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A Mobile Application for 2086 Game - Case Study Example

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The paper "A Mobile Application for 2086 Game" is a great example of a case study on logic and programming. Gaming is a very essential part of life. Due to the increased use of mobile phones, having a gaming mobile app is a good way of engaging people around the world…
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Extract of sample "A Mobile Application for 2086 Game"

A Mobile Application for 2086 Game Name: L ecturer: Table of Contents introduction 3 Working Principle 3 How to access the app 4 Importance of this game 4 Target audience and solution 5 Solution 5 Competitor Analysis 6 Strength 6 Weakness 7 Opportunity 7 Threat 7 UI Planning 8 Conclusion 10 Introduction introduction Gaming is a very essential part life. Due to increased use of mobile phones, having a gaming mobile app is a good way of engaging people around the world. Since it may be hard to make an app for the mobile operating systems, it is prudent to make one that will cover a wider population. In this case, making an android app is a wise thing to start with. This follows the fact that android is the most popular mobile OS. For a starter project, it is always good to start with a game that is popular. One of the most popular games is the 2048 games. Making such an app would make it easier the process as well as marketing it is easy. There are very many 2048 games including online games. However, there is always a creativity around a game and thus making a unique game is easier attained. Although online games are taking over the gaming industry, most people would love to play games on their devices without necessarily being on the internet. A combination of these facts about need, ease and the convenience of the 2048 games is a sufficient motivation for making the mobile app. More specifically the android app because of competition of outreach (popularity) and resource (can only afford to make for one software at a time). Since there are many similar apps, it is important to know how this particular one works. Working Principle This a single player game of sliding blocks until the player gets the 2048 tile. It is an interesting game that requires some mathematical moves. It is like Sudoku. Just like Sudoku, the sliding earns the player points. This is the motivational part of gaming; an essential part of any game. It encourages the player to keep playing by earning more points for every correct entry. What is interesting about the game is that two people can play; one at a time and then compare their scores. The highest score becomes the winner. This game can be played repeatedly with the ability to start from where the point player left the game last through session resume. The player can then rate this particular game. The rating is particularly important since it helps new visitors to choose from what they believe is a “good game”. If math is not your strong suit, it may not be so simple. This game tests your mathematical skills and ability to problem solve, despite its simple design. Thankfully players aren’t timed turn-by-turn, so there’s an ample amount of time to think things over. But even without a timer, once you get on a roll with your swipes it’s hard to actually stop and think. By continually thinking about how to add pairs in order to clear more space on the board, you’re preventing the grid from being locked up with numbers that won’t pair together. Once the grid is full and you’ve run out of pairs, the game is over. How to access the app Once made, the users interested in this app will download it from google playstore. They will then install it on their phones and then play from there; with or without internet. Importance of this game One other important aspect of this game (which is a motivation as well) is the ease of play. All levels of people (literate at game or otherwise) will have the chance to try it. With this in mind therefore, this game gives any player the chance to understand it with time alongside enjoying the play. As said earlier, it is similar to the popular Sudoku. This implies that it is a game that challenges the player to use some mathematical/calculated decisions. It therefore goes unsaid that this game makes good in engaging people to develop their decision making process. It enhances brain development. As a social part of life, this game enhances social life of the players. Needless to say, the game gets the player off other socio-economic activities just to have good time. A simple trick to consider when first playing the game is to always try and pair in layers. Work row-by-row or side-by-side, keeping yourself organized exactly how you would in a game like Tetris and it could buy you the pairs you need. Random swipes across the screen will get you nowhere: this game is about delicate planning and execution. Target audience and solution The app is mainly created for any person with a mobile phone and wishes to play games. It is made for both children (who can play with the aid of their parents) and adults. To the youth, this game is mainly for enjoying the scores with somehow reduced notion of brainwork. At least it may take time to realize the real challenge behind the game. Adults on the hand can use it mainly for the better part of brain development and taking up challenges. When playing this game, solution provisions during play are very important. This game requires people with high concentration and attention because one single mistake and you lock yourself into lose. Solution A good game is the one that provides solutions to enable the player make the most out of the best possible attainable. The user is able to calculate for a move(swipe) that would give higher chances of attaining the goal (aligning the buttons to 2048). The numbers multiply by 2 for a particular pattern of play so one can attain 8 and four by whipping towards the same. However, the multiplication can go beyond 8 and this reduces the chances of attaining the tile more easily. If the boxes get filled up before the player attains the desired pattern, the game ends and the score read. For comparison, two players can each enter their names and play one at a time and scores recorded against their names. Interuption during game play is a not so uncommon thing. Under the circumstances, the player is able to pause. If he wishes to continue later, they can simply resume. However, during play, a player can do a mistake. This game does not allow going back. If the player feels like this is an unfair mistake, they will be compelled to start a new game. The no back issue is intentional otherwise the game wont be enjoyable. The player would always go back to correct the direction of the game to suit them. A game can either be enjoyed or disliked by the player. This would prompt them to wish to inform others. This is done by allowing all the users to rate. However, for others to see, they have to go online where the games are rated. Competitor Analysis As said earlier, many games would give similar challenge as 2048. First of all, it is important to note that there are many 2048 games online for free. Sudoku , which is a similar game is also available. This therefore means that the app will face competitor challenges in the market, including, but not limited to free online. Before settling on the current design of the app, analysis of a particular app similar to this application was necessary to ascertain possible relevance and sustainability of the app in the market. The particular one selected for analysis is the 2048 number puzzle game. An Estoty Entertainment LLC Puzzle . It is an android app. The common trend of competitor analysis for games (just like most technology outputs) is through user reviews. It is the most effective way of mitigating possible flaws; a thing done in averting possible problems faced elsewhere. The competitor analysis used here is the SWOT analysis as broken down in the following subsections. Strength Users enjoy swiping the numbers across the screen. Points are easily awarded and this encourages the players to play on and on. The architecture of the game puts a gamer into thorough brainwork and most of players love it. Quite a number of users swear to play the game every of their free minute. This is implicit of an addictive game. The common interface with other games makes it easier to play. It gives a player time to think and find a proper problem solver. Weakness The game does not easily go beyond 1080 points. This frustrates the players and feel like uninstalling the game. Opportunity This game, as a big time enjoyable game, almost every game is having a taste of 2048. It therefore means that this particular one stands the opportunity presented by this fact and is likely to be liked by many. Threat There are lots of free ,in fact most of the 2048 games are free. What’s more, there are many installations made on a single mobile. As such, it therefore remains that people may not so much want to make new installations due to preferred applications. The analysis outcome for the project implies that the app has chances in the market. Taking care of the weaknesses noted in market performers, this app is designed to reduce flaws in the game eg increasing the game point possibilities. Before any project, intended design is drafted before the application. It is the UI planning. Below is a UI design of how the game is intended to look. The UI preparation uses the FluidUI for wireframing. UI Planning The FluidUI sketch shows the action buttons which must be triggered for action. Different animations are used for effective transition from one page to another. The sketch also gives a direction of action thus guiding the app making process. Conclusion Following a good review of app, it is concluded that the app will be made using the laid down fluidUI wireframe for android. The app, by the principle stands high chances of being successful in the market. From the fact that this game can be played by multiple players one at a time, it follows that it does in some way have social networking in terms commonality into a single game by people. Read More

