The paper "Experiemntal Video Art" will discuss the effects experimental video leave on people's way of interpreting films or video art. Video as a medium of communication has been in existence for more than hundred years now…
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There is debate surrounding the importance of audience understanding the message of the video art. The genre, style and intent of the filmmaker is the major factor here. Some films are deliberately made in an abstract fashion, whose beauty lies in its ambiguity. This is the modernist direction in film and cinema where narrative forms have undergone experimentation. A discussion of French cinema is relevant here, as it offers a rich repository of filmmaking for over a hundred years. French directors, screenwriters and cinematographers have influenced or initiated various ‘waves’ of cinematic style over this period. French New Wave cinema is especially influential in this regard, which gave rise to truly modernist interpretations of cinematic art. Auteurs like Jean-Luc Godard, Francois Truffaut, Jacques Rivette, Alain Resnais, etc have pushed the boundaries of narrative form and content. In the case of Godard, the break from conventional cinema or cinema du qualite is so complete that his works have eschewed narrative story-telling altogether. Instead, in the highly experimental ‘attempts at cinema’ (as Godard refers to his works) the emphasis is on constructing essays. This is a sharp deviation from the traditional preoccupation with storytelling. Godard can be credited with pioneering the ‘video essay’ format, an experimental genre that is marked by its artistic, theoretical, and political perspectives. It is a format that is not easily accessible to the lay audience. The video essay marks “a distinct aesthetic strategy, one that is premised on a mode of relationality. According to Ursula Biemann, the video essay as a genre, situates itself between documentary film and video art. Considered too experimental, self-reflexive and subjective for
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At its best, video games provide maximum entertainment, but at its worst, these modern innovations present serious damaging effects on children. This type of media entertainment greatly affects the behavior of the younger generation. Today, the aggressive behavior in children and the mounting occurrences of crimes by young gamers may be attributable to their constant exposure to video games with violent content.
The paper will further discuss various religious structures of the Middle Ages and how they relate with this video.
From the video, the cathedral has an amazing impression both from the inside and the outside.
aboration of the two artists were developed through the help of the Spanish architect Antoni Gaudi’s, who used strings to create three-dimensional plans of his architectural designs. Combining all these three significant individuals’ contribution to art, Shin and Ripel were
inition, the most important quality that a videogame should possess in order for it to be deemed as art is, its story being presented to the player through its intricately designed graphics which beautifully solicits an emotional response within the player.
Be it the Persona
The coverage of video games has shaped the public debate both positively and negatively. Taking a look at recent statistics, it is clear that close to 65% of Americans play video games (ESRB 1). This percentage includes both
The author states that the major harm created by playing video games is the dangerous physical health effects brought about by playing video games. When children sit down for long playing hours, it does not help in any way about their health status. Many have a playing style where they just sit and play as they take snacks and other types of junk food.
8 Pages(2000 words)Research Paper
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