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Aspectual Evaluation of IS in Use - Report Example

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This report "Aspectual Evaluation of IS in Use" discusses basketball flash presentation evaluation related to human living with computers. The users of this flash will benefit from many things in life from the presentation, for example, leaning how to play basketball as well as enjoying it…
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Aspectual Evaluation of IS in Use
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? Aspectual evaluation of IS in use Introduction The champion basketball flash presentation evaluation related to human living with computer. The users of this flash will benefit from many things in life from the presentation, for example, leaning how to play basketball as well as enjoying it. In the beginning I will start with the introduction of discussion of several elements. Time is always a limiting factor and therefore looking for information on how basketball goes on in the internet can be time consuming and thus it is easy when using this champion basketball flash since it is only by a single click and all information is displayed. This flash will be linked to several internet website e.g. YouTube for the users to have a video watch on how basketball is played. This also will save the user some money since it does not need to be bought. Champion basketball flash evaluation There are several users in the family who are subject to use the champion basketball flash and whom must be considered in the family. Unlike me being a professional basket baller, my wife is not a basketball fan; my oldest daughter loves games but plays tennis. However if may appear erroneous since my last born is a basket baller but is not a fan, consequently my second born son does not play basketball but is a good basketball fan. Physical aspect This is the relation to feelings of the user on this champion basketball flash which can be manipulated from one screen to another. A good example is when the user will feel happy and delighted by the presence of star players like tiger woods who is the best Basketball international player. This will also bring excitement to the user especially when the team of stars are playing the game. These moments will make the user happy and make the champion basketball flash to be exciting. However the physical interaction is very important in human computer interface since it improves the attention of the user in relation to what is being demonstrated. This kind of physical attraction makes user too like the application as well as the game being played by motivating them and even adding their morale on the game. Aesthetic aspect One of the main goal and target of this application is for the user to get interested and enjoy using it. The main presentation is linked to the major and attractive sites visited in the internet to give the user the best videos and pictorials for the related game. This videos and games raise the user’s level of enjoyment, this games and videos in the internet are always updated and the user will have an access of the current sports only. Eventually some of this graphics are funny picture of the players that they like most and this makes the users happy and excited to use the champion basketball flashy. Consequently, this makes the young users to gain more interest in this game and hence helps the user to understand more about the game. Quantative aspect The user will not be able to see all the presentation in the same day as this is more than what human can take. This is as a result of videos and images which keep on updating and changing on a daily basis. In this context, the users will have to keep on revisiting the presentation to find what is new in the game. The navigation between screens on Basketball playing and its relations to different players, fields and different countries is more complex and this will take time to cover. World records keep on being broken and this will make the presentation change on the player’s information part leading to an update of a new record with a new player. This wills make the users to revisit a certain careen when a new record is set. Also my daughter like watching something twice for a deep understanding and this will make her revisit the screens and this will consume time, my sons well likes watching videos and thus videos watching will consume a lot of time in order for one to have a good understanding. Moral aspect In any application developed, on has to consider its ethical implications and values. In this context this presentation will help the user to increase the ethical interactions with the user since they have learnt a new environment. This presentation will increase the user’s knowledge such as things like online chats among other. This enhances social life and thus making good relationships in the social community. One can share the presentation as my children have shared it among their friends. Social aspect This presentation can have different meaning to different people from different perspective. To some people it might appear bad while to some others it might appear good. This is based on the faith that it is based on in the social communities and its impacts. This is seen when users overspend time on the presentation and forgets about doing other duties, this presentation will be seen as bad whereas good when one gets social diversity and entertainment through the presentation. Sometimes my wife is not happy on how my kids spend time on the presentation and forgetting to do their school homework. Consequently this presentation will be better when and improved much when many countries will update their basketball games in the internet. Impact on the user As it is in the aesthetical point of view, the user shows to have a great impact they use it over and over. The user enjoyment has increased through the use of the presentation. This is evident when the users comment both negative and positive comments about the presentation and its contents while they begin exchanging information on the presentation. The graphical elements of the presentation attracts many users who have been seeing to enjoy the presentation most compared to other source of information, my children too likes this presentation due to the graphical contents that I have used in it. Structural aspect The user may have some information