Nobody downloaded yet

Game theory: Ludology versus Narratology - Coursework Example

Comments (0) Cite this document
Summary
Over the past decades, discussions and debates pertaining to the video game phenomenon have become highly popular not only among the academicians but also the general public. In twenty first century, the lives of millions and millions of people from across the world are substantially influenced by video games (Pratchett, 2005)…
Download full paperFile format: .doc, available for editing
GRAB THE BEST PAPER97.4% of users find it useful
Game theory: Ludology versus Narratology
Read TextPreview

Extract of sample "Game theory: Ludology versus Narratology"

Download file to see previous pages Pratchett (2005) has shown that, in the age group of 6-65, fifty nine percent of the population are gamers. The cultural importance of video games and computer games is increasing day by day. Video games as products of cultural and creative industries are too dispensable if one is to take account of its importance as a prominent cultural determinant.
Still, there might be traditional games which are more popular than video games. However, when thinking in those lines will not help to see the 'differences' with video games. Certainly, the influence of video games at present is more far reaching and deeper than traditional forms of art such as movies. Even the 'real sports' are not able to withstand the competition from video games in terms of popularity. Moreover, the important fact is that the influence or popularity of video games is of a different type. Video games have more or less determining role in the current state of affairs of the culture of the land. Video games have become one of the important means of socialisation in present world where the information and entertainment industries have unprecedented growth and market share. Newer forms of communication have emerged along with the spread of video games. The way millions perceive the world too is shaped by the contents of video games which they happened to be attached to. Since video games differently affect the cultural life of millions, discussing the video games must be different sort of exercise in order to capture the distinctive content of video games.
b). The Making of the Video Game Revolution
Neither video games nor the video game revolution are easy to be concretely defined. Simply speaking, video games are electronic games, which enable specific interactions between users and a video device. Video games are usually played in electronic systems which are known as platforms. Personal computers and video game consoles are the common types of platforms. Video games could be manipulated through an input device, normally known as game controller, which would be different in each platform. The common element of all the video games is visual feedback. Through video games, players get information and interactions.
The history of the making of the video game revolution is not a linear one. Video games have a composite history and its development did not follow a straight line. It is emerged from a delicate synthesis of components from multiple and diverse sources. Basic games based on interactive electronic devices were the preliminary forms of video games. Thomas T. Goldsmith Jr. and Estle Ray Mann, in 1947, conceived the idea of "Cathode Ray Tube Amusement Device, which subsequently issued with a U.S Patent in 1948. Initially, the means of display were different from one video game to another. While PC games are played on a personal computer with a video monitor of high resolution, a console game is played on an electronic device which is coupled with a composite video monitor or a television set. Arcade game is specifically designed for a particular set of game. Based on methods of playing, game set up and so on, genres of video games are categorised. New genres of video games emerge as new styles of video games develop. Certainly, the category of video games is a broad ...Download file to see next pagesRead More
Cite this document
  • APA
  • MLA
  • CHICAGO
(“Game theory: Ludology versus Narratology Coursework”, n.d.)
Game theory: Ludology versus Narratology Coursework. Retrieved from https://studentshare.org/sociology/1529039-game-theory-ludology-versus-narratology
(Game Theory: Ludology Versus Narratology Coursework)
Game Theory: Ludology Versus Narratology Coursework. https://studentshare.org/sociology/1529039-game-theory-ludology-versus-narratology.
“Game Theory: Ludology Versus Narratology Coursework”, n.d. https://studentshare.org/sociology/1529039-game-theory-ludology-versus-narratology.
  • Cited: 0 times
Comments (0)
Click to create a comment or rate a document

CHECK THESE SAMPLES OF Game theory: Ludology versus Narratology

Game Theory

..., ensuring that the game is longer; and capitalizing on good spaces that can increase the capacity for earning more points. Ensuring that one has a beneficial strategy in place can definitely enhance or improve one’s score. Obviously the second opponent in this game will have the edge because she is trying very hard to strategize and economize in various ways in order to win the game. VI. N-PERSON GAMES This is a table showing the possible outcomes of an n-person game: In this example, we certainly have an n-person game where we have general oppressor(s) versus the people (including the possibility of revolt): VII....
12 Pages(3000 words)Research Paper

Economics game theory paper

...?The objective of the present paper is to model a situation of a consumer purchasing long term health care insurance using game theoretic tools. Before moving on to the specifics of the model, it may be useful to recapitulate certain aspects of the situation and related elements of consumer behavior under uncertainty and game theory to generate a better understanding of the model that is to be developed. We start off by noting the micro-economic aspects of the consumer’s problem. We consider a rational and intelligent consumer seeking to purchase insurance. An individual consumer’s action of purchasing insurance is motivated by the need to protect against probable unwanted future outcomes. Rationality is the first basic assumption... event...
5 Pages(1250 words)Essay

