Video games - Essay Example

Comments (0) Cite this document
Summary
Instructor name Date The Impact of Video Games on Children and Adults Many studies have shown playing violent video games such as Manhunt, Thrill Kill, or Grand Theft Auto can increase a person’s level of aggressive thoughts and behavior in both a clinical setting and at home…
Download full paperFile format: .doc, available for editing
GRAB THE BEST PAPER91% of users find it useful
Video games
Read TextPreview

Extract of sample "Video games"

Download file to see previous pages Infamous events have created widespread debates regarding the negative consequences of video game violence. For example, a national discussion began regarding what connection video games may have had to the 1999 Columbine High School massacre. Though many motivations were likely involved, it is not reasonable to identify precisely what motivated these teenagers to shoot their schoolmates and teachers but violent video games were mentioned as a contributing reason. With enhanced realism and the increasing tendency towards greater amounts of graphic aggression in games, people who play violent video games should be educated to the possible consequences. When video games first appeared around 35 years ago, they were simple and seemingly harmless. Atari introduced Pong during the 1970’s, a video game version of table tennis. Arcade games such as Pac-Man and Asteroids were popular in the 1980’s. The seemingly harmless nature of video games noticeably evolved to cartoon-like ghost chomping to blatant violence in the 1990’s. Mortal Kombat, the most popular game of 1993, featured accurate portrayals of human-like characters fighting bloody battles. The purpose of the player in the game, as the name suggests, was to kill the enemy. Violent games even more brutal than Mortal Kombat dominate the video game market today. Near the end of that 1980’s, a study tested 33 of Sega and Nintendo’s most popular video games determined nearly 80 percent were violent. (Dietz, 1998). The study also revealed that a troubling one-fifth of the games portrayed violence towards women. It has also been demonstrated that playing violent video games encourages the tendency of experiencing hostile thought patterns by means of the ‘semantic priming process.’ Current studies reveal that hostile behaviors occur during controlled studies using independent scientific methods and in daily life circumstances as well. The playing of violent video games unquestionably was associated with an increase of violent behavior. Other studies were conducted which considered the video game patterns of university students throughout their four year career which demonstrated that when in a normal, dorm-room surroundings, playing violent video games over a four year period was the initiating factor in incidences of aggressive behavior. This increase happened, not just when playing of the game but during other aspects of their lives too. Both studies revealed that violent video games negatively affected a person’s current emotional condition and increases feelings of hostility. The similar findings of these studies give added credibility to the contention that exposure to violent video games promotes aggressive behavior. Though the inclination for increased violent behaviors cannot be scientifically proven on the basis of two studies, this evidence corroborates the results of similar research. (Calvert & Tan, 1994). When playing a video game that uses ‘first person’ interaction, the player typically chooses a character whose personality the player identifies with. By manipulating the action of their character a player usually tries to visualize the game from their character’s perspective. The player ‘becomes’ that character, which enhances the players enjoyment of the game. Anyone who has seen two teen boys, or their fathers, playing video games has witnessed them envisioning they are the character that they are controlling. The second rationale entails the ...Download file to see next pagesRead More
Cite this document
  • APA
  • MLA
  • CHICAGO
(“Video games Essay Example | Topics and Well Written Essays - 750 words”, n.d.)
Retrieved from https://studentshare.org/environmental-studies/1410184-video-games
(Video Games Essay Example | Topics and Well Written Essays - 750 Words)
https://studentshare.org/environmental-studies/1410184-video-games.
“Video Games Essay Example | Topics and Well Written Essays - 750 Words”, n.d. https://studentshare.org/environmental-studies/1410184-video-games.
  • Cited: 0 times
Comments (0)
Click to create a comment or rate a document

CHECK THESE SAMPLES OF Video games

Video games

...?Video Games The advent of video games has changed the face of the games played by today’s youngsters. Not only young people even adults are fascinated by this world of games, including console related games as well as online games. These games are becoming a huge craze among the people who want to escape from the monotony of a routine life. Importantly, these video games nowadays are used in many constructive and beneficial ways. There were constant criticisms leveled against these video games as they accused of...
7 Pages(1750 words)Essay