about basketball but through the use of this champion basketball flash, the user will make use of it by fetching more information in the presentation and thus making and getting complex information on playing the basketball game. The information possessed by the user makes the user to interact freely with the presentation and with much confidence. Using the presentation periodically will improve the user’s future expectations and developments as the game develops from time to time. This is as a result to the updating information of the presentation from time to time. This has made people easier to understand the presentation greatly. Adaptation This is the fact that the presentation can be attached on various platforms. This can be on computer desk top or on websites in the internet. For example I have paced it on my computer desk top where my family can access it easily. Kinematic aspect The information is fully emended in the presentation and the user needs not to travel to libraries and basketball clubs to look for information. All the required information about basketball is available and attached on the presentation. A good presentation will require a big screen and this will facilitate allot of viewers. Juridical aspect The presentation is an all-inclusive; this means that all ages are suitable of getting the information and the pages of players are of the same colour. This means that the information of the player should be the same as presented and as in the internet. This shows the correctness and the integrity of the presentation on correct and accurate information. This was a surprise when my wife counter checked the information of a player in the presentation as whether it collocated with that in the internet. Sensitivity In this presentation, the user can hear audio or see videos and images which must be controlled by the user in the manner that they want. The users must also be able to write their own comments about the presentations. This improves the quality and the standard of the presentation, comments left by the user expresses the user impression on the presentation. Formation In my presentation I have placed a help icon which is linked to a documented list of how the whole presentation woks. Questions are also structured under the icon for quick references of the type of help required. This helps in improving the understanding of the user on the functioning and the use of the presentation. This is the section which has helped my wife a lot in understanding the terms used in basketball such as the D and rim. This has given many users the idea on how the presentation works. Academic aspect This presentation is entertaining as well as educational, it is rich of educational content on basketball playing, and the user will have a lot of information which can be applied in games education especially to students taking physical education and sports science. The content is composed of facts and truthful information about players. Scientific aspect The presentation contains the table of content and on the first page and thus summarizes the content of the presentation and user will get the idea of what the content of the presentation is. This will make the user to predict and understand the next slide after slide. Social aspect Using this champion basketball flash is a total fun, like any other hobby the user will find more fun in the game and thus the user will end up in spending more time on the presentation. This may have a bad effect since it will divert all the users attention to the presentation and thus will not do other required duties. This is true as my lastborn son spends a lot of time on the presentation and does not do class work as well as the schools homework. From a good point of view, this is a barrier to good behaviours and responsibility among the juniors. Economic aspect This presentation is created in the easiest way to understand all the information and concepts. This makes it fit for use and saves time in accessing the required information since the icons are well displayed. The user can jump from slide to slide saving time need by a single click. This is helpful to many users as it is easy to access any intended slide. As time is money, the users find it more economical to use the navigation icons to navigate to a specific page. This is ideal too to my family as they are free to get any information any time as required. Also the number of slides and the content in each slide is an economical factor. This has made the software easy to understand and my presentation has been adopted for economical purposes in learning. Conclusion It is true that one has all unlimited advantages when possession of knowledge of all aspect in this area. These aspects are important for one to create a standard presentation which has all the required standards and one that is satisfactory to majority of users. Some aspects as faith and ethical aspect are of paramount importance in the evaluation process since a good product does not harm people and nor have negative intension to the society. It is also impact in assessing social impacts and concerns. These have been seen to have a teaching perspective especially in improving the understanding and improvement of particular game skills. Bibliography An aspectual feature module based adaptive design pattern for autonomic computing systems. (n.d.). ACM Digital Library. Retrieved March 17, 2013, from http://dl.acm.org/citation.cfm?id=2247034 Aspectual Collaborations: Combining Modules and Aspects . (n.d.). Oxford Journals | Mathematics & Physical Sciences | Computer Journal. Retrieved March 17, 2013, from http://comjnl.oxfordjournals.org/content/46/5/542.abstract Aspectual Feature Modules. (n.d.). IEEE Computer Society - Premier Organization of Computer Professionals. Retrieved March 17, 2013, from http://www.computer.org/csdl/trans/ts/2008/02/tts2008020162-abs.html Category. (n.d.). Top 5 Uses for Flash. Computer Animation: From the Studio to the Home PC. Retrieved March 17, 2013, from http://animation.about.com/od/flashanimationtutorials/ss/top5flash.htm Flash Animation Program - Offers. (n.d.). Computer Animation: From the Studio to the Home PC. Retrieved March 17, 2013, from http://animation.about.com/z/js/o.htm?k=flash%20animation%20program&d=Flash%20Animation%20Program&r=http://animation.about.com/od/flashanimationtutorials/ss/top5flash.htm Read More
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