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Resident Evil Afterlife. A critique of a - Movie Review Example

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The latest flick in the Resident evil series is a film called Resident Evil Afterlife, the series has been very popular amongst the fans and the latest edition is quite disappointing to say the least. It is an action-horror film which bears no similarity to reality…
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Resident Evil Afterlife. A critique of a movie
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?Client’s 29 November Event and Theme: The latest flick in the Resident evil series is a film called Resident Evil Afterlife, the series has been very popular amongst the fans and the latest edition is quite disappointing to say the least. It is an action-horror film which bears no similarity to reality. This is the fourth movie in the whole series and it is based on Capcom’s video game by the same name. The movie is a third dimensional movie and it is also the first 3D movie in the series. Alice is a star in the game but it is hard to say the same for the movie. The initial 3D scenes have been repetitive and are hardly impressive, a weak beginning was not well received by the audience and as a result of which the movie failed to live up to the expectations of the fans. The paper will expansively present the other important aspects of the movie. The materials used in the movie are quite unique and one of its kind, the movie is a 3D movie and it involves animation and special effects. The effects however have not been presented as the fans expected it to be. The artist is trying to present a world in which Zombies grow by leaps and bounds, a virus is affecting the human race and annihilation has been portrayed in the movie. A. Visual Arts 1. The movie bears no resemblance to reality; it is purely a fictitious flick. It is based on human beings turning into Zombies because of a virus and it has nothing to do with reality. 2. The artists is portraying the future in the movie, a virus which would affect our human race might end up making us all Zombies as shown in the movie. It represents the future. 3. The work of the artists is without a doubt good but the movie is purely a fictitious movie and bears no resemblance to reality so the work can never be believed. B. Artistic Concept 1. Being a 3D movie the visual artists have done a good job, Alice stood out for her performance; she is much more adored by the fans in the game than in the movie. Nevertheless her performance was a tour de force, she loses her supernatural powers when she is injected in the movie, she becomes human again but she single handedly carries the movie, the movie would have done very badly had it not been for her. Other characters were merely present in the movie but had no effect whatsoever. The performance of the characters is fine but being a fictitious movie it is hard to believe the scenes in the movie, it is fair to say that the movie is entirely fictitious. 2. Viewer interaction fails in this movie and as an inevitable result of which the movie also fails, the movie does not present enough opportunities to the viewers to interact and get involved in the movie. 3. The work does not appeal to the emotions because it is fictitious, it would have appealed to the emotions of the audience had it had any resemblance to the reality, on top of that it is not a job well done. C. Use of Lighting in Creative Designs 1. The use of lighting has been good in the movie; the character of Alice has been presented very vividly in the movie. The presentation has been certainly special because the movie is a 3D movie, being a third dimensional movie it had nothing stunning in it, several other 3D movies are way better than this movie. The opening scene in which Alice and her entourage enter into Umbrella’s headquarters is good, it resembles the opening scene of the game and this made the fans happy and they also started expecting a lot out of the movie but their expectations were never fulfilled as the movie progressed. This is another problem, a movie which begins with an amazing scene must follow it up because the expectations rise up but this movie failed to live up to the expectations of the fans. 2. There was nothing unusual about the utilization of light, it would have been unusual had it been the first 3D movie but it was not hence it was not unusual in any way. 3. Colors have been used very vividly in the movie, almost all the 3D movies present the use of colors vividly, and it is fair to say that color has been used very well. D. Overall Design 1. Painting and sculpture have not been used in this movie, special effects have been used and it suits the movie but it failed to live up to the expectations of the fans. 2. Talking about a specific facility, it is safe to talk about the special effects, although there is nothing special about the special effects; a few fans came to the theater to watch only the special effects. 3. The effects used in the movie give the movie a little bit of a chance to succeed but it was not well received by the fans. E. Personal Response 1. “There's never been much of a story: An evil, biological-weapons-manufacturing multinational named the Umbrella Corp. - a cross between Halliburton, the Wistar Institute, and Blackwater - turns the planet's population into zombies by accidentally releasing a virus. Alice and various groups of survivors have been fighting the Umbrella - you know, The Man - ever since. The battle became interesting when Alice was injected with the virus and became a super-duper super heroine, then began cloning herself!” (Resident Evil Afterlife) 2. It was a very specific movie for those who have been following and playing the Resident Evil game and the movies. Others who have not heard of the movie were never expected to get involved. 3. Effective use of 3D technology, even thought the movie did not do well, certain scenes were really good especially the opening scene. Conclusion Talking about the Director’s point of view, it is safe to say that the movie is purely for entertainment and it fails to teach the fans anything concrete, they enter the theater knowing that it is a movie based upon human beings turning into zombies and that Alice plays the role of a super woman in the movie. They enter the theater knowing that she would battle hard against the zombies and come out victorious. Director’s point of view is not of much significance in this movie, it would have been significant had it been a movie which was aiming to inspire the audience but it is quite different. The same can also be said about the production team, it is out and out a fictitious film and nothing great can be expected of it. The movie could have been better had the Director toiled around with the storyline, it becomes very predictable and as a result, quite boring. Certain elements of surprise should have been added to the movie that would have made the movie a bigger hit than it originally was. To conclude it is fair to say that the movie was predictable and it was quite similar to the Resident Evil game these factors largely affected the success of the movie. Works Cited Resident Evil Afterlife (2010). Movies. Web. Retrieved from: Read More
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