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In the same way, these have enhanced access to learning and business practices. Many people from different parts of the world have been enrolling in institutions abroad to enroll in distance learning courses through the e-learning portals and systems created by the institutions offering this kind of learning (Jarrett, 2008). In this, the benefits of technological advancements cannot be overemphasized in any way. It remains the responsibility of institutions and business organisations that want to take advantage of these developments to make approaches through which they can improve their social and business process through the use of these systems and others, which continue to be developed.
Multi-User Virtual Environments, also known as MUVEs refers to the popular and well-known forms of multi-media based entertainments. However, in the recent past, these kinds of media have been receiving wide acceptance in various other disciplines, because of the ability to facilitate important practices when effectively used. For instance, in many places the attention of MUVEs seems to have changed drastically, to focus on the ability support learning activities in the education sector. In this regard, many research groups have been active in designing different kinds of MUVEs, while investigating their perceived effectiveness in delivering some of the set goals and objectives.
These research processes have been offering various kinds of MUVEs in different formats in order to determine their ability to achieve the set goals and objectives in teaching and learning. It is expected that the ongoing research into the effectiveness of these technologies will play a leading role in influencing the various practices not only in the education sector, but also in other sectors and in this century. MUVEs that are designed for use in the wider educational community often have certain embedded problems and
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