Nowadays, smart video phones, tablet computers, smartphones as well as different apps allow the deaf to do nearly everything that is done by the hearing community, from calling to ordering products (Jensen, 2011). Moreover, popular applications for video chats like Skype as well as Facetime are helpful for deaf people communication through lip reading as well as American Sign Language (ASL). Besides that, screen technologies have been espoused in the workplace to improve workers’ productivity, wherein most workplaces have embraced bring your own device (BYOD) philosophy.
This has enabled workers to become more connected to their workplaces. Still, in spite of the above mentioned benefits of screen technologies to individuals, screen technologies are bad as evidenced in the next paragraph. Antagonists of screen technology argue that this technology takes away time that people need for learning as well as exploring the world physically by means of interactions as well as play. Besides that, doctors as well as educators are concerned that overexposure to screen technology may negatively impact the development of brains, especially amongst children (Linn et al., 2012, p.5).
Radiation attributed to screen technology affect the brain, but this theory is yet to be proven considering that scores of professionals argue that screen technology cannot expose users to adequate radiation that can result in harm. Even though this offers a little relief, reference posits that screen technology emitted radio frequencies can negatively affect a developing brain. As stated by reference, the arrival of new screen devices presents a unique challenge for young children. From the childhood, a lot of children lives are dominated by screen technologies, which in consequence, have altered childhood significantly.
Children aged above three years according to studies can be positively impacted by screen technology; therefore, media content that are thoughtfully constructed may contribute to learning as well as promote pro-social behaviors for children, particularly when under the supervision of an adult. However, the content displayed in screen technologies may be harmful to kids. For instance, digital activities as well as games that limit children to responses preset may reduce creativity. Besides that, screen technology can expose children to media violence, which is associated with violence, lack of sympathy for victims as well as desensitization to violence.
In consequence, the media violence observed through screen technologies lead to poor performance in schools for children and in workplaces for adults. Children use screen technologies to watch animations and play games, which as observed by reference have a negative effect on the executive function skills, which includes problem solving, self-.regulation and attention. As indicated in this paragraph, it is without a doubt that screen technologies are bad. Society Screen technologies offer the users a platform for socializing, where they interact as well as connect with people so as to establish or form social networks.
Social technologies help in diminishing the stress level that people experience in their day to day activities (Schaefer, 2013). People build positive and constructive relationships because of the created networks. Screen technologies are as well valuable in helping users with physical issues, especially those who cannot use keyboard and mouse setup. For instance, people with arthritis can find it challenging to use mouse or keyboard, but touchscreen technologies can make things easier. Therefore, accessing screen icons directly can be much easier for persons with physical challenges, particularly when integrated with pointing device so as to improve the interface.
Screen technologies also promote education considering that students can access information online easily. Nowadays, students are used to updated and instant information considering that printed textbooks do not offer students with the up-to-date information like screen technologies such as Smartphone and tablets do.
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