Obesity is a social problem for various reasons. The term “social” refers to interactions and relations among people. The obese persons interact less with people in the society. People who are obese or overweight have…
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Sourcing for the funds creates significant burdens to communities, families, and the heath care systems.
A general cause of obesity is the lack of energy balance. People may at times much, but move little. When one consumes high-energy diets, particularly from sugars and fats, but does not burn the energy the energy through physical activity or exercise, the surplus energy is stored as fat by the body. An inactive lifestyle also leads to obesity. Many people spend hours watching TVs, sitting in front of computers, or attending to their schoolwork. Others prefer using cars instead of walking that neglects physical activity. Modern technologies at home and work have brought conveniences that reduce physical demands. Inactive people tend to gain weight easily because they do not burn calories taken from drinks and foods (“NIH”).
Obesity results from genes manifested in a family lineage. Studies reveal that genes influence a person’s weight. Genes can determine the amount of fat that the body can store and where to locate the extra fat. There exists a link between environment and genes since families share physical activity habits and food. Obesity and overweight tend to run within families. Parents that are obese are likely to have obese children. A child will adopt their parent’s habits. Children from overweight parents who are inactive and consume high-calorie foods are in risk of being overweight (Shah).
The environment one lives in has the potential to cause obesity. Lack of safe places for recreation, sidewalks, and affordable gyms limits the possibility of people to be physically active. Working schedules such as long working hours limits the time available to have adequate physical body exercise. Food adverts from food companies often target children. The foods have high-fat and calorie contents together with sugary drinks. Other causes are; smoking, medicine, emotional factors, age, pregnancy, and lack of
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The teachers apply situated learning in order to impart knowledge to the students. Both the teachers use “the zone of proximal development” in the process of teaching. They involve the students in the activities that are more difficult than they can do.
Much of carbon dioxide emission comes from our energy use ranging from the electricity that lights our houses to the to the carbon emission of our cars and industrial plants. Another is population explosion as people now have higher life expectancy resulting to an increased in population that burdens the planet as too many people emits carbon dioxide that is beyond her regenerative capacity (Pollan nd).
It would mean, according to Dill, "one game for every teenager on earth, or one game for every person in North America, Europe, and Japan, or enough games that, if laid end to end, would reach around the equator two and a half times." More and more people are really spending their money, time and energy on the video game business either as consumers or capitalists.
Hence, this paper is designed to give a brief yet clear answer to the said claims of social and educational experts basing from the proofs that resulted from actual interview and questionnaire system given out to the main reactors on the issue.
In recent years, about one in five American children - that is some 12 to 14 million - have lived in families in which cash income failed to exceed official poverty thresholds.
The technological advances in the camera, along with compatibility of computer hardware and software with shooting devices have made production cheaper. Today video production takes one camera, a computer system and a can-do software instead of a more complex procedure involving more than one camera and days of work of screening footage.
This work aims to identify whether it is possible to effectively utilize video games in developing morality instead of destroying the same. The main allegation against video games is that they make children lose empathy, trust and concern for others. This is so
This realization made me decide to pursue my master’s degree.
Pursuing a graduate study in nursing with those theoretical knowledge and practical experience behind puts me in a better vantage point of knowing of what I need to know
By asking mothers how they felt about their bodies, and then linking their feelings, perceptions, thoughts, attitudes and general orientation towards their bodies with how their daughters in turn felt about their bodies, the ad
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