StudentShare
Contact Us
Sign In / Sign Up for FREE
Search
Go to advanced search...
Free

The Effect of the Violent Content of the Shows, Movies or Computer Games on Children - Essay Example

Cite this document
Summary
"The Effect of the Violent Content of the Shows, Movies or Computer Games on Children" paper argues that until parents are willing to spend time with their children, monitor the content of the material that comes into their homes, we will surely see an increase in child and adolescent violent behavior …
Download full paper File format: .doc, available for editing
GRAB THE BEST PAPER92.7% of users find it useful
The Effect of the Violent Content of the Shows, Movies or Computer Games on Children
Read Text Preview

Extract of sample "The Effect of the Violent Content of the Shows, Movies or Computer Games on Children"

 Violent Content in Films Who’s Watching Who’s Watching In the early years of film, there were strict rules by which filmmakers made movies; if not legal, then moral. Innuendo and the power of suggestion served the imagination of viewing audience well, and it wasn’t a stretch to imagine what Dracula or Frankenstein actually did, without seeing the explicit blood, gore, or sexual violation visually. Today, there is a totally different industry and societal perception of violent content in films, that is, the more violent and explicit the work, the greater the box office returns. The impact that film violence has on its viewing audience, especially young people, has been the subject of extensive study, and even legal suits attempting to hold filmmakers financially responsible for damages allegedly arising out of certain individual’s response to the violent film content. However, thus far, the courts have rightfully upheld freedom of expression, placing the burden where it belongs, on parents for monitoring the content of the films their children view, the amount of time their children spend viewing film, television and video games, and most importantly the child’s own violent behavior. Perry Zirkel writes about a young ninth grade student named Michael Carneal, who on a December day in 1997, in Paducah, Kentucky arrived went to school packing a .22 caliber pistol and five shotguns, which he then used to murder three of his fellow students, and wound five others (p 556). While Carneal was convicted of the murders and attempted murders, attorney Michael Breen filed suit on behalf of the victims of Carneal’s violent attacks against filmmakers of the film The Basketball Diaries, which features a student’s realization of his fantastical desire to murder his classmates (p 556). In addition to the film, reports Zirkel, Carneal also had video games that were deemed to contain a high content of violence, and had been accessing pornography sites deemed to be sexually explicit with regard to violence against women (p 556). The lawsuit failed and was subsequently heard before the Sixth Court of Appeals, and on August 13, 2002, that court rejected the claim citing Kentucky precedent and saying, “It appears simply impossible to predict that these games, movie and internet sites (alone or in what[ever] combinations) would incite a young person to violence. Carneal’s reaction was simply to idiosyncratic to expect the defendants to have anticipated it (p 556).” The Court acknowledged, too, that mental health experts might disagree with its findings (p 556). Experts do indeed disagree with the court’s findings. Deborah Prothrow-Stith and Howard R. Spivak (2004), write “It is foolish to think that children are not influenced by these messages and behave accordingly. It should also not be surprising to learn that children and teenagers show up in hospital emergency rooms with gun shot wounds and sometimes state that they weren’t expecting so much pain. They have seen so many people shot on television, in cartoons, and in the movies without demonstrating pain. Children have the rather bizarre impression that there is little to no pain involved with such injuries (p 82).” What does it suggest to us when children and adolescents are spending enough time viewing movies and other media such that they act out what they have viewed, as Carneal did, inflicting death and injury on others? It should suggest to us that the family system is failing when children and adolescents spend more time watching movies and video games alone than they do interacting with their families. While the experts do disagree with the courts in the Carneal case, the experts and legal experts that would lay the blame on violent movies and video games are just wrong, since the parents can and should control both the hours and content of what is being viewed in their homes. More over, it would be a difficult task for any child or adolescent to come up with the cash to meet the high price tag of films or video games, much less have the mode by which to go to the source to purchase the product to begin with. The sad reality is that parents have designed television and video entertainment as babysitters, and the obvious result is it’s a bad substitution for parental guidance and authority. What has happened in the American family is that parents have relinquished their right to parenting to institutions, psychiatrists and psychologists and the entertainment industry. A popular “reality television” show that emphasizes the deterioration of the American family’s parenting skills and abilities. What is really unsettling is that the author of the article finds the show which is about to be mentioned as “positive” and a show that “really can change lives.” The article by Dick Rolfe for the Dove Foundation’s Family Advocate to the Entertainment Industry, a not for profit entity found on web at www.dove.org, writes “On the positive side,” after having just discussed how reality TV was accused of causing a death, “’Nanny 911’ and ‘Super Nanny’ are two ‘home improvement’ shows that really can change lives. They feature parents who are at the end of their rope and dominated by unruly little “monsters” who have taken over the household (2006).” This article, the author’s reference to children whose behavior is a manifestation of their emotional and physical neglect as “monsters,” and coming from a not for profit organization that holds itself out to be an entertainment industry and family advocate is deeply disturbing. Perhaps though not as disturbing as the parents themselves who agree to have a stranger into their home to deal with their “monsters” and who, when the stranger identifies the social afflictions occurring in the home, tend to then have emotional breakdowns before the viewing audience. What is obvious to even the lay person in each episode is that parenting skills and abilities are absent, and the parents are often devoting more time to their work and careers than their families, which means subordinating their parenting responsibilities to institutions and the entertainment industry. Until parents are willing to spend time with their children, monitor the content of the material that comes into their homes, for which they pay, and so long as they’re not willing to invest the time to raise their families, providing emotional and physical support, guidance and sustenance, we will surely see an increase in child and adolescent violent behavior, and an increase in court cases being filed blaming that violent behavior on film, video games, and television. Works Cited Prothrow-Stith, Deborah, and Howard R. Spivak. Murder Is No Accident: Understanding and Preventing Youth Violence in America. San Francisco: Jossey-Bass, 2004. Questia. 3 May 2006 . Rolfe, Dick. Art Imitating Life: A Look At Reality Television (2005) The Dove Foundation, Family Advocate to the Entertainment Industry, Hollywood Uplink [on-line] found at 2006 Zirkel, Perry A. COURTSIDE: Virtual Liability. Phi Delta Kappan 84.7 (2003): 556. Questia. 13 Apr. 2006 . Read More
Cite this document
  • APA
  • MLA
  • CHICAGO
(Violent television shows,movie or computer games(Persuasive essay) Essay, n.d.)
Violent television shows,movie or computer games(Persuasive essay) Essay. https://studentshare.org/miscellaneous/1704061-violent-television-showsmovie-or-computer-gamespersuasive-essay
(Violent Television shows,movie or Computer games(Persuasive Essay) Essay)
Violent Television shows,movie or Computer games(Persuasive Essay) Essay. https://studentshare.org/miscellaneous/1704061-violent-television-showsmovie-or-computer-gamespersuasive-essay.
“Violent Television shows,movie or Computer games(Persuasive Essay) Essay”. https://studentshare.org/miscellaneous/1704061-violent-television-showsmovie-or-computer-gamespersuasive-essay.
  • Cited: 0 times

