Nobody downloaded yet

Why Video Games Matter - Essay Example

Comments (0) Cite this document
Summary
Why Video Games Matter is a non-fiction book, written by Blissel Tom, who is a prizewinning author. From this excerpt, it is clear that Blissel is an ardent and obsessed lover of video games…
Download full paperFile format: .doc, available for editing
GRAB THE BEST PAPER98.7% of users find it useful
Why Video Games Matter
Read TextPreview

Extract of sample "Why Video Games Matter"

Download file to see previous pages He does this for several days, showing how addicted he is to video games. Nonetheless, in this excerpt, he addresses the relevance of video games, based on his personal experiences. In this excerpt, Blissel specifically talks about the video game Fallout 3 produced by Bethesda in 2008. To show how addictive video games can get, Blissel begins explaining the circumstances around his playing of Fallout 3. In his case, Blissel remembers nostalgically, how he missed to follow the happenings involving one of the most important events in the history of United States. While people were glued on their screens, watching CNN and other authoritative television channels for the election and swearing in of the first black president in the history of United States, Blissel was busy playing Fallout 3. Even though he had planned to play this for only a few hours before he would watch CNN, the game got interesting, and he spent more hours than expected, thus, missing the important historical event (Blissel 349-350). Even though Blissel clearly reveals that video games can be addictive, he goes ahead to defend this art form with a lot of passion. It is true, we are in a generation of gaming, and most people, including children, young people, and even adults will confess their love for video games. Although Blissel tends to criticize video games in this excerpt, he again believes that these can get even better. He thinks of video games as frustrating, in the way one has to kill characters and watch them die: “I killed his mother, and then everyone else. . .allowing your decisions to establish for your character identity as a skull-crushing monster. . .these pretensions to morality suddenly bored me” (Blissel 358). At the same time, he gives credit to video games, for being dazzling. This is in the way he thinks video games have a storyline. This is what makes him prefer to play video games than watch a film or read a novel. Although a novel has a storyline too, one might not be able to concentrate on it for a few more hours like they can do with video games. Blissel thinks films do not have a storyline in the same way as video games. What makes video games appealing to Blissel is the fact that the player of the game is the one in control; therefore, it can never get boring. Apart from this, Blissel thinks playing video games creates another world for a person. They can escape the real world life, and get into another world, which they create themselves while playing video games. Blissel justifies this with his depressing moments when he would get a break by playing video games. Nonetheless, this excerpt describes in detail, Blissel’s descent into the world of Fallout 3, a video game, which has themes that are a reflection of his own compulsions that are self-destructive (Blissel 353-5). In this excerpt, Blissel generally discusses the relevance and importance of video games in people’s social lives. He as well defends video games from those biased against them. However, Blissel’s stand with regard to the importance of video games in the cultural aspect is quite ambivalent. Here, he compares video games to the traditional art forms such as novels and films. Comparison shows both the negative and positive sides of video games. Nonetheless, what comes out is that video games, to a larger extent, show a greater degree of incompatibility with the traditional art forms. Blissel purpose is quite clear in this excerpt. He aims at showing the importance of video games in society. This however, ends up in a two-sided argument, as one cannot establish whether video games are good or ...Download file to see next pagesRead More
Cite this document
  • APA
  • MLA
  • CHICAGO
(“Why Video Games Matter Essay Example | Topics and Well Written Essays - 1250 words”, n.d.)
Retrieved from https://studentshare.org/english/1467952-why-video-games-matter
(Why Video Games Matter Essay Example | Topics and Well Written Essays - 1250 Words)
https://studentshare.org/english/1467952-why-video-games-matter.
“Why Video Games Matter Essay Example | Topics and Well Written Essays - 1250 Words”, n.d. https://studentshare.org/english/1467952-why-video-games-matter.
  • Cited: 0 times
Comments (0)
Click to create a comment or rate a document

CHECK THESE SAMPLES OF Why Video Games Matter

Video games

...-education.html(Accessed on April 11, 2012) ESA. Games: Improving Education, [Online] Available from: http://www.theesa.com/games-improving-what- matters/education.asp(Accessed on April 11, 2012) Makice, K., 2011. Active Videogames Count as Legitimate Exercise, [Online] Available from: http://www.wired.com/geekdad/2011/03/active-video-games-count-as- legitimate-exercise/(Accessed on April 11, 2012) Lovett, HA., 2009. Video Games Replace Banks, Gyms, Health Care and Job “ Training—What’s Next? , [Online] Available from: http://www.findingdulcinea.com/news/technology/2009/april/Video-Games-...
7 Pages(1750 words)Essay

