Violent Video Games According to Gouzouasis et al (n. d), “the type of extra-curricular activities like playing an instrument versus playing video games has differential effects on the person’s skill acquisition and personality development” (p.12). The huge growth of science and technology has brought many goods and evils in this world…
Download full paperFile format: .doc, available for editing
Download file to see previous pages
They had not much opportunities other than playing games to spend their free time. However, teenagers of current era are getting more opportunities to spend their free time. The arrivals of computer, internet, television and mobile phones have brought immense opportunities to them. These channels or media offer many opportunities to play video games. It should be noted that playing some kind of games in the ground require some physical effort. On the other hand, not much physical effort is needed for playing videogames. That is why lazy modern generation is running after videogames. Two features of video games fuel renewed interest by researchers, public policy makers, and the general public. First, the active role required by video games is a double-edged sword. It helps educational video games be excellent teaching tools for motivational and learning process reasons. But, it also may make violent video games even more hazardous than violent television or cinema. Second, the arrival of a new generation of ultraviolent video games beginning in the early 1990s and continuing unabated to the present resulted in large numbers of children and youths actively participating in entertainment violence that went way beyond anything available to them on television or in movies. Recent video games reward players for killing innocent bystanders, police, and prostitutes, using a wide range of weapons including guns, knives, flame throwers, swords, baseball bats, cars, hands, and feet (Anderson) Some people argue that videogames help teenagers to increase their mental abilities and it should be encouraged as much as possible. On the other hand others are of the view that over influence of videogames may affect the physical, mental and emotional developments of teenagers. In do believe that playing excess videogames is not at all good for the teenage community. This paper argues against excessive playing of videogames with the help if arguments in favor and against videogame playing. “Gentile & Anderson (2003) state that playing video games may increase aggressive behavior because violent acts are continually repeated throughout the video game. This method of repetition has long been considered an effective teaching method in reinforcing learning patterns” (p.4). One of the major negative impacts of playing videogame is the development of aggressive behavior among the children. Anderson & Dill (2000) also pointed out the development of aggressive behavior among the teenagers as a result of excessive videogame playing. In their opinion, “long term video game players can become more aggressive in outlook, perceptual biases, attitudes, beliefs, and behavior than they were before the repeated exposure or would have become without such exposure” (Anderson & Dill, p.774). Aggressive behaviors are increasing day by day among teenage communities. It should be noted that in schools of western countries, plenty of shooting and violent incidents are taking place periodically. On the other hand, such violent behaviors among teenage communities in the underdeveloped countries are less. This is because of the fact that teenagers in the developed countries are getting more opportunities to play videogames because of the
...Download file to see next pagesRead More
Cite this document
(“Violent video games Research Paper Example | Topics and Well Written Essays - 2000 words”, n.d.)
Violent video games Research Paper Example | Topics and Well Written Essays - 2000 words. Retrieved from https://studentshare.org/english/1460465-violent-video-games
(Violent Video Games Research Paper Example | Topics and Well Written Essays - 2000 Words)
Violent Video Games Research Paper Example | Topics and Well Written Essays - 2000 Words. https://studentshare.org/english/1460465-violent-video-games.
“Violent Video Games Research Paper Example | Topics and Well Written Essays - 2000 Words”, n.d. https://studentshare.org/english/1460465-violent-video-games.
However, since the mass media explosion of the twentieth century, a staggering amount of violence was made available to every person worldwide. The rise in availability came with a subsequent rise in violence in programs that had adverse effects on society.
Besides, it is in adolescence (which is the age of discovery) where children prior acquiring the necessary social intelligence normally these impacts affect them grievously. Hence, prompting them to have adverse behaviors that usually culminate into violence in the society and settings in which they interact with fellow peers.
They have become an integral part of everyday living. Communication is far easier with the help of computers. Information and learning became easily available on the internet. However, in the midst of these benefits people enjoy through the use of computers, problems also are present.
Since the introduction of video games in crude form by Thomas T Goldsmith and Estle Ray Mann in 1948, they have proved to be the great source of amusement. From Goldsmith's cathode ray tube amusement device, the video games have traversed a mammoth distance to transform into seventh generation video gaming.
Research has shown that, many young people especially adolescent spend most of their time playing video games. Recent research shows that, girls spend approximately 5 hours playing video games while young men spend approximately 13 hours in a day playing violent video games. Video gaming is a multibillion dollar company.
The author states that video games have been part of consumers for about 30 years. They are a preference to many parents due to the fact that children do not have to go outside the house to play. Apart from that, they are a unique source of entertainment since they encourage those who participate in it to be part of the game script.
Once reviewed, if the protocol requires expedited review ONE full submission packet is sent to the IRB office by the Center Representative for review. If full review is required, the College/Center Representative will direct the principal investigator to submit 23 copies (AND 1 original) of the New Protocol Submission Form and all supporting materials (research protocol, consent/assent forms, checklists, letters of authorization, etc.) to the College/Center Representative who will forward to the Office of Grants and Contracts (OGC).
The debate on whether or not violent video games makes children violent is not new, and because of the recently-finished elections, it became a hot topic once more. Studies are divided on if and how much playing violent video games influence children’s violent
Research on how they affect the behavior and conduct of the adolescent bracket has been in a continuum since the early seventies. With the ease at which computers can be accessed and the even the more easier to access internet, the rate at which developed games
Different studies have been carried out to examine the cause of homicide and other violent behavior among the youth in America and other parts of the world. Most of these studies have pointed at the youth exposure to violent
5 Pages(1250 words)Research Paper
GOT A TRICKY QUESTION? RECEIVE AN ANSWER FROM STUDENTS LIKE YOU!
Save Your Time for More Important Things
Let us write or edit the research paper on your topic
"Violent video games"
with a personal 20% discount.