StudentShare
Contact Us
Sign In / Sign Up for FREE
Search
Go to advanced search...
Free

Direct Manipulation Interface - Essay Example

Cite this document
Summary
The paper "Direct Manipulation Interface" discusses that direct pointing and commanding allow rapid irreversible actions so the user works faster and can correct any errors made. Multi-tasking support means the ability of the interface to hold several task windows at a go…
Download full paper File format: .doc, available for editing
GRAB THE BEST PAPER94% of users find it useful
Direct Manipulation Interface
Read Text Preview

Extract of sample "Direct Manipulation Interface"

Direct manipulation interface Direct manipulation is a mode of interaction between a user and a computer that allows the user to continuously give commands and receive feedback in the form of objects made to represent specific actions and reactions (metaphors) in the real world. This interaction allows for direct execution of actions by the user with the notion of not having an intermediary such as a menu or command assisting them thereby creating an environment of virtual reality. Direct manipulation interface is an advancement of the earlier version of interface called the command line or text interface that requires the user to literally key in commands in navigating the computer’s actions. The direct manipulation interface is a more efficient mode of interaction where the user points at metaphors on the computer and the commands given on their behalf, unlike the line command that requires them to key in the commands by themselves. Direct manipulation, being easier and faster at executing commands, is a preference of majority computer users today, especially designers and gamers as it supports the creation of virtual environments. A virtual environment is a simulation by means of a computer that creates a false or aped environment in which a computer user can perceive themselves in, and interact with objects in it (Montfort, Nick, & Noah 485). The direct manipulation interface has three main principles that make it a preference for a larger cross-section of computer users today. The first principle is the ability to virtually represent the objects of interest continuously in graphic forms and in almost real appearances. The other principle is the support of fast, reversible actions that are immediate and the last principle is the ability to directly manipulate a command on an object after using a pointing device to locate it. These principles are universal in that they are almost similar from system to system, therefore allowing frequent users to familiarize with, and use them anywhere. Application of direct manipulation interface in games Direct manipulation supports graphical representation of objects, an application extended and put to use in games, as they require simulation to create virtual environments that enable the user to perceive of them being in them. 3D renderings of virtual environments of action excite the user, further engaging them and letting them take roles and control avatars in games. The user interacts with virtual characters who act as drivers, players, dragons and so on in virtual environments with highways, hills, water, and fire. In order for the user to interact with the virtual characters and environments, they require game controls to direct their subjects. Direct manipulation enables the user to use buttons or other game controls and not type lengthy syntax commands. This makes the user enjoy the game without much cramming of commands. The game controls in the games give instructions or commands to the virtual objects or characters that result in rapid responses that prompt the user to correct their moves or perform moves that are more complex thus actively engaging in the virtual gaming (Montfort, Nick, & Noah 499). Types of game interfaces There are two types of game interfaces: three-dimensional and two-dimensional. 3-D game interface is the representation of geometric data in a form that has length, width, and height (has x, y and z-axes) such that it is visible from all perspectives and has the perception to hold mass. 2-D interface is a representation that displays graphics on a screen by use of pixel arrays. It has an X and Y-axis only (Cellary, Wojciech & Krzysztof 279). These two interfaces apply in gaming and computer aided design but are largely inapplicable in real life applications for several reasons. An example is in word processing or spreadsheet applications where using a 3-D interface will make it impossible or very hard to write and annotate. Another reason is that that due to the additional axis in 3-D models, it is difficult to pick and relocate the graphical representations and this will hamper the user who regularly moves them. Finally, when using 3-D applications, there is usage of more spatial memory than when using real life applications, translating to strain of the spatial memory available. Advantages of direct manipulation over line command interfaces The direct user interface is advantageous to the user in that it is easy to master, and once the users learns to use it, they gain confidence because they are the ones in control of the commands therefore can predict the outcomes. Line command interfaces demands that a user knows all the commands in integers that are a very complex procedure. Secondly, in the advantages of direct manipulation, users do not require the user to cram hundreds of syntax integers, rather, it represents them with metaphors and when the user points onto them, and the execution is automatic therefore resulting in less error messages. In the case of line commands, mistaking a simple syntax results in errors, malfunction, or loss of function. The biggest advantage of direct manipulation over line command interface is the ability to visually present task concepts. This has several advantages, for instance, the user gets motivation to explore the system more by following the set metaphors. In addition to his, the interface enables the user to execute complex applications like games and computer aided design. These are not possible with the line command interface that show text interfaces only and require lengthy codes to perform certain tasks, disabling tasks like design or games that require graphics (David 7). Direct manipulation interface: evaluation This interface is the most preferred one in the computer world today owing to its user-friendliness because it is easy to learn. Secondly, it has wide application support in that it can hold 3-D and 2-D programs. It also has most of its commands represented by metaphors relating to the tasks assigned meaning one encounters less errors. Direct pointing and commanding allows rapid irreversible actions so the user works faster and can correct any errors made. Multi-tasking support means the ability of the interface to hold several task windows at a go. In conclusion to its advantages, this interface has universal graphical task representation abilities meaning once the user learns to use one interface, the same knowledge is applicable elsewhere. However, it has its own disadvantages. For one, since it is a visual interface, blind users are not able to use it, as one needs to locate the metaphors to execute commands. Secondly, the design and inclusion of metaphors consume considerable space on the screen that could otherwise hold a task window. Third, it is impossible to use it if one does not have the knowledge of the meaning of the visual representations. Lastly, it may cost an inexperienced user more time in typing when they have to get their hands off the keyboard to control the mouse. Works cited Cellary, Wojciech, and Krzysztof Walczak. Interactive 3d Multimedia Content: Models for Creation, Management, Search and Presentation. London: Springer, 2012. Internet resource. David Frohlich.(1996) Direct Manipulation and Other Lessons. Retrieved on October 22, 2013 from http://www.hpl.hp.com/techreports/96/HPL-96-152.pdf Montfort, Nick, and Noah Wardrip-Fruin. The New Media Reader. Cambridge, Mass. [u.a.: MIT Press, 2003. Print. Read More
Cite this document
  • APA
  • MLA
  • CHICAGO
(“Direct Manipulation Essay Example | Topics and Well Written Essays - 1000 words”, n.d.)
Retrieved from https://studentshare.org/information-technology/1488716-direct-manipulation
(Direct Manipulation Essay Example | Topics and Well Written Essays - 1000 Words)
https://studentshare.org/information-technology/1488716-direct-manipulation.
“Direct Manipulation Essay Example | Topics and Well Written Essays - 1000 Words”, n.d. https://studentshare.org/information-technology/1488716-direct-manipulation.
  • Cited: 0 times

