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The practise of using social media platforms for various purposes has increased with time. Social media platforms have become avenues for social communication and interaction. In fact, socialisation has increased tremendously as more people become connected to the internet. Facebook, Online gaming, and Twitter are considered the most widely used social media platforms. Millions of people across the world spend considerable time on social platforms interacting in different contexts. Making friends has been reduced to a click of a button.
Using social media makes it possible to communicate and share information to many people simultaneously. Additionally, it makes it easy to follow news updates, emerging issues and interact with the world with ease. Online gaming such as Sony PlayStation Network (PSN) offers an entertainment and recreational platform. Twitter on the other hand offers a platform for quick and instant sharing of real time information for socialisation and other contexts as well (Ryan 2-4; Smith 6-7; Christakis and Fowler Web).
However, the practice of overwhelming dependency on social media raises alarm as reality sets in. For instance, natural socialisation where people meet face-to-face has been greatly hampered. Overuse of Facebook as a social platform has greatly hampered natural socialisation. . ent experienced when interacting naturally is evidently missing when social media platforms are used for interaction (Smith 15-17; Christakis and Fowler). Online gamers have been signalled for neglecting their human instincts as they become increasingly addicted to online games.
Korea is one of the countries with high number of online gamers. Incidences have been reported whereby, a mother supposedly let her child die of hunger as she was busy feeding an online child. Another person shot his mother when she interrupted his online game and actually stole her credit card to purchase more gaming time. Another child fell on a rail track when playing video game while walking (Smith 1-3). The greatest trade-off, however, is compromise on health. Cases of obesity, overweight and sedentary lifestyles have been greatly attributed to overwhelming use of social media platforms.
For instance, many people spend countless hours chatting on Facebook without considering the health implications. Lack of exercise becomes a predisposing factor to so many diseases and health conditions. The situation is even worsened by the fact that many people use social medial platforms for recreation after spending much time sitting in office chairs. Ideally, increased used of social networking has resulted in increased health problems (Ryan 7-11; (Christakis and Fowler Web). For this essay, I interviewed a few of my friends who are of my age.
Additionally, interviewed two of my neighbours, who are about 50 years to see what they think of social networking. It was disturbing to see the difference in opinions between these two groups. My friends felt that social networking was the best thing that ever happened to them. According to one of my friends, “I can have as many identities as possible without
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