CHECK THESE SAMPLES OF The Effect of the Violent Content of the Shows, Movies or Computer Games on Children

American Teens and Violent Video Games

Violence in video games, as with violence in media, had been connected to detrimental effects on children and adolescents.... Accumulated evidence pointed that there was a “causal connection between media violence and aggressive behavior in some children” (Smith and Donnerstein).... With the evolution of technology, the rise of the video game industry had given rise to a new form of entertainment that quickly became one of the favorite activities of children in the United States....
17 Pages (4250 words) Research Paper

The effect of video gaming on children

his paper examines the many effects violent video games have on children including the specific differences between boys and girls.... his paper examines the many effects violent video games have on children including the specific differences between boys and girls.... nfamous consequences have caused far-reaching discussions regarding the effects of video gaming on children.... Furthermore, playing violent video games is likely more detrimental for children than watching violent television shows or movies because interactive video games are particularly engrossing and require the player to develop a personal association with the violent characters of the game....
6 Pages (1500 words) Essay

Violent Video Games Are Harmful on Teenagers

Observational learning has such a great effect on children that the violence seen expressed by people, compounded by the violence seen on television, makes violence seem like a normal, daily affair.... For example, the amount of violent content watched on television by eight-year-olds predicts aggressiveness in these children even fifteen years later” (Bernstein, Penner, Stewart, & Roy, 697).... Video games are not only available to adults but to children and teenagers as well....
7 Pages (1750 words) Research Paper

Violent Video Games

According to the National Institute on Media and the Family, their research on violent video games effect on children shows that, video games make the kids impressionable.... According to the National Institute on Media and the Family, their research on violent video games effect on children shows that, video games make the kids impressionable.... This means that, what they acquire from the violent video games they carry it to adulthood.... This becomes their way of life and they do not see anything wrong in practicing what they see in the violent video games....
13 Pages (3250 words) Essay

Violent video games and their effects on children

The increased availability of video games has led to concern over their effects on children.... A reflection on violent video games in children helps in gaining insight on their effect on children.... This in turn, has led to rise of popularity and availability of mature games to children especially through internet retailers.... ideo games lead to aggression and hostility in children.... The result of analysis carried out suggested that violent videogames are significantly correlated with an increase in aggressive behavior and a decrease in empathy and social behavior in children (Boyce et al 31)....
5 Pages (1250 words) Essay

Violent Video Games are Harmful on Teenagers

The writer of this essay seeks to argue whether violent videogames harmfully affect children and teenagers.... Video games are not only available to adults but to children and teenagers as well.... They are easily sold and bought online and for parents whose only dream is to provide for their children's needs, who work hard and not spend enough time with their children; such a situation becomes a threat to their family.... One means of doing this is to ban all violent video games not only among children but also among teenagers because exposure to violence is something they enjoy encourages them to be violent....
7 Pages (1750 words) Essay

Effects of Violent Video Games on Adolescent Behavior

The author of the paper "Effects of Violent Video games on Adolescent Behavior" states that various nations uphold differing views on the issue of violent games.... Violent computer games, therefore, contain inbuilt fictitious amusement actions with these characteristics (Anderson & Bushman, 2001).... These include educational achievements connected to the use of games, as well as, the health and behaviour progressions resulting from the use of violent computer games....
8 Pages (2000 words) Essay

The Influence of Violent Video Games on Youngsters

Virtually since the dawn of computer technology, many people have wanted to understand the impact of violent video games, particularly on children.... This paper "The Influence of Violent Video games on Youngsters" discusses games as the part of the everyday life of youngsters that comes about whenever an individual, two or more people gather for any reason.... Many young people across the globe, playing games on a computer or video game console have become routine....
9 Pages (2250 words) Case Study
sponsored ads
We use cookies to create the best experience for you. Keep on browsing if you are OK with that, or find out how to manage cookies.
Contact Us