One other important aspect of this game (which is a motivation as well) is the ease of play. All levels of people (literate at the game or otherwise) will have the chance to try it. With this in mind, therefore, this game gives any player the chance to understand it with time alongside enjoying the play.

As said earlier, it is similar to the popular Sudoku. This implies that it is a game that challenges the player to use some mathematical/calculated decisions. It, therefore, goes unsaid that this game makes good in engaging people to develop their decision-making process. It enhances brain development. As a social part of life, this game enhances the social life of the players. Needless to say, the game gets the player off other socio-economic activities just to have a good time. A simple trick to consider when first playing the game is to always try and pair in layers. Work row-by-row or side-by-side, keeping yourself organized exactly how you would in a game like Tetris and it could buy you the pairs you need. Random swipes across the screen will get you nowhere: this game is about delicate planning and execution.

The app is mainly created for any person with a mobile phone and wishes to play games. It is made for both children (who can play with the aid of their parents) and adults. To the youth, this game is mainly for enjoying the scores with the somehow reduced notion of brainwork. At least it may take time to realize the real challenge behind the game. Adults on the other hand can use it mainly for the better part of brain development and taking up challenges. When playing this game, solution provisions during play are very important. This game requires people with high concentration and attention because one single mistake and you lock yourself into lose.

A good game provides solutions to enable the player to make the most out of the best possible attainable. The user can calculate for a move(swipe) that would give higher chances of attaining the goal (aligning the buttons to 2048). The numbers multiply by 2 for a particular pattern of play so one can attain 8 and four by whipping towards the same. However, the multiplication can go beyond 8 and this reduces the chances of attaining the tile more easily. If the boxes get filled up before the player attains the desired pattern, the game ends and the score read.  For comparison, two players can each enter their names and play one at a time, and scores recorded against their names. Interruption during gameplay is a not so uncommon thing. Under the circumstances, the player can pause. If he wishes to continue later, they can simply resume. However, during play, a player can do a mistake. This game does not allow going back. If the player feels like this is an unfair mistake, they will be compelled to start a new game. The no back issue is intentional otherwise the game won't be enjoyable. The player would always go back to correct the direction of the game to suit them.

A game can either be enjoyed or disliked by the player. This would prompt them to wish to inform others. This is done by allowing all the users to rate. However, for others to see, they have to go online where the games are rated.

As said earlier, many games would give similar challenges as 2048. First of all, it is important to note that there are many 2048 games online for free. Sudoku, which is a similar game is also available. This, therefore, means that the app will face competitor challenges in the market, including, but not limited to free online. Before settling on the current design of the app, analysis of a particular app similar to this application was necessary to ascertain the possible relevance and sustainability of the app in the market. The particular one selected for analysis is the 2048 number puzzle game. It is an android app. The common trend of competitor analysis for games (just like most technology outputs) is through user reviews. It is the most effective way of mitigating possible flaws; a thing was done in averting possible problems faced elsewhere. The competitor analysis used here is the SWOT analysis as broken down in the following subsections.

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