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This makes it important to study deeply the influence of media on behaviours of teenagers. There is a lot of research in this field where some studies conclude its negative effects and some conclude presenting the pluses.
Most of the studies suggest that the more the teens spent time in front of screen more likely it is that they get exposed to the information that is not useful. Spending more time viewing TV is also harmful to the health of teens as it is known to lead to sedentary lifestyles, unhealthy eat and sleep patterns, and obesity (Council on Communications and Media 2011). Besides the effects on health, over-exposure to media is also known to affect the behaviors of the teenagers. This essay explores the effect of media on the behavior of teens. Starting with discussion on the adverse effects of media on teens, the essay will outline the positive aspects, that is, the counter-argument and refutation to each counter-argument before presenting conclusions.
There are several studies that suggest negative effects of media on behaviors of teenagers. Anderson et al (2003) stated that it is now a proven fact that media violence results in transmitting aggressive and violent behavior in youth in both short as well as long term contexts. Researchers concluded that being exposed to media that is full of violent attitudes and behaviors is sure to lead adolescents adopt similar behaviors. This also leads to bullying weak students in school and trying to involve in activities that are considered ‘cool’ among a group. Teens usually adopt such behavior for social acceptance and media has a very important role of play in this classification of social acceptance and ‘cool dude’ attitude. In another study, Huesmann and Taylor (2006) suggested similar findings; they also found that media violence contributes to violent
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Many games also permit players to join up with others across the globe and take part in numerous game styles with violent subject matter. These range from lone, single person shooter adventures, to team based military campaigns, epic battles in a fantasy world, or high technology combat on futuristic planet and they can involve more or less realistic depiction of violent activities.
According to these researches, more children and youth are spending more time playing video games and watching violent television programs compared to the past (Hartnagel, P. 351). Therefore, violent video games and television programs exposure have been associated with child aggression, not only according to researches but also in the opinion of many parents and guardians.
The author claims that teenagers who are guided toward a broad utilitarian view of the media are less likely to exhibit negative behavior. Those who criticise the culture of violence that unquestionably proceeds from television, the Internet and video games have leveraged the impressionable vulnerability of youth.
It has become an inseparable part of people’s life. The advent of computers and television has changed the way people look at the world. However, with good things, media has also brought some concerns regarding its impact on human beings, and especially on children and teenagers.
According to the paper media has had its success stories as far as the target audience is concerned. It is observed that media is an influential and an informative factor in the societal context. Media empowers people to gain insights about culture, society, economy, politics, and environment among others. In so doing, it has become part and parcel of the contemporary society.
In such a business environment, a firm can perfectly make a loss in the short run as all its competitors provide the same products. The probability of every firm in the same industry to experience a loss depends on the availability of the same product (Ferrell
The reason is that the games make the participant part of the script that makes up the play. The games also require participants to have constant attention to the proceedings of the act. The aspect is the same despite the audio visual games being in existence for
Through constant revising and changing, the media landscape has stepped into a new era in which public participation becomes a primary concern. It is true that participation is becoming increasingly central to the
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