A digit refers to a single character in a numbering system. Digital technology uses binary digits consisting of 0 and 1. Digital information refers to the system of information based on discontinuous data or events…
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Digital information refers to the system of information based on discontinuous data or events. In addition, digital literacy defines the overall ability of identifying, utilizing, evaluating, creating, and manipulating information using digital technology, which incorporates the use of discrete and discontinuous values. Such data is expressed in terms of strings of zeroes and ones i.e. 0’s and 1’s, where each of these state digits being referred as a binary digit (Anon, 2009). The emergence of digital information has resulted in the introduction of and adoption of digital technology, which has provided innovations such as digital computers, laptops, digital cameras, iPads, and other digital electronics that have enhanced the digital information processing, and dissemination of digital information. The computing machines distinguish and use only the two binary values of 0’s and 1’s. Digital literacy has been adopted within the higher education because of the technology change and the need for information access. Higher education includes tertiary institutions such as Colleges, Universities among others. Such institutions have vast number of individuals who need to access more information in terms of research, and within their studying environments to complete assignments and projects. Availability of the internet and networking technologies has efficiently enabled the access, distribution, and communication among individuals using digital literacy. Benefits of digital literacy Digital technology has led to the growth and constant adoption of digital literacy, which has promoted the following benefits. It has enabled majority of the individuals within the higher learning institutions to have constant access to information concerning their courses, performing online assessments and assignments for their academic progress. Learning course materials have been easily uploaded on the major academic sites including the various blackboard sites for institutions for the students to easily access information, perform online assignments, and submit results for assessment. This has reduced the bulkiness of paperwork within the learning environment and reduced the time required for completion of assignments by both the students and their lecturers. Digital literacy has enabled individuals to make plans, chat with friends, get news concerning academics and the entire world, perform constant downloads for books, software, movies and music from online music stores, and access online shopping through e-commerce sites and companies (Anon, 2009). The technology has increased learner effectiveness, efficiency, engagement, and development of positive student attitudes towards learning. There has been a change in the student behavior in terms of readiness to learning, and integration of the students in the learning process of digital literacy (Underwood, 2009). Technology use Digital literacy technology can be adopted in classroom sessions by using computing machines (personal computers and portable laptops, iPads among others) which are connected to output devices such as projectors, which output the information. The course materials including lecture notes, assignments, and student results are uploaded on the institution’s intranet, including the e-learning blackboard site and easily downloaded for use in the classrooms with students. In the workplace, such technology can be adopted through various forms such as uploading the information on the company’s site to be accessed only by authorized staff members. Also through conferencing, using digital cameras enables individuals far from their workplace to communicate and virtual conduct meetings with the present members at the offices within the company. Technology implications Digital technology
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Multimedia can be defined as the delivery of a message through the use of media, which includes a diverse range of technologies; audio files, videos, graphics, animations etc (Multimedia). The conventional meaning of the term multimedia has expanded from ‘the presentation of a slide show from a projector’ to a wider range of technologies.
They make humans enthusiastic in the current trends of modern life. Computers contribute positively to a stress free working environment, for they make user operating them be relaxed both mentally and physically. In the development of programs, a software developer needs to consider the human aspect of it, for they are the main stakeholders as they interact with the program.
Thus, a well or high profile product designs extensively promotes the experience levels of its customers all through its lifecycle resulting into a favorable consumer reaction. On the other hand, a poor product design distracts the users urge to interact with it hence resulting into an unfavorable consumer reaction to the product.
According to Norman, the visceral level is whereby the perceptual aesthetics of a person’s experience lies. The other level, the behavioral level, is whereby a positive emotional response comes when one feels in control and from use, which brings about understanding.
Multimedia is either recorded or played or displayed through the means of a computerized or an electronic device. Often considered mixed media in fine art, multimedia is mainly used to describe various electronic media devices. (Battersby & Grimes, 2003) (Cawkell, 1996)
Here are a few points supporting the argument that multimedia is not necessarily the 'best' option for all seasons and uses:
1) Arguably the most significant point against use of multimedia is the profligate use of multimedia without thought on actual business case for its use - we have a plethora of products claiming to be 'multimedia-enabled' when probably the end customer would be quite happy to consider something that is simpler - today's product developers tend to assume everyone needs multimedia and cannot survive without it - when history tells us traditional modes of communication like voice, in-person interaction and written language have long stood the test of time are acknowledge
In addition, demo tutorial videos are available to let customers and prospective clients have a glance of the general product overview.
The breakthrough of multimedia technologies incorporation in most product package has divulged its potential as a substitute for the traditional technical training and for product orientation.
such a barrier that students can now take their lessons via online and have meaningful exchanges with their instructors (McKeachie, 2010; Billings and Halstead, 2008; Jairath and Mills, 2006). However, there are some importance differences in the use of multimedia in both the
Health practitioners teach and entrust the media with significant health facts that they pass to the public in understandable formations in a variety of channels (Truss 2010, p. 15). For example, to spread information concerning influenza, the U.K. government appointed
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