of the interface. Direct manipulation needs the system to offer depictions of objects that act as if they are the objects themselves. This requirement presents three key problems for users of this interface. Direct manipulation has equal levels of thought to the interface language that raises the speed and control of carrying out some tasks. This improved performance comes at the cost of simplification and adaptability, which form the first problem with direct manipulation (Hutchins et al., 1985). Semantic directness is the equal level of thought in a direct manipulation interface. For instance, a user most likely best performs a repetitive task through a script when using a direct manipulation interface. This problem is a symbolic definition of the operations a user seeks to complete under direct manipulation. A second problem is that direct manipulation finds it hard to tackle variables (Hutchins et al., 1985). Direct manipulation cannot differentiate the illustration of a specific aspect from the representation of a series or group of aspects. This inability proves that direct manipulation have issues with precision. This is because the idea of imitative action compels the user to use his or her accuracy to control actions appropriately (Booth, 2014). Users of direct manipulation occasionally best tackle this responsibility with artificial intelligence and symbolic interaction. Lastly, a lot of the appeal and influence of direct manipulation originates from its ability to support the manner in which users dwell on a domain directly (Hutchins et al., 1985). Direct manipulation increases the user’s knowledge about the domain. In effect, this knowledge enables this user to think only in terms versant with the program domain instead of those of the intermediary of computation. In the process, the user misses the most thrilling potential of new technology, which is a new way of thinking and communicating with a domain. References Allison, B. Z., Dunne, S., Leeb, R., Millán, J. D. R., and Nijholt, A. (2012). Towards Practical Brain-Computer Interfaces: Bridging the Gap from Research to Real-World Applications. Los Angeles, CA: Springer Science & Business Media Bennett, K. B., and Flach, J. M. (2011). Display and Interface Design: Subtle Science, Exact Art. Los Angeles, CA: CRC Press. Booth, P. (2014). An Introduction to Human-Computer Interaction (Psychology Revivals). New York, NY: Psychology Press. Brokaw, J. J., Cruz, R. A., Earl, J., Kamsler, Z. F., and Orman, N. C. (2007). Analysis of Game Interface Performance. Worcester Polytechnic Institute, pp. 1-52. Retrieved from https://www.wpi.edu/Pubs/E-project/Available/E-project-030607- 163836/unrestricted/IQP.pdf Cooper, A., Reimann, R., and Cronin, D. (2012). About Face 3: The Essentials of Interaction Design. New York, NY: John Wiley & Sons. Hutchins, E. L., Hollan, J. D., and Norman, D. A. (1985). Direct Manipulation Interfaces. Human-Computer Interaction, 1, pp. 311-338. Richer, J. and Drury, J. L. (2006). A Video Game-Based Framework for Analyzing Human- Robot Interaction: Characterizing Interface Design in Real-Time Interactive Multimedia Applications. Human Robot Interaction’06, pp. 1-9. Read More
Cite this document
  • APA
  • MLA
  • CHICAGO
(“Direct Manipulation Research Paper Example | Topics and Well Written Essays - 1000 words”, n.d.)
Retrieved from https://studentshare.org/information-technology/1672523-direct-manipulation
(Direct Manipulation Research Paper Example | Topics and Well Written Essays - 1000 Words)
https://studentshare.org/information-technology/1672523-direct-manipulation.
“Direct Manipulation Research Paper Example | Topics and Well Written Essays - 1000 Words”, n.d. https://studentshare.org/information-technology/1672523-direct-manipulation.
  • Cited: 0 times

CHECK THESE SAMPLES OF The First Principle of Direct Manipulation

Organizational Behavior: Psychopaths

It is undeniable that an individual's has a direct impact on his/her economic and professional characters and behaviors.... Since employees' makeup in terms of social, psychological, and philosophical aspects has, a direct impact to the environment he/she operates in, it would be rational to understand the factors that determine the different situational mode of conducts observed in humans.... It is undeniable that an individual's has a direct impact on his/her economic and professional characters and behaviors....
9 Pages (2250 words) Essay

Analyzing Photojournalism in the Digital Age

After this, we deepen our understanding of the essence of photography by looking at one essential issue, that is, the problem of photo manipulation in modern photojournalism.... In this part, we first study the trends in photographic manipulation to understand how the practices have been caused, either directly or indirectly, by technological and commercial innovations.... After this, we discuss why and how photo manipulation is done.... Such topics are to be discussed about specific cases of photo manipulation in the mass media like newspapers and magazines....
14 Pages (3500 words) Essay

Self-Esteem and Conformity

This showed that people were open to manipulation with regard to their perceptions if the right influence and motivators were used.... For the purposes of determining whether self esteem has a direct effect on conformity, a research study was designed to test this hypothesis.... Solomon Asch is famous researcher who first conducted what is now commonly referred to as the 'Solomon Asch Experiment'....
8 Pages (2000 words) Research Paper

Direct Manipulation Interface

Application of direct manipulation interface in games Direct manipulation supports graphical representation of objects, an application extended and put to use in games, as they require simulation to create virtual environments that enable the user to perceive of them being in them.... the first principle is the ability to virtually represent the objects of interest continuously in graphic forms and in almost real appearances.... Name Institution Course Instructor Date direct manipulation interface direct manipulation is a mode of interaction between a user and a computer that allows the user to continuously give commands and receive feedback in the form of objects made to represent specific actions and reactions (metaphors) in the real world....
4 Pages (1000 words) Essay

Identifying and Describing the Ethical Issue. Worldcom

As the company started the accounting fraud in the first quarter of 2001, Worldcom reported an EBITDA of $2.... billion for 2001 and $172 million in the first quarter of 2002, where in reality the company had loses amounting to billions during that accounting period (Eichenwald, 2002).... This deceptive accounting manipulation resulted in the company overstating its EBITDA (earnings before interest, taxes, depreciation and amortization) which is the barometer that most investors utilize to evaluate a company's overall financial health and performance....
4 Pages (1000 words) Essay

Controversies Behind Accounting and Audit Profession

ince the Enron's bankruptcy (Chartier, 2008), a lot of controversies arises behind the profession of Accounting and Auditing in relation to fraud or manipulation of a company's accounting earnings.... Accounting and auditing are two of the most important tools that many private and non-private companies are using to solve corporate governance problem....
8 Pages (2000 words) Essay

Principles of Direct Manipulation

The author of the paper under the title "Principles of direct manipulation" will begin with the statement that Direct Manipulation in computer systems, provides greater advantages, with reference to enhancing effective Human-Computer Interaction.... rinciples of direct manipulation ... In the world of computer science, direct manipulation regards a given format or style, in which human-computer interaction is enabled.... s a single characteristic, of a class of various interaction styles, direct manipulation entails the direct mapping, between the semantic and syntactic levels of dialogue/ interaction....
4 Pages (1000 words) Assignment

Financial Statements and their Impact on the Capital Market

The manipulation of the exact figures in the financial statement affects the stock prices in the market and as a result, the values deviate from the correct values.... The position and the compensation of a manager are closely related to the earnings of the organisation.... Thus their primary focus is on the earnings growth of the company....
15 Pages (3750 words) Literature review
sponsored ads
We use cookies to create the best experience for you. Keep on browsing if you are OK with that, or find out how to manage cookies.
Contact Us