Furthermore, violent video games help people especially kids and they assist particularly those kids with social problems. The violent video games need a lot of concentration in order to perform well. With this effect kids who have social problems are able to concentrate when playing the games thus improve their social abilities (Leung 2005). There is no clear research which has shown that kids with social problems after playing the violent video games become violent as suggested by other arguments and therefore these games are known to improve the social performance of kids and they cause no danger in the society.
Violent video games help students and kids to improve their workability of their brains. This is because these games involve high levels of thinking to find solutions to the game for instance games such as (Hitman & Krahé 2009). Also these games help students to learn and manage limited resources so as to find the solutions to the game thus improve the thinking capacity of the students and kids. Finally in helping the brain to work out well, the players learn how to multitask by managing various events when playing the game and thus the layer becomes active.
Therefore, it can be said that violent video games helps the brain of kids to work out well. Another benefit of playing violent video games is that it introduces the kids into the technological oriented world. The world is moving faster to towards technology and these video games help to introduce the young people to the technology at their young age (Murphy et al 2002). They will develop good passion for the computers hence they will easily adapt the changing technology in the world. This does not endanger the society in any way but instead it improves the level of technology among the students and kids.
Video games improve the learning abilities of the kid. This is because the best learning mode is when a student learns and at the same time has fun. For instance with kids, they will learn through the different colors in the games besides enjoyment and this gives them motivations to learn more because they enjoy playing the violent video games (Möller & Krahé 2009) . In this effect therefore it can argued that, playing violent video games by the kids and students helps to motivate them in learning who will then improve their academic performance both in schools and in the society by upholding the moral principles.
In addition, the video games improve the decision making ability among the students and kids. These games are faster played like the gears of war 3 and the player has to make faster decisions so as to catch up with the speed of the game. This helps to improve the decision making process among the kids and players (Barlett 2009). On the other hand, there are those who argue that violent video games pose great dangers on the society. From the researches which have been conducted by various researchers, it has been found that playing violent video games for about three days consecutively greatly influences the behavior of the payer (Bailey et al 2010).
When comparison is made between people who play violent video games and those who don’t play, the difference is big. The players seem to be aggressive and hostile unlike those who don’t play those hostile games. In this effect therefore violent video games can be concluded to have adverse effects on the society because it changes the behavior of individuals and more especially it leads to hostile behaviors thus can lead to vices in the society and it should be discouraged. Those who play the violent video games see the world as a hostile place to be.
After being addicts to the violent video games, these players see everybody as a violent person thus they will always try to defend themselves (Barlett 2009). The world may not be hostile but it is because of their perception because of playing the games too much and in this sense they see every individual as violent. Their best option they would take is to be aggressive in the society which promotes vices of being violent which can simply be minimized if the violent video games could be abandoned.
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