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Video Games Contribute to Aggressive Behavior among Children - Research Paper Example

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Full Name 18November, 2011 Video Games contribute to aggressive behavior among children With the advent of video games in 1970’s, a revolution occurred in the entertainment world. Video games overpowered the existing sources of entertainment and now it has become one of the most influential industries earning in billions on daily basis…
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Video Games Contribute to Aggressive Behavior among Children
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Download file to see previous pages Extensive studies have been conducted to come to a conclusion whether video game is really the cause behind the aggression of children these days. Many studies regarding conducted to examine the impacts of violence in video games on children have varied conclusions. However, majority of these studies reveal the fact that the violence in video games does create aggression and frustration while many on the other hand conclude that it does not affect children’s behavior in any way. In fact, these studies postulates that video games are a source of expression for the children and help them let out their frustration as well. The analysis of different studies regarding the problem of violence in video games contributing to aggression among children, conducted by Craig A. Anderson and Brad J. Bushman reveal that playing violent video game does increase the level of aggression in children as well as adults. However, there analysis shows that the aggression was usually heightened in case of inanimate objects as compared to real person. There studies also supported the fact that the healthy social behavior is also affected by the exposure to violence in video games. They however insisted on the fact that the studies they analyzed were missing a significant research which may yield different results from the ones postulated. (Anderson, 2001) Panel study conducted by four members of Tokyo University with elementary school children, however revealed a different result. Students of fifth grade from different Japanese elementary schools were the subjects of this study. Survey was conducted twice, and final data of 780 students was analyzed. Their conclusion was that they did not find any adverse affects of video games contributing in heightening aggression; on the other hand the social behavior was defiantly affected by it. (Ihori et al 2007) Both these studies validate the fact that pro-social behavior is highly affected by the video game usage. There are other health problems related to video games as well such as obesity, Long hours spent in playing video games making children addicted which in turn affects not only their eye-sight but their academic performance as well as making them isolated and non-social. The excitement caused by the video games can ultimately become hazardous as the players get so involved in the games that they lose control over their behavior for that particular period when they are engrossed in the game. This makes them irritable and frustrated when they are disturbed during the game. Some children become so addicted to the games that they lose track of time and end up playing for hours without realizing it. (Berger, 2002) The question of aggression, on the other hand is not only controversial but also both sides are debated quite strongly. There are people who believe that the aggression is not the outcome of playing violent video games, rather video games may become as an outlet for aggression. There are majority of children who are addicted to video games and prefer to play games that involve hunting down and shooting opponents yet they stay quite passive in their interaction with other people. The fact that video games teach cannot be denied. They teach regardless of their content (Vorderer et al 2006). Even the most violent video games teach. It depends upon the player what he understands and comprehends of the thing he is using or chose to play. The video ...Download file to see next pagesRead More
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