The Video Gaming Industry is huge business and is enjoying riding on the wave of its success. It has come a long way since slot machines were used to play games. Now it is one of the most sophisticated industries that is thriving so well…
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Presently the “Play- station” has revolutionized gaming as it is fun, trendy, at times violent and at most times intelligent and kindles curiosity. It appeals to all age groups because it includes sped, accuracy with a filmic production values and background.
Game Chosen – “Democracy”:
Democracy is a highly educational game. It featured as the best Sim Game of the Year in 2005. It is related to politics where the player finds himself as the President or the Prime Minister of a country. “Democracy”, lets you find out how you would fare as a leader of a developed country such as The United States of America, France, Germany or Canada.
The game allows you to take charge and manage your country’s finances, policies, internal affairs and security.
Principles of Democracy:
The most important principle of any video game is its multi media form of entertainment involving a unique synthesis of 3D art, CG effects, architecture, dramatic performance, music, sound effects, story telling, artificial intelligence and most importantly inter- activity.
The basic principles of this particular game, is to educate a person on how to cope with a situation using good leadership tactics. The player is very often placed in the middle of a dilemma or a crisis where he has to use his skill and intelligence to get out of it. The most difficult aspect faced by the player is in finding the correct balance between finances, taxation and legislation to ensure the country doesn’t go into bankruptcy.
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Importantly, these video games nowadays are used in many constructive and beneficial ways. There were constant criticisms leveled against these video games as they accused of promoting sedentary lifestyle as well as violent behaviors among the people, particularly children and young adults.
In addition, playing violent video games is possibly more harmful than watching violent television shows or movies because these games are particularly interactive, engrossing and require the player to relate in a more personal way with the violent characters of the game.
The content and duration of the video game play seems to maintain an important factor in whether the child, adolescent or adult figure is affected negatively based on what is witnessed in terms of aggression, bloodshed or hostility as offered by video game developers.
Strengths. Being the pioneer in the in-game advertising industry, Massive has been has already established a strong image in the market. Massive enjoys the first mover advantage relative to its competitors. It can be recalled that the company is the first one to consult distributors and publishers as well as arrange focus groups with gamers to determine their preferences.
While these words might appear to be self-evident as to their meaning, having a specific definition in mind will help to frame the overall study. What person may regard as an adherence to ethics may be another person's attempt at censorship. Similarly, what may be violence to one may be just a form of harmless aggression to another.
However this paper chooses to focus on several incidents of violence blamed on video games. This is to focus on the individuality of the crimes committed, instead of reducing them to statistics. This method is to
An individual needs to take a balanced approach and put these utilities to advantage, by making use of them judiciously. Excess of everything is bad and so is the case with playing video games.
Most of the video games help to increase the power of concentration and
This work aims to identify whether it is possible to effectively utilize video games in developing morality instead of destroying the same. The main allegation against video games is that they make children lose empathy, trust and concern for others. This is so
cross various visual stimuli but they have to identify the important ones which is their enemy or the target in order to successfully kill the target. This characteristic of fast paced shooting video games help in enhancing their visual attention.
Video games even assist in
Video games are electronic games that entail human interaction with a user interface, which generates visual feedback on video devices; personal computers and video game consoles used to be the most common video game electronic
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