Extract of sample "Should violent images and language be censored or banned from national media"
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adays, parents have to sneak into the room every now and then to make sure that their innocent child is protected from the impacts of evil forces trying to reach their child through video games. This may also have a negative impact on the parent-child relationship in which the parent has to spy on the child. This may, for the least, inculcate curiosity in the child’s mind regarding the spying parent. In extreme circumstances, the child may become violent and abuse the parent and force him/her out of the room.
Even if all the deleterious effects of incorporating sexuality and violence in the video games are overlooked, the fact that these factors are incorporated into the video games on the cost of their quality can not be ignored. Video game makers that do not have a nice strategy in mind for the plot or theme of the game may still have their product do good business in the market by making the audience attracted towards the violence or sexuality incorporated therein. In this sense, makers of such video games are essentially committing the crime of tarnishing the image of video games in the public’s eye.
A vast majority of the proponents of violence and sexuality in video games suggest that access to such games should be allowed after a certain age limit. They emphasize that this is a useful way to prevent the minds of innocent children to go wild before they physically mature up. But this argument is totally flawed. Although it apparently seems an easy way to end the debate, yet anyone with the desire to curtail sexuality and violence in the video games can easily challenge this argument for several reasons. This is because of the fact that age restrictions when placed upon something play a fundamental role in making that thing a social taboo, and taboos often happen to be the biggest adventures for juveniles and adolescents to explore. The idea of placing age restrictions on the violent video games makes them all the more exciting and appealing for the
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Every gaming system that comes in the market arrives with concerns related to addiction, anxiety, dejection, brutality, and aggression, which develop in young minds. Adolescents, because of their aggressive age, love to see violence. They are interested in video games that satisfy their aggressive nature.
It is imperative to point how technological advances revolutionizes the print media. Key to the latest development in the print encompasses the digital imaging. Advertisers are taking keen note of this revolution. They create ads that are appealing to the customers. Therefore, such images relay the profound message to the target audience.
Any types of control and limitations to speech or to giving news are harmful for our society. In order to keep American democracy safe, it is necessary to provide the citizens with comprehensive correct information about all possible fields of social activity, starting from political and economic policies of the government and ending with new modern trends in fashion or in cinema art.
When the media reports events and news, they give it their perspective and their perspective can change the way people think about a particular event or incident. Crime has always been part of the world, it is through the media that we have become aware of it and have realized its intensity.
Written by Gerard Jones, the essay titled “Violent Media is Good for Kids” tries to justify that violence in media can yield positive results. In this essay, Gerard Jones says that he grew up in being too passive and lonely. His mother borrowed a comic book for him. This made him become a comic writer getting inspiration from the book.
The author insists that today’ toughest issues are violence related. Another tough issue is raising children. The complex world of challenges has made the parents anxiety-ridden. Children between the ages 8 to 12 put questions to their parents on all sorts of issues. They see violent scenes in the movies and in the newspapers.
As a result, these children have come to be affected in different ways with some being affected mildly while others have become more violent or have suffered from serious psychological conditions. It has therefore become necessary to ensure that the effect of violent media
the advent of television and video games for children, it has become a matter of concern for parents, teachers and psychologists regarding the impact of media violence on children considering the fact that young children are inclined toward emulating the actions depicted on
More focus is however put on the individual perception of gender and sexuality. Analysis According to the author, gender is more feminist due to the feminist movement, which is as a result of the dominance and oppression model from which our culture has developed.
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