CHECK THESE SAMPLES OF Direct Manipulation Interface

Menu Driven Interface

In the paper “Menu Driven interface” the author presents several strategies and approaches to create or select menu for the user interface of the computer application.... One of the strategies for the development of menu-driven interface is recognized as user dialog.... Menu in Graphical User interface plays an imperative for human interaction with the computers.... Several strategies and approaches have been developed to create or select menu for the user interface of the computer application....
4 Pages (1000 words) Essay

Programming - Graphical User Interface

The Graphical User Interface (GUI) is the most popular implementation of a direct manipulation Interfaces (DMIs) which presents users with a model of their information space and users can manipulate their information by direct action.... A Graphical User interface (GUI) pronounced GOO-ee is a graphical (rather than purely textual) program interface that utilizes the computer's graphics capabilities to make the program easier to use.... The user interface enables two-way communication by providing feedback to the user, as well as functions for entering data needed by the system (Internet Technology Terms, para....
8 Pages (2000 words) Essay

Principles of Direct Manipulation

As the paper "Principles of direct manipulation" tells, the latest evolution of direct manipulation is apparent in the interest of the users.... The designers of initial direct manipulation technology-based arrangements had an inspiration and an intuitive grasp of what clients would have desired.... Every instance or object has some clear characteristics that could be determined and used for performing certain actions; however, it seems more creative to construct an integrated representation of direct manipulation....
4 Pages (1000 words) Assignment

Direct Manipulation and Virtual Environments

direct manipulation is an interaction style through a computer which involves progressive representation of reversible, rapid, and incremental actions and objects of interest.... A good example of the direct manipulation is resizing of shapes, such as resizing a rectangular shape by dragging its ages or corners using a mouse.... An incremental feedback gives chance to the user to minimize direct manipulation and Virtual Environments direct manipulation and Virtual Environments direct manipulation is an interaction style through a computer which involves progressive representation of reversible, rapid, and incremental actions and objects of interest....
1 Pages (250 words) Essay

Menu Driven Interface

The paper "Menu Driven interface" presents that the growing automation of services has introduced the requirement for people to make interactions, and communicate with machines.... Within a menu-driven interface dialogue with users becomes established through the information contained within the device, which provides options to users, from which to choose (Ong & Tan, 2000).... All an individual requires is knowledge of the language which the interface communicates with, and following the commands....
4 Pages (1000 words) Assignment

Principles of Direct Manipulation

The author of the paper under the title "Principles of direct manipulation" will begin with the statement that direct manipulation in computer systems, provides greater advantages, with reference to enhancing effective Human-Computer Interaction.... In the world of computer science, direct manipulation regards a given format or style, in which human-computer interaction is enabled.... rinciples of direct manipulation ... s a single characteristic, of a class of various interaction styles, direct manipulation entails the direct mapping, between the semantic and syntactic levels of dialogue/ interaction....
4 Pages (1000 words) Assignment

The First Principle of Direct Manipulation

The paper "The First Principle of direct manipulation" discusses that a lot of the appeal and influence of direct manipulation originates from its ability to support the manner in which users dwell on a domain directly.... direct manipulation increases the user's knowledge about the domain.... The first principle of direct manipulation is the constant visibility of objects and movements of interest (Bennett and Flach, 2011).... direct manipulation allows users to see how objects and characters move at all times with significant graphic metaphors....
4 Pages (1000 words) Research Paper

Currency Manipulation and the US Trade Balance

The paper 'Currency manipulation and the US Trade Balance' is a meaty example of a finance & accounting research paper.... The paper 'Currency manipulation and the US Trade Balance' is a meaty example of a finance & accounting research paper.... The paper 'Currency manipulation and the US Trade Balance' is a meaty example of a finance & accounting research paper.... When a country makes persistent unilateral efforts to debase its currency and sterilize price changes, it is trying to change its real exchange rate and is often called currency manipulation or 'beggar-thy-neighbor' policies (Laffer, 2016)....
12 Pages (3000 words) Research Paper
sponsored ads
We use cookies to create the best experience for you. Keep on browsing if you are OK with that, or find out how to manage cookies.
Contact Us