Video games

...The Impact of Video Games on Children and Adults Many studies have shown playing violent video games such as Manhunt, Thrill Kill, or Grand Theft Auto can increase a person’s level of aggressive thoughts and behavior in both a clinical setting and at home. In addition, playing violent video games is possibly more harmful than watching violent television shows or movies because these games are particularly interactive, engrossing and require the player to relate in a more personal way with the violent characters of the game. Infamous events have created widespread debates regarding the negative...
3 Pages(750 words)Essay

As a policy matter, should the government be able to restrict the sale of video games with violent content, and if so, what rest

...Government’s Dilemma in Controlling Violent Games The culture of video gaming is increasing than ever among the US teens and younger children. Currently, more children are plying video games more than they concentrate in their academics. The video gaming trend is resulting in increased antisocial behaviors and violence among children. For example, in 1999 two students at Columbine High School, Colorado shot and killed 134 pupils and finally killed themselves (International Debate Education Association IDEA, 2012). The students were reported to have played the video game “Doom,” and were...
5 Pages(1250 words)Essay

Video Games

...its research and development program. It was also hard to take the risk of releasing new products without the financial muscle to back it up. Relative to its competitors, Massive lacks the capability of customizing it product offerings like what is being offered by Double Fusion. As opposed to IGA Worldwide, Massive's products are only applicable on a single platform. Opportunities. With the increase of the popularity of video games in all demographic segments, Massive is assured of a larger market for its product offerings. The rapid technological advancement and innovation further helps the company in coming up with new services. Meanwhile, its being a Microsoft subsidiary promises a brighter future...
2 Pages(500 words)Essay

Video games

..., and Petric were part of that small subgroup. If even a small section of the population can be impacted by violent video games, then why do game programmers create violent video games? LiveScience Staff suggests: These elements, said coauthor Richard Ryan, a motivational psychologist at the University, represent ‘the core reasons that people find games so entertaining and compelling. Conflict and war are a common and powerful context for providing these experiences, but it is the need satisfaction in the gameplay that matters more than the violent content itself.’ War and conflict are something that...
6 Pages(1500 words)Essay

Video games

...showed a strong connection between high gaming and a propensity for depression, internet addiction, and unhealthy weight gain especially among adults (Sifferlin, 2013; OCallaghan, 2009). Women that regularly played video games were found to be prone to depression while men who played them for long hours were likely to develop elevated BMIs (Doheny, 2011). The negative effects on children are also significant, for one, the game basically encourages the players to disregard rules and even rewards them based on how much they deviate from convectional rules. In addition, although the game cannot be considered a violent game per se, some of...
7 Pages(1750 words)Essay

Video games

...Essay, English Topic: Video games. Advantages of Video Games This is an era of technological innovations and internet revolution. To take a stand that an individual should stay from the benefits of the gadgets which are the products of human ingenuity is like walking back. No electrical/electronic gadget is permanently good or permanently bad. An individual needs to take a balanced approach and put these utilities to advantage, by making use of them judiciously. Excess of everything is bad and so is the case with playing video games. Most of the video...
1 Pages(250 words)Essay

Video games

...Video Games Video Games Video games assist individuals in developing their visual attention (Green, 2003). All individuals come across various visual stimuli at one point in time and they have to select the important stimuli and ignore others. While playing shooting based video games, individuals come across various visual stimuli but they have to identify the important ones which is their enemy or the target in order to successfully kill the target. This characteristic of fast paced shooting video games help in enhancing their visual attention. Video games even assist in enhancing the creativity of the users and even help in identifying how people react to certain behaviors and actions. Video games such as dress up games allow... ...
1 Pages(250 words)Essay

Video games

...are a requirement. Media has also raised an alarm regarding how video games influence the process of socialization and interaction. Take an example of a child who spends an entire day playing video games. What time will this child socialize and interact with peers? Although video games are interactive, players do not enjoy the benefits that come with one-on-one conversations. As a result, socialization skills are a compromise. From time to time, the media has been talking about how video games have made people antisocial. There is much truth in these claims (Tear and Nielsen 2). It is the reason as to...
11 Pages(2750 words)Research Paper

Video Games

...Full Pros and Cons of Videogames and a Comparison of Past and Current Releases The popularity of videogames nowadays is attracting several researchers, psychologists and other experts to the study of its effects on social and psychological behaviors of gamers. The growing incidents of juvenile gun shooters caused immediate responses from people pointing their fingers at videogames as the culprit to such extreme aggressive behavior. Some psychologists caused alarm among concerned parents pointing out that violence in video games influence children’s behaviors and should therefore prevent them from engaging with such media. Nevertheless, the abundance of videogames and the challenging lifestyles of modern...
8 Pages(2000 words)Research Paper
sponsored ads
We use cookies to create the best experience for you. Keep on browsing if you are OK with that, or find out how to manage cookies.

Let us find you another Essay on topic Why Video Games Matter for FREE!

Contact Us