Video Games

...its research and development program. It was also hard to take the risk of releasing new products without the financial muscle to back it up. Relative to its competitors, Massive lacks the capability of customizing it product offerings like what is being offered by Double Fusion. As opposed to IGA Worldwide, Massive's products are only applicable on a single platform. Opportunities. With the increase of the popularity of video games in all demographic segments, Massive is assured of a larger market for its product offerings. The rapid technological advancement and innovation further helps the company in coming up with new services. Meanwhile, its being a Microsoft subsidiary promises a brighter future...
2 Pages(500 words)Essay

Video games

...Does Video Game Violence Cause Real Violence? The video game industry has been plagued with accusation that violent video games cause children and adults to commit violent acts. Beyond the censorship debate, the question becomes does video game violence cause real violence? If it does, what age group is most susceptible? Many references and resources are available on this topic. However this paper chooses to focus on several incidents of violence blamed on video games. This is to focus on the individuality of the crimes committed, instead of reducing them to...
6 Pages(1500 words)Essay

Video games

...showed a strong connection between high gaming and a propensity for depression, internet addiction, and unhealthy weight gain especially among adults (Sifferlin, 2013; OCallaghan, 2009). Women that regularly played video games were found to be prone to depression while men who played them for long hours were likely to develop elevated BMIs (Doheny, 2011). The negative effects on children are also significant, for one, the game basically encourages the players to disregard rules and even rewards them based on how much they deviate from convectional rules. In addition, although the game cannot be considered a violent game per se, some of...
7 Pages(1750 words)Essay

Video games

...Essay, English Topic: Video games. Advantages of Video Games This is an era of technological innovations and internet revolution. To take a stand that an individual should stay from the benefits of the gadgets which are the products of human ingenuity is like walking back. No electrical/electronic gadget is permanently good or permanently bad. An individual needs to take a balanced approach and put these utilities to advantage, by making use of them judiciously. Excess of everything is bad and so is the case with playing video games. Most of the video...
1 Pages(250 words)Essay

Video games

...Video Games and Development of Morality Video games are the latest in the list of art forms which are accused of corrupting morality. The popular media is busy debating the intoxicating effects of video games, and though the nature of video games changes considerably over the years, the nature of allegations has not changed much. This work aims to identify whether it is possible to effectively utilize video games in developing morality instead of destroying the same. The main allegation against video games is that they make children lose...
2 Pages(500 words)Essay

Video games

...Video Games Video Games Video games assist individuals in developing their visual attention (Green, 2003). All individuals come across various visual stimuli at one point in time and they have to select the important stimuli and ignore others. While playing shooting based video games, individuals come across various visual stimuli but they have to identify the important ones which is their enemy or the target in order to successfully kill the target. This characteristic of fast paced shooting video games help in enhancing their visual attention. Video games even assist in enhancing the creativity of the users and even help in identifying how people react to certain behaviors and actions. Video games such as dress up games allow... ...
1 Pages(250 words)Essay

Video games

...Video Games Affect Behavior of Participants The rapid technological advancements fronted by the invention of the internet and computers in the 21st century has completely altered and extensively revolutionized child play thereby signaling a significant paradigm shift from the conventional physical pastime activities to the highly addictive video gaming in the cyber space. Video games are electronic games that entail human interaction with a user interface, which generates visual feedback on video devices; personal computers and video game consoles used to be the most...
10 Pages(2500 words)Essay

Video games

...Role of the Media in Video Game Coverage The question of whether video games are good or bad has faced much controversy around the media since the games were invented about 35 years ago. Whereas some people claim that video games are a good source of entertainment, others maintain that these games have negative implications for the wellbeing of individuals (Steinberg 1). The coverage of video games has shaped the public debate both positively and negatively. Taking a look at recent statistics, it is clear that close to 65% of Americans play video...
11 Pages(2750 words)Research Paper

Video Games

...Full Pros and Cons of Videogames and a Comparison of Past and Current Releases The popularity of videogames nowadays is attracting several researchers, psychologists and other experts to the study of its effects on social and psychological behaviors of gamers. The growing incidents of juvenile gun shooters caused immediate responses from people pointing their fingers at videogames as the culprit to such extreme aggressive behavior. Some psychologists caused alarm among concerned parents pointing out that violence in video games influence children’s behaviors and should therefore prevent them from engaging with such media. Nevertheless, the abundance of videogames and the challenging lifestyles of modern...
8 Pages(2000 words)Research Paper
sponsored ads
We use cookies to create the best experience for you. Keep on browsing if you are OK with that, or find out how to manage cookies.

Let us find you another Essay on topic Video games for FREE!

Contact Us