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Brand Management Project [Names [IDs [Date [Course Number / Prof Every generation of gamers sees “console wars” wage in Europe, Japan and America.... Beginning with the Atari competing against numerous imitators and knockoffs, moving to the NES and the Master System, the Sega Genesis and the Super Nintendo, and then onto tripartite wars such as the Playstation/Nintendo 64/Saturn era and the Gamecube/Dreamcast/Playstation 2 era (which saw Sega disappear and Microsoft enter with the XBox), there have been numerous brand conflicts between software and entertainment giants (PBS, 2009)....
11 Pages
(2750 words)
Essay
HOW DO VIDEO GAMES AFFECT SOCIALIZATION SKILLS IN CHILDREN?... Introduction To The Study Video games which started out in the 1970s essentially as a fun and entertainment activity is today a $49 billion industry globally.... The US market is approximately one-fourths of this huge market.... hellip; 65% of all US households play video games regularly with teenagers being the heaviest users....
7 Pages
(1750 words)
Research Paper
This essay describes one of the most controversial issues of modern societies that is video games and it's impacts on the behavior among youths, children and teenagers.... The researcher analyzes various researches and discusses the positive and negative impacts of video games.... hellip; The researcher of this essay analyzes the life styles of the teenagers and children, and states that it changed a lot over the last few decades because of the evolution of new methods of enjoyment like internet surfing and video gaming....
7 Pages
(1750 words)
Research Paper
This paper ''Technological Advances In Video Games'' presents the technological advances that the video game has undergone spanning more than 50 years of constant innovations.... nbsp;Major technological advancements paved the way for the tremendous growth in the video game industry.... nbsp;… Home game console b....
8 Pages
(2000 words)
Essay
Violent Video Games According to Gouzouasis et al (n.... d), “the type of extra-curricular activities like playing an instrument versus playing video games has differential effects on the person's skill acquisition and personality development” (p.... 2).... The huge growth of science and technology has brought many goods and evils in this world....
8 Pages
(2000 words)
Research Paper
This paper "The legend of Zelda Ocarina of Time – Aesthetics" focuses on the action-adventure 3-D video game created by the geniuses Nintendo Entertainment System (NES).... nbsp;… The legend of Zelda: Ocarina of Time was the first 3- D based project completed by Nintendo's development team; therefore the visuals used displayed a “WOW” factor for that time.... The visual aesthetic features of the game are analyzed that so conveniently set it apart from other series of legend of zelda....
4 Pages
(1000 words)
Essay
In the paper “How Do Video Games Affect Socialization Skills in Children” the author discusses the major pros and cons of playing video games.... There are five major categories of video games – Sports, General entertainment, Fantasy violence, Human violence, and Education.... hellip; The author of the paper states that empirical evidence suggests that, more often than not, the negatives outweigh the benefits....
12 Pages
(3000 words)
Research Paper
These characteristics of Vlad Dracula/vampire however expanded as the legend of vampires become popular.... Popular culture has replaced the legend of their evil characteristic with romance and chivalry (in the character of Edward) and strangely, with extra ordinary sexual prowess just like how the vampires are portrayed in the pop culture TV series True Blood.... But of course we know that these characteristics are only myths because the real vampire was a regular human being and neither evil as portrayed by the legend....
2 Pages
(500 words)
Research Paper