Generally, they can be played on most cell phones, computers or television or game consoles and on a variety of hand held electronic devices. According to Joyce (2010), the year 2009 was the "second strongest year"…
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One of the reasons stated for this good fortune is the fact that the game Call of Duty: Modern Warfare II topped Amazons best sellers list for the first time in 2009.
Most people play video games because they are fun and challenging but research shows that for children, certain types of video games can lead to aggression and often violence. This violence can be towards other children or it can evolve into other forms of violence. As an example, the game, "Grand Theft Auto has been criticized for teaching teenagers how to kill policemen. Studies show that the reason this happens is because teens become desensitized and find that killing the police is something natural after playing the game. Another example brings the researcher to school shootings. The shootings at Columbine high school in Littleton, Colorado took place because Eric Harris and Dylan Klebold were playing a version of the game Doom. Video games have been blamed for a variety of crimes. As this researcher began to study this trend, there were several questions that came to mind. Do video games really create crime? If so, what happens to create this problem and What is being done about it?
The literature on this topic is vast because it has been the topic of several studies, many books, and many magazine and newspaper articles. Most of this literature supports the idea that video games create aggression and over time, this aggression leads to violence.
Aggression can be defined as any behaviour, be it physical, verbal, psychological or emotional, intended to cause physical, emotional or psychological injury to another human being (Kirsh, 2006 p. 10). In our society, this definition can be seen in many television programs whether they are cartoons, other childrens programs or general television shows. As an example, programs like CSI and Dexter continue to be very popular shows because people like the voyeuristic view they have of violence that these
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However, since the mass media explosion of the twentieth century, a staggering amount of violence was made available to every person worldwide. The rise in availability came with a subsequent rise in violence in programs that had adverse effects on society.
The content and duration of the video game play seems to maintain an important factor in whether the child, adolescent or adult figure is affected negatively based on what is witnessed in terms of aggression, bloodshed or hostility as offered by video game developers.
It has become an inseparable part of people’s life. The advent of computers and television has changed the way people look at the world. However, with good things, media has also brought some concerns regarding its impact on human beings, and especially on children and teenagers.
Research has shown that, many young people especially adolescent spend most of their time playing video games. Recent research shows that, girls spend approximately 5 hours playing video games while young men spend approximately 13 hours in a day playing violent video games. Video gaming is a multibillion dollar company.
Pros and cons come and go. Economic, political, and scientific issues abound. In spite of all the shortcomings and all the nuances arising from the conflicts of interests, scientific research is going through the right direction. Little by little research is validating the common sense understanding that violent video-computer games produce negative effects on children and teenagers.
The demand for violent video games is constantly increasing and the producers of such games have found this to be a very lucrative business. This paper will throw light upon the effects of violent video games and how the same impacts the society.
Video games are electronic games that entail human interaction with a user interface, which generates visual feedback on video devices; personal computers and video game consoles used to be the most common video game electronic
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