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Those in opposition argue that video games are a new form of artistic expressions and are considered to be protected under amendments. Both sides have based their arguments from scientific works of Craig Anderson, which prove that violent video games increase aggressive behavior and violence (Craig & Karen 20).
No causal link established between violent video game exposure and aggressive thinking or behavior. It is unconstitutional to regulate video game content, as there are new form of artistic expressions, which are considered to be protected under amendments with bodies existing to do the rating, like the ESRB. If video games were increasing violent behaviors and aggressiveness, why has juvenile statistics decreased steadily since the year 1994? Why does 40% of girls and 90% of boys under the age of 18 play video games and thence no single child has committed crime. This is according to the survey carried out on January 2014.
Since 1980s, courts have laid down laws that prohibit children from buying violent video games. US Supreme Court decided to consider a California law sponsored by Arnold Schwarzenegger banning the sale of violent video games to minors on 27th, June 2011. The law imposes $ 1,000 fines on any stores skirting it. However, the question is that, is it necessary for the government to regulate what children should play? While regulations by the government are welcomed in some corners of our lives, it is not always welcomed everywhere. Gun violence has been rampant and U.S President Barack Obama is set out to find the causes of such violence. This is according to his Chicago speech on February 10,th of February, 2013 California law banned the sale of the most violent video games involving killing, maiming and sexually assaulting image of human being. Games violating this standard would have to bear an 18+” label. However, the Court ruled that the current rating system was sufficient, and parents are free to deny their
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How has forensic science impacted anti-terrorism internationally or nationally? Student Name Course Name TABLE OF CONTENTS Introduction 3 Current Challenges 4 Best Practices 5 Resources 6 Applicable Technology 8 Research and Evaluation Needs 9 Homeland Securities 11 References 13 Introduction The word of crime and the area of technology have come together to make this world a place of complexity.
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Gaming helps to strengthen the education system and prepare students adequately for the 21st century challenges as they gain new knowledge and sophisticated skills. Mathematics has, over the years, been one of the most unpopular subjects with students developing phobia towards it (Ricks, 2010).This paper carries out an analysis of four articles on computer games, and reviews the literature that supports the hypothesis that computer gaming improves the motivation of learning mathematics in elementary schools.
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