Discuss the balance between ludological (gameplay) elements and narratological (story) elements in games. Is one more important

...unimportant. They were just used for selling the videogames. Just for giving video gamers a way to refer to them. “…the fundamental qualities that make a good game have remained unchanged and elusive. Consumers still flock to buy original, addictive, and fun games, leaving many flashy products with million-dollar budgets languishing in the $9.99 bin. These costly failures demonstrate that the consumer does not desire a cinematic experience, but rather a quality gaming experience.” [Meier] Despite some theories and facts by ludologists, narratologistic videogame framework still exists. Narratologistic game designers denotes the balance of using both...
8 Pages(2000 words)Essay

Game Theory

...Game perfect theory of equilibrium Perfect game equilibrium is a more sophisticated method of the Nash equilibrium concept; this theory attempts to extend the spirit of Selten’s description of the sub-perfection to the games with imperfect information; in it broadest sense, it looks on the probability or chance of a person to win or lose when doing an assessment. It takes into account of two cases namely; normal form and extensive form as shone bellow (McCain 25). The normal form will always reveal that both (R, 1) and (W, q) which are Nash equilibrium. However, But the previous relies on the unbelievable threat by the player 2 i.e. 2 threatens to play q...
3 Pages(750 words)Essay

Game Theory

...? Game Theory Introduction Game theory can be simply referred to a tool for strategic decision making. In a narrow sense,game theory is a mathematical theory which is formed of games termed as zero-sum games. The paper ‘Theory of games and economic behavior (TGEB) published by Von Neumann is generally considered as the starting point of the game theory. According to the most extreme expression suggested by Aumann, “game theory is a sort of umbrella or ‘unified field’ theory for the rational side of social science, where ‘social’ is interpreted broadly, to include human as well as non-human players” (qtd in Schmidt 144). Game theory is mainly applied in areas such as psychology, logic, biology, economics, and political science... . This is a...
5 Pages(1250 words)Research Paper

Game Theory

...The paper explains the history and development of computer games. The paper traces the time when electronic games were first created on mainframe machines and how it gave rise to the gaming industry. The paper also describes the various phases, which marked the development of the industry, games that boosted its popularity among youngsters. Computer games are an intrinsic part of a youngster's lifestyle. With new advancements in technology, these games open a window to a world of fantasy, which enable people to assume various roles and undertake adventures denied to them in real life. However these games have an...
4 Pages(1000 words)Article

Neural basis of game theory

...games; cooperative and non cooperative games; symmetric versus asymmetric games; zero sum versus non zero sum games, simultaneous versus sequential games; cooperative and non cooperative games; symmetric versus asymmetric games; zero sum versus non zero sum games, simultaneous versus sequential games and the perfect information and the imperfect information (Glimcher, 318). The single player situation occurs in the games against nature. The results and the players’...
2 Pages(500 words)Essay

Game Theory

...Marriages and Game Theory The Game Theory is a knowledge-based technique used in everyday life as a means of devising strategies. Although the game is mostly used in the field of Economics to ensure that players are able to maximize decisions given a set of choices, the mathematical and logical applications of the techniques of game theory have been applied in other diverse fields and provide useful merits on which different people can make logical and rational decisions. In this respect, the techniques involve situations known as games, where the players are faced with problems on which strategies to...
12 Pages(3000 words)Essay

Game Theory

...Question Scott Stevens identifies four major elements that constitute the principles ofthe game theory. These elements are players, actions, information, and payoffs (Tadelis, 2013). In this scene, outlaw Vizzini, talks to the masked man, who challenged him to the game of wits. The masked man is the former lover of Buttercup. By carefully analyzing this speech by Vizzini, we can find that the four elements of the game theory are there. In this speech, there are players, and in respect to Vizzini, the players are a clever man, and a fool. On this basis, this game of wits was between a clever man and a fool. Vizzini was regarding himself...
1 Pages(250 words)Essay

Game Theory

...First Last Number 23 May The Myth of the Folk Theorem INRODUCTION Game theory is one of the decisive theories that considerably supports in strategic decision-making. It is one of the critical models of mathematical models, which supports in rational decision-making and eliminates the possibility of conflicts and encourages cooperation in different fields of practical life. There are two of the decisive branches of Game Theory, which include Cooperative and Non-Cooperative Game Theory (MIT, “Game Theory”). One of the sub theories of Game...
8 Pages(2000 words)Research Paper
sponsored ads
We use cookies to create the best experience for you. Keep on browsing if you are OK with that, or find out how to manage cookies.

Let us find you another Coursework on topic Game theory: Ludology versus Narratology for FREE!